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path: root/src/mesa/state_tracker/st_cb_clear.h
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* gallium: avoid mapping same vertex buffer in subsequent framesKeith Whitwell2008-12-121-0/+3
| | | | | | | | | | | Quite a few util modules were maintaining a single vertex buffer over multiple frames, and potentially reusing it in subsequent frames. Unfortunately that would force us into syncrhonous rendering as the buffer manager would be forced to wait for the previous rendering to complete prior to allowing the map. This resolves that issue, but requires the state tracker to issue a few new flush() calls at the end of each frame.
* gallium: streamline viewport/raster/shader state for clearing with quadsBrian Paul2008-04-031-0/+4
| | | | Move init of these items to new st_init_clear().
* gallium: use the utility pasthrough shadersBrian2008-03-201-0/+4
| | | | This avoids the Mesa->TGSI translation step.
* New st_init_*_functions() to initialize the driver functions table.Brian2007-08-061-2/+3
| | | | | We need to do these initializations before initializing the Mesa context because context init involves creating texture/program/etc objects.
* New header file.Brian2007-08-021-0/+37