Commit message (Collapse) | Author | Age | Files | Lines | |
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* | st/mesa: remove st_get_default_texture() | Brian Paul | 2012-02-15 | 1 | -4/+0 |
| | | | | | | Just use _mesa_get_fallback_texture() instead. Reviewed-by: Jose Fonseca <[email protected]> | ||||
* | st/mesa: Clean up header file inclusion in st_cb_texture.h. | Vinson Lee | 2010-12-20 | 1 | -1/+2 |
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* | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg | 2010-10-13 | 1 | -1/+1 |
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* | st/mesa: Add missing headers in st_cb_texture.h. | Vinson Lee | 2010-08-04 | 1 | -0/+7 |
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* | st/mesa: remove unused needFlush parameter to st_finalize_texture() | Brian Paul | 2010-05-03 | 1 | -2/+1 |
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* | gallium: use a default texture in update_textures(), update_samplers() when ↵ | Brian Paul | 2008-08-14 | 1 | -0/+4 |
| | | | | | | | needed The default texture is used when the current fragment shader has texture sample instructions but the user has not provided/bound a texture. | ||||
* | gallium: state tracker didn't always notify drivers of texobj data changes | Brian | 2008-02-20 | 1 | -4/+28 |
| | | | | | | | | Calling glTexSubImage() or glTexImage() to replace texture data didn't reliably cause pipe->set_sampler_texture() to get called so drivers didn't always get notified of new texture data. The st_texture_object->pt pointer doesn't always indicate changed data so added a dirtyData field. | ||||
* | gallium: remove set_sampler_units interface | Keith Whitwell | 2007-12-11 | 1 | -1/+2 |
| | | | | | The effect of this mapping can be acheived by the state tracker and setting up the pipe texture state pointers to incorporate its affects. | ||||
* | Hide texture layout details from the state tracker. | Michel Dänzer | 2007-12-06 | 1 | -5/+5 |
| | | | | pipe->get_tex_surface() has to be used for access to texture image data. | ||||
* | s/intel/st/ | Brian | 2007-08-07 | 1 | -1/+1 |
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* | plug in texture/sampler state update | Brian | 2007-08-07 | 1 | -0/+4 |
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* | New st_init_*_functions() to initialize the driver functions table. | Brian | 2007-08-06 | 1 | -5/+1 |
| | | | | | We need to do these initializations before initializing the Mesa context because context init involves creating texture/program/etc objects. | ||||
* | new texture functions | Brian | 2007-08-06 | 1 | -0/+19 |