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path:
root
/
src
/
mesa
/
state_tracker
/
st_cb_program.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
st/mesa: move fragment shader tgsi tokens into st_fp_variant
Marek Olšák
2012-01-25
1
-10
/
+0
*
st/mesa: Add a GLSL IR to TGSI translator.
Bryan Cain
2011-08-01
1
-0
/
+14
*
st/mesa: s/varient/variant
Brian Paul
2010-12-16
1
-7
/
+7
*
st/mesa: rename the varient release functions
Brian Paul
2010-12-14
1
-6
/
+6
*
st/mesa: make st_delete_program() static
Brian Paul
2010-12-13
1
-1
/
+1
*
st/mesa: add comments, fix formatting in st_cb_program.c
Brian Paul
2010-12-13
1
-29
/
+31
*
Squashed commit of the following (st-mesa-per-context-shaders branch):
Brian Paul
2010-12-13
1
-38
/
+8
*
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
1
-6
/
+6
*
mesa: initial support for ARB_geometry_shader4
Zack Rusin
2010-06-28
1
-0
/
+48
*
st/mesa: Remove unnecessary headers.
Vinson Lee
2010-06-26
1
-2
/
+0
*
mesa: rename src/mesa/shader/ to src/mesa/program/
Brian Paul
2010-06-10
1
-3
/
+3
*
mesa: refactor shader api / object code
Brian Paul
2010-06-10
1
-5
/
+3
*
st/mesa: rename state -> tgsi, updated comments
Brian Paul
2010-02-12
1
-6
/
+6
*
mesa: change ctx->Driver.ProgramStringNotify() to return GLboolean
Brian Paul
2010-02-04
1
-3
/
+6
*
st/mesa: Remove unnecessary headers.
Vinson Lee
2010-01-31
1
-1
/
+0
*
Merge branch 'mesa_7_7_branch'
Brian Paul
2010-01-22
1
-1
/
+0
|
\
|
*
st/mesa: Remove unnecessary header from st_cb_program.c.
Vinson Lee
2010-01-15
1
-1
/
+0
*
|
mesa/st: refactor vertex and fragment shader translation
Keith Whitwell
2009-11-15
1
-41
/
+2
|
/
*
mesa: Ensure TGSI tokens are freed with gallium's free.
José Fonseca
2009-09-21
1
-4
/
+5
*
mesa: use new ST_CALLOC_STRUCT() macro in gallium state tracker
Brian Paul
2009-02-12
1
-2
/
+2
*
mesa: consistantly use mesa memory-functions in gallium state tracker
Brian Paul
2009-02-12
1
-4
/
+4
*
gallium: check for FEATURE_feedback and FEATURE_drawpix when creating/using t...
Brian Paul
2008-07-10
1
-0
/
+4
*
Merge branch 'gallium-0.1' into gallium-tex-surfaces
Brian Paul
2008-05-20
1
-0
/
+7
|
\
|
*
gallium: fix vertex shader mem leak (glRasterPos)
Brian Paul
2008-05-20
1
-0
/
+7
*
|
Merge branch 'gallium-0.1' into gallium-tex-surfaces
Brian Paul
2008-05-20
1
-2
/
+7
|
\
|
|
*
gallium: fix default case in st_new_program()
Brian Paul
2008-05-20
1
-2
/
+7
|
*
fix program delete/refcount bug
Brian Paul
2008-05-19
1
-1
/
+3
*
|
fix program delete/refcount bug
Brian Paul
2008-05-18
1
-1
/
+4
|
/
*
gallium: use cso_destroy_vertex/fragment_shader() functions
Brian Paul
2008-04-24
1
-7
/
+5
*
gallium: fix some bitmap frag shader issues
Brian Paul
2008-04-22
1
-0
/
+4
*
gallium: free bitmap fragment shaders, misc clean-up
Brian Paul
2008-03-24
1
-2
/
+3
*
gallium: fix a few more shader-related mem leaks
Brian
2008-03-22
1
-10
/
+18
*
gallium: fix a few mem leaks when deleting programs
Brian
2008-03-22
1
-13
/
+20
*
gallium: in st_program_string_notify() free shader tokens.
Brian
2008-03-14
1
-0
/
+10
*
gallium: rework CSO-related code in state tracker
Brian
2008-03-11
1
-1
/
+4
*
Code reorganization: update build.
José Fonseca
2008-02-15
1
-2
/
+2
*
gallium: rename st_fragment_program's fs field to cso to match st_vertex_program
Brian
2008-02-12
1
-2
/
+2
*
include pipe/draw/draw_context.h
Brian
2008-01-15
1
-0
/
+1
*
free stvp->draw_shader
Brian
2008-01-14
1
-1
/
+5
*
Fix problems with vertex shaders and the private draw module.
Brian
2008-01-14
1
-4
/
+7
*
Use program serial numbers to avoid re-generating fragment programs for glDra...
Brian
2007-10-30
1
-2
/
+4
*
Move mesa_to_tgsi.[ch] to state_tracker
Brian
2007-10-27
1
-1
/
+0
*
remove unused var
Brian
2007-10-10
1
-2
/
+0
*
Track fragment and vertex shader code generation via pipe shader state objects.
Michel Dänzer
2007-10-03
1
-7
/
+0
*
Get rid of ST_NEW_SHADER flag and the dependency on _NEW_PROGRAM
Zack Rusin
2007-10-03
1
-10
/
+16
*
fix st_use_program()
Brian
2007-09-28
1
-0
/
+3
*
Instead of linked program pairs, keep a list of vertex programs translated fo...
Brian
2007-09-28
1
-0
/
+12
*
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
1
-7
/
+0
*
Revert "Redoing the way we handle vertex shaders for the draw module."
Zack Rusin
2007-09-28
1
-0
/
+7
*
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
1
-7
/
+0
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