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path: root/src/mesa/state_tracker/st_cb_bitmap.c
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* gallium: consolidate bypass_vs and bypass_clipping flagsKeith Whitwell2009-03-131-1/+0
* gallium: no need to keep a copy of shader tokens in state trackerKeith Whitwell2009-03-131-3/+1
* st: also check for a8 texture support in bitmap codeKeith Whitwell2009-03-091-0/+4
* mesa: Clear cache->trans after destroying the transfer.José Fonseca2009-03-041-0/+1
* gallium: Unify reference counting.Michel Dänzer2009-03-041-8/+8
* mesa/st: support l8 as well as i8 in bitmap codeKeith Whitwell2009-02-241-1/+13
* gallium: Add pipe_buffer_write/read inlines.José Fonseca2009-02-241-11/+5
* mesa: Free the util shaders with the gallium's FREE.José Fonseca2009-02-191-0/+1
* Merge branch 'master' into gallium-texture-transferKeith Whitwell2009-02-161-2/+2
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| * mesa: use new ST_CALLOC_STRUCT() macro in gallium state trackerBrian Paul2009-02-121-1/+1
| * mesa: consistantly use mesa memory-functions in gallium state trackerBrian Paul2009-02-121-1/+1
* | gallium: No longer allow CPU mapping surfaces directly.Michel Dänzer2009-02-051-26/+26
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* Merge commit 'origin/gallium-0.1' into gallium-0.2Alan Hourihane2008-12-151-15/+45
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| * gallium: avoid mapping same vertex buffer in subsequent framesKeith Whitwell2008-12-121-15/+45
* | Merge commit 'origin/gallium-0.1' into gallium-0.2Alan Hourihane2008-11-281-6/+18
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| * gallium: fix glBitmap color bugBrian Paul2008-11-261-6/+18
* | softpipe: Don't call pipe_buffer_destroy directly.José Fonseca2008-11-031-1/+1
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* gallium: Have pipe_buffer_* receive a pipe_screen instead of a pipe_context.José Fonseca2008-09-031-4/+4
* gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.hBrian Paul2008-08-241-1/+1
* gallium: Finer grained is_format_supported.José Fonseca2008-07-191-1/+2
* gallium: fix surface memleak in bitmap codeBrian Paul2008-07-031-0/+5
* gallium: Drop pipe_texture->cpp and pipe_surface->cpp.José Fonseca2008-06-271-2/+2
* mesa: More signed/unsigned float/integer fixes.José Fonseca2008-06-241-8/+8
* gallium: need to flush bitmap cache when raster color changesBrian Paul2008-06-171-6/+14
* mesa: Apply MSVC portability fixes from Alan Hourihane.José Fonseca2008-05-311-19/+19
* gallium: Always unreference bitmap cache texture before resetting the cache.Michel Dänzer2008-05-271-4/+6
* Merge branch 'gallium-0.1' into gallium-tex-surfacesBrian Paul2008-05-201-0/+4
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| * gallium: fix shader mem leakBrian Paul2008-05-201-0/+4
| * gallium: remove dead codeBrian Paul2008-05-191-9/+0
* | gallium: remove dead codeBrian Paul2008-05-191-9/+0
* | gallium: fix glBitmap surface memleak in context tear-downBrian Paul2008-05-161-0/+5
* | gallium: remove dead codeBrian Paul2008-05-081-9/+0
* | gallium: no-op st_Bitmap() if width or height is zeroBrian Paul2008-05-081-0/+3
* | gallium: Add texture usage flags, special-case allocation of display targetsKeith Whitwell2008-05-021-2/+4
* | gallium: tex surface checkpointKeith Whitwell2008-05-011-7/+16
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* gallium: use the newer PIPE_FORMAT_x_UNORM format namesBrian Paul2008-04-301-2/+2
* gallium: use new buffer wrapper functions in p_inlines.hBrian Paul2008-04-301-8/+5
* gallium: consolidate the bitmap->texel conversion codeBrian Paul2008-04-301-96/+67
* gallium: create a new texture each time we init/flush the bitmap cacheBrian Paul2008-04-301-38/+42
* gallium: simplify texture format selectionBrian Paul2008-04-301-40/+17
* gallium: flush pipe before updating bitmap textureBrian Paul2008-04-291-1/+5
* gallium: remove unneeded st->bitmap_texcoord_biasBrian Paul2008-04-251-5/+2
* gallium: disable the bitmap/texcoord biasBrian Paul2008-04-241-1/+1
* gallium: use cso_destroy_vertex/fragment_shader() functionsBrian Paul2008-04-241-1/+1
* gallium: fix some bitmap frag shader issuesBrian Paul2008-04-221-31/+54
* gallium: How about restoring shaders instead of saving them again...Michel Dänzer2008-04-221-2/+2
* use cso fs/vs handle functionsKeith Whitwell2008-04-211-2/+2
* gallium: Use CSO cache for shaders.Michel Dänzer2008-04-211-5/+6
* gallium: check ctx->DrawBuffer before flushing bitmap cache.Brian Paul2008-04-071-29/+31
* gallium: make sure to set the SamplersUsed field for bitmap/drawpixels shadersBrian Paul2008-04-041-0/+1