Commit message (Collapse) | Author | Age | Files | Lines | |
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* | gallium: clean-up glDraw/CopyPixels shaders when destroying context | Brian Paul | 2008-05-20 | 1 | -0/+3 |
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* | gallium: glBitmap code now separe from glDraw/CopyPixels code | Brian | 2008-03-20 | 1 | -4/+0 |
| | | | | | Also, glBitmap now re-uses the vertex buffer to avoid frequent allocations/ deallocations. And, use u_simple_shaders utility code. | ||||
* | gallium: added inClipCoords param to st_draw_vertices() to indicate coord ↵ | Brian | 2008-02-08 | 1 | -0/+4 |
| | | | | | | system of vertices Also, export st_make_passthrough_vertex_shader() from st_cb_drawpixels.c | ||||
* | New st_init_*_functions() to initialize the driver functions table. | Brian | 2007-08-06 | 1 | -3/+1 |
| | | | | | We need to do these initializations before initializing the Mesa context because context init involves creating texture/program/etc objects. | ||||
* | initial work for textured-quad glDrawPixels | Brian | 2007-08-02 | 1 | -0/+38 |