| Commit message (Collapse) | Author | Age | Files | Lines |
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Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the
old copyright name is creating unnecessary confusion, hence this change.
This was the sed script I used:
$ cat tg2vmw.sed
# Run as:
#
# git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed
#
# Rename copyrights
s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g
/Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./
s/TUNGSTEN GRAPHICS/VMWARE/g
# Rename emails
s/[email protected]/[email protected]/
s/[email protected]/[email protected]/g
s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/
s/jrfonseca\[email protected]/[email protected]/g
s/keithw\[email protected]/[email protected]/g
s/[email protected]/[email protected]/g
s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/
s/[email protected]/[email protected]/
# Remove dead links
s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g
# C string src/gallium/state_trackers/vega/api_misc.c
s/"Tungsten Graphics, Inc"/"VMware, Inc"/
Reviewed-by: Brian Paul <[email protected]>
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This is a very informal version number, but there have been enough
changes that a bump is appropriate at this time.
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To distinguish from the -0.2 version still being maintained on the
gallium-mesa-7.4 branch. There are already greater interface changes
between these two branches than there were between -0.2 and -0.1.
Also stop injecting Tungsten into the vendor string - the Gallium in
the renderer string should be sufficient.
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Allows to leave screen->winsys NULL.
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move it to pipe/internal/p_winsys_screen.h and start converting
the state trackers to the screen usage
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These are now per-screen functions, not per-context.
State tracker updated, code in drivers and p_context.h disabled.
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As it was, we always returned the same pointer. So glxinfo, which calls
glGetString() before printing anything, was printing the same string for
both vendor and renderer.
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