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path: root/src/mesa/state_tracker/st_cb_bitmap.c
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* replace IFLOOR with util_ifloorDylan Baker2020-04-211-2/+2
* Fix promotion of floats to doublesAlbert Astals Cid2020-04-181-1/+1
* Move compiler.h and imports.h/c from src/mesa/main into src/utilMarek Olšák2020-03-271-1/+1
* gallium: pass cso_velems_state into cso_context instead of pipe_vertex_elementMarek Olšák2020-02-281-1/+2
* st/mesa: add st_variant base class to simplify code for shader variantsMarek Olšák2019-11-261-1/+1
* st/mesa: Prefer R8 for bitmap texturesDave Airlie2019-10-091-7/+2
* tree-wide: replace MAYBE_UNUSED with ASSERTEDEric Engestrom2019-07-311-1/+1
* gallium: Redefine the max texture 2d cap from _LEVELS to _SIZE.Eric Anholt2019-05-131-2/+1
* st/mesa: move utility functions, macros into new st_util.h fileBrian Paul2019-03-111-0/+1
* st/mesa: Combine the DrawPixels and Bitmap passthrough VS programs.Kenneth Graunke2018-12-211-21/+6
* gallium: split depth_clip into depth_clip_near & depth_clip_farMarek Olšák2018-09-061-1/+2
* gallium: add storage_sample_count parameter into is_format_supportedMarek Olšák2018-07-311-3/+3
* gallium: remove aux_vertex_buffer_slot codeMarek Olšák2018-05-121-4/+1
* mesa: include mtypes.h lessMarek Olšák2018-04-121-0/+1
* gallium: Mute arrays for several meta like callbacks.Mathias Fröhlich2018-02-091-2/+2
* st/mesa: don't store non-fragment sampler states and views in st_contextMarek Olšák2018-02-081-4/+4
* mesa/st: fix unused variable warningsTimothy Arceri2017-07-261-2/+3
* st/mesa: don't keep framebuffer state in st_contextMarek Olšák2017-06-071-6/+6
* gallium: decrease the size of pipe_vertex_buffer - 24 -> 16 bytesMarek Olšák2017-05-101-2/+2
* st/mesa: simplify update_constants functionsMarek Olšák2017-05-081-1/+1
* st/mesa: put the bitmap_cache structure inside st_contextMarek Olšák2017-04-201-41/+13
* st_cb_bitmap: check NULL return from u_upload_allocJulien Isorce2017-03-281-0/+6
* st/mesa: use the common uploader (v2)Marek Olšák2017-02-141-2/+2
* st/mesa/r200/i915/i965: eliminate gl_fragment_programTimothy Arceri2016-10-261-2/+1
* st/mesa: move all sampler view code into new st_sampler_view.[ch] filesBrian Paul2016-10-061-0/+1
* st/mesa: use the new subroutine index upload API.Dave Airlie2016-08-231-1/+1
* st/mesa: remove excessive shader state dirtyingMarek Olšák2016-07-301-1/+2
* st/mesa: completely rewrite state atomsMarek Olšák2016-07-301-5/+5
* st/mesa: invalidate readpixels cacheNicolai Hähnle2016-06-211-0/+3
* st/mesa: fix sampler view leak in st_DrawAtlasBitmaps()Brian Paul2016-04-141-0/+6
* st/mesa: new st_DrawAtlasBitmaps() function for drawing bitmap textBrian Paul2016-02-171-3/+140
* st/mesa: use new CSO_BITS_ALL_SHADERSBrian Paul2016-02-161-6/+3
* st/mesa: simplify st->ctx, ctx->st usage in a various placesBrian Paul2016-02-161-6/+5
* st/mesa: use new cso_save/restore_state() functionsBrian Paul2016-02-161-24/+13
* st/mesa: use new cso_set_viewport_dims() helperBrian Paul2016-02-161-13/+3
* st/mesa: consolidate quad drawing codeBrian Paul2016-02-161-63/+3
* st/mesa: overhaul vertex setup for clearing, glDrawPixels, glBitmapBrian Paul2016-02-161-46/+54
* st/mesa: add a second pipeline for computeSamuel Pitoiset2016-02-131-1/+1
* st/mesa: fix bitmap texture target code and simplify tex sampler stateBrian Paul2016-02-091-16/+16
* st/mesa: don't allocate bitmap drawing state until neededBrian Paul2016-02-091-68/+77
* st/mesa: move the setup_bitmap_vertex_data() code into draw_bitmap_quad()Brian Paul2016-02-091-90/+78
* st/mesa: refactor some bitmap drawing codeBrian Paul2016-02-091-33/+57
* st/mesa: minor formatting fixes in st_cb_bitmap.cBrian Paul2016-02-081-3/+1
* st/mesa: replace bitmap size checks with assertionBrian Paul2016-01-061-2/+2
* st/mesa: be more careful about state validation in st_Bitmap()Brian Paul2016-01-061-1/+8
* st/mesa: protect debug printf() with a conditional instead of commentBrian Paul2016-01-061-5/+5
* st/mesa: fix comment indentation in st_flush_bitmap_cache()Brian Paul2016-01-061-2/+2
* u_upload_mgr: pass alignment to u_upload_alloc manuallyMarek Olšák2016-01-021-1/+1
* st/mesa: fix GLSL uniform updates for glBitmap & glDrawPixels (v2)Marek Olšák2016-01-021-1/+5
* st/mesa: decouple shaders from contexts if they are shareableMarek Olšák2015-10-201-1/+1