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path: root/src/mesa/state_tracker/st_cb_bitmap.c
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* gallium: disable tessellation shaders for meta opsMarek Olšák2015-05-161-1/+7
* gallium: remove unused pipe_viewport_state::translate[3] and scale[3]Marek Olšák2014-11-161-2/+0
* gallium/util: add a window_space option to the passthrough vertex shaderMarek Olšák2014-11-161-1/+2
* gallium: allow setting of the internal stream output offsetZack Rusin2014-03-071-1/+1
* mesa: Update gl_scissor_attrib to support ARB_viewport_arrayCourtney Goeltzenleuchter2014-01-201-1/+1
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-2/+2
* gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel...José Fonseca2013-04-231-1/+2
* st/mesa: add support for ARB_texture_multisample (v3)Dave Airlie2013-04-111-2/+2
* st/mesa: remove #include mfeatures.hBrian Paul2013-04-091-1/+0
* mesa: don't set _ClampFragmentColor to TRUE if it has no effectMarek Olšák2013-04-061-2/+1
* st/mesa: fix bitmap,drawpix,drawtex for PIPE_CAP_TGSI_TEXCOORDChristoph Bumiller2013-04-031-0/+1
* Replace gl_frag_attrib enum with gl_varying_slot.Paul Berry2013-03-151-2/+2
* st/mesa: implement glBitmap unpacking from a PBO, for the cache pathBrian Paul2013-02-191-2/+11
* st/mesa: do proper error checking for u_upload_alloc() callsBrian Paul2013-01-251-3/+2
* gallium: add start_slot parameter to set_vertex_buffersMarek Olšák2012-10-311-3/+5
* gallium: unify transfer functionsMarek Olšák2012-10-111-17/+9
* st/mesa: remove useless checking in reset_cacheMarek Olšák2012-10-111-6/+0
* mesa: remove FEATURE_drawpix define.Oliver McFadden2012-09-151-4/+0
* st/mesa: combine vertex/fragment sampler state in arraysBrian Paul2012-08-161-5/+6
* st/mesa: don't clamp fragment color with integer colorbufferMarek Olšák2012-08-151-1/+2
* st/mesa: rename some vertex/fragment state fields for better consistencyBrian Paul2012-08-061-5/+7
* gallium: consolidate CSO sampler and sampler_view functionsBrian Paul2012-08-031-6/+7
* st/mesa: flush the glBitmap cache before changing framebuffer stateMarek Olšák2012-07-231-39/+35
* st/mesa: remove st_flush_bitmap wrapperMarek Olšák2012-07-221-10/+0
* st/mesa: write vertices directly into the buffer for glBitmapMarek Olšák2012-04-181-29/+32
* st/mesa: use u_upload_mgr to upload vertices for glBitmapMarek Olšák2012-04-181-57/+18
* st/mesa: do vertex and fragment color clamping in shadersMarek Olšák2012-01-251-0/+2
* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-101-0/+1
* st/mesa: implement EXT_transform_feedback and ARB_transform_feedback2Marek Olšák2011-12-151-0/+3
* st/mesa: fix OOM failure in bitmap codeBrian Paul2011-11-111-5/+10
* st/mesa: set geometry shader to NULL when doing internal drawingMarek Olšák2011-11-041-0/+5
* Merge branch 'glsl-to-tgsi'Bryan Cain2011-08-041-6/+29
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| * st/mesa, glsl_to_tgsi: support glBitmap with a GLSL fragment shader activeBryan Cain2011-08-011-6/+29
* | st/mesa: silence int/float and double/float conversion warningsBrian Paul2011-08-041-4/+4
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* gallium: remove the geom_flags param from is_format_supportedMarek Olšák2011-03-111-3/+3
* mesa: move PBO-related functions into a new fileBrian Paul2011-02-281-0/+1
* gallium: add usage parameter to pipe_buffer_createMarek Olšák2011-02-151-0/+1
* gallium: always save and restore vertex buffers using cso_cacheMarek Olšák2011-02-141-1/+3
* st/mesa: pass layers param to st_texture_create()Brian Paul2011-01-281-2/+2
* st/mesa: Include mfeatures.h in files that perform feature tests.Vinson Lee2011-01-091-0/+1
* st/mesa: s/varient/variantBrian Paul2010-12-161-3/+3
* st/mesa: 80-columns wrapping, whitespace fixes in st_cb_bitmap.cBrian Paul2010-12-131-16/+30
* Squashed commit of the following (st-mesa-per-context-shaders branch):Brian Paul2010-12-131-42/+46
* gallium: support for array textures and related changesRoland Scheidegger2010-12-021-7/+7
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-5/+5
* st/mesa: fix code/declaration mixingKeith Whitwell2010-08-201-3/+2
* mesa/st: support using PIPE_TEXTURE_RECT internallyLuca Barbieri2010-08-201-8/+15
* gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri2010-08-201-1/+1
* st/mesa: Clean up header file inclusion in st_program.h.Vinson Lee2010-08-051-0/+1
* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-3/+3