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* gallium: clean-up glDraw/CopyPixels shaders when destroying contextBrian Paul2008-05-201-0/+3
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* gallium: glBitmap code now separe from glDraw/CopyPixels codeBrian2008-03-201-4/+0
| | | | | Also, glBitmap now re-uses the vertex buffer to avoid frequent allocations/ deallocations. And, use u_simple_shaders utility code.
* gallium: added inClipCoords param to st_draw_vertices() to indicate coord ↵Brian2008-02-081-0/+4
| | | | | | system of vertices Also, export st_make_passthrough_vertex_shader() from st_cb_drawpixels.c
* New st_init_*_functions() to initialize the driver functions table.Brian2007-08-061-3/+1
| | | | | We need to do these initializations before initializing the Mesa context because context init involves creating texture/program/etc objects.
* initial work for textured-quad glDrawPixelsBrian2007-08-021-0/+38