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path: root/src/mesa/state_tracker/st_cb_drawpixels.c
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* GL_STENCIL_INDEX supportBrian2007-10-131-2/+83
* glDrawPixels support for GL_DEPTH_COMPONENTBrian2007-10-131-10/+115
* Use KIL in glBitmap shader to cull the fragments for 0 bits.Brian2007-10-121-41/+30
* initial use of KIL for glBitmap renderingBrian2007-10-121-7/+44
* Instead of linked program pairs, keep a list of vertex programs translated fo...Brian2007-09-281-2/+2
* comments, null ptr checks, etc.Brian2007-09-251-16/+38
* don't apply pixelzoom to bitmapsBrian2007-09-251-2/+5
* st_draw_vertices() no longer needs attribs[] array parameterBrian2007-09-251-11/+2
* Simple implementation of glBitmap rendering.Brian2007-09-251-44/+320
* re-org/prep for glBitmapBrian2007-09-251-17/+10
* Translate mesa vertex/fragment programs to TGSI programs at same time to do p...Brian2007-09-251-2/+4
* Make the alpha test state a cso.Zack Rusin2007-09-211-1/+1
* Fix failover state binding and convert the sampler to use the newZack Rusin2007-09-201-3/+4
* Convert depth_stencil state to the new semantics.Zack Rusin2007-09-201-1/+1
* Switch fragment/vertex shaders to the new caching semantics.Zack Rusin2007-09-201-4/+4
* Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.Brian2007-09-191-29/+4
* Convert the rasterizer cso to the new semantics.Zack Rusin2007-09-191-4/+4
* Redo the cso cache to map driver data in a lot more pleasing way.Zack Rusin2007-09-191-2/+2
* Finish up conversions of shaders to immutable objects.Zack Rusin2007-09-191-2/+2
* Checkpoint: rework shader input/output register mapping.Brian2007-09-181-2/+13
* Convert shader to an immutable state object.Zack Rusin2007-09-181-4/+8
* converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin2007-09-181-3/+5
* Combing depth and stencil objects and making them immutable.Zack Rusin2007-09-181-1/+1
* Make sampler an immutable state object.Zack Rusin2007-09-181-2/+4
* First stab at immutable state objects (create/bind/delete)Zack Rusin2007-09-181-2/+2
* add some warnings about bitmaps/copypixelsBrian2007-08-241-0/+2
* Rework of shader constant buffers.Brian2007-08-221-2/+0
* Set viewport state so viewport matches window dims.Brian2007-08-201-0/+17
* Update glClear and glDrawPixels code.Brian2007-08-201-11/+83
* Start to remove the temporary draw_vb() and draw_vertices() code.Brian2007-08-201-6/+6
* Begin added vertex shader state/support.Brian2007-08-161-1/+1
* added PIPE_PRIM_x tokens (matching GL), use in a few placesBrian2007-08-151-1/+1
* added glCopyPixels stubBrian2007-08-141-0/+14
* fix some issues with texture/mipmap_tree state trackingBrian2007-08-131-2/+2
* added Bitmap() stub, call st_validate_state() in DrawPixelsBrian2007-08-111-3/+18
* added pipe->max_texture_size() query, use it in st_drawpixels()Brian2007-08-101-0/+9
* fix image orientationBrian2007-08-101-5/+8
* setup sampler state, computed wincoords with pixel zoom factorsBrian2007-08-101-30/+59
* don't hardcode cppBrian2007-08-101-6/+8
* basic texture-based glDrawPixels path worksBrian2007-08-101-21/+60
* pipe->region_alloc() now takes width instead of pitch, plus a flags paramBrian2007-08-101-5/+4
* fix asst glitchesBrian2007-08-101-3/+3
* rename st_cb_teximage.h st_format.hBrian2007-08-101-1/+1
* more work toward texture-based glDrawPixelsBrian2007-08-091-1/+129
* New st_init_*_functions() to initialize the driver functions table.Brian2007-08-061-7/+1
* trim #includesBrian2007-08-021-3/+0
* initial work for textured-quad glDrawPixelsBrian2007-08-021-0/+278