Commit message (Collapse) | Author | Age | Files | Lines | |
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* | s/Tungsten Graphics/VMware/ | José Fonseca | 2014-01-17 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the old copyright name is creating unnecessary confusion, hence this change. This was the sed script I used: $ cat tg2vmw.sed # Run as: # # git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed # # Rename copyrights s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g /Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./ s/TUNGSTEN GRAPHICS/VMWARE/g # Rename emails s/[email protected]/[email protected]/ s/[email protected]/[email protected]/g s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/ s/jrfonseca\[email protected]/[email protected]/g s/keithw\[email protected]/[email protected]/g s/[email protected]/[email protected]/g s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/ s/[email protected]/[email protected]/ # Remove dead links s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g # C string src/gallium/state_trackers/vega/api_misc.c s/"Tungsten Graphics, Inc"/"VMware, Inc"/ Reviewed-by: Brian Paul <[email protected]> | ||||
* | st/mesa: use u_upload_mgr to upload vertices for glClear fallback | Marek Olšák | 2012-04-18 | 1 | -3/+0 |
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* | st/mesa: Add forward declarations in st_cb_clear.h. | Vinson Lee | 2010-08-04 | 1 | -0/+3 |
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* | gallium: avoid mapping same vertex buffer in subsequent frames | Keith Whitwell | 2008-12-12 | 1 | -0/+3 |
| | | | | | | | | | | | Quite a few util modules were maintaining a single vertex buffer over multiple frames, and potentially reusing it in subsequent frames. Unfortunately that would force us into syncrhonous rendering as the buffer manager would be forced to wait for the previous rendering to complete prior to allowing the map. This resolves that issue, but requires the state tracker to issue a few new flush() calls at the end of each frame. | ||||
* | gallium: streamline viewport/raster/shader state for clearing with quads | Brian Paul | 2008-04-03 | 1 | -0/+4 |
| | | | | Move init of these items to new st_init_clear(). | ||||
* | gallium: use the utility pasthrough shaders | Brian | 2008-03-20 | 1 | -0/+4 |
| | | | | This avoids the Mesa->TGSI translation step. | ||||
* | New st_init_*_functions() to initialize the driver functions table. | Brian | 2007-08-06 | 1 | -2/+3 |
| | | | | | We need to do these initializations before initializing the Mesa context because context init involves creating texture/program/etc objects. | ||||
* | New header file. | Brian | 2007-08-02 | 1 | -0/+37 |