| Commit message (Collapse) | Author | Age | Files | Lines |
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st_create_framebuffer() now takes pipe_formats for the color, depth, stencil
buffers.
This avoids a round-about chain of calls to pipe->is_format_supported() for
window renderbuffers (their format never changes).
Renderbuffer format selection code in st_format.c is simpler now too.
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surface, etc.
Additional types may be added in the future.
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Remove surface ptr from gl_renderbuffer.
Use st_renderbuffer in most places.
More clean-up.
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We need to do these initializations before initializing the Mesa context
because context init involves creating texture/program/etc objects.
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