| Commit message (Collapse) | Author | Age | Files | Lines |
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Update the Makefiles and includes for the new paths.
Note that there hasn't been no separation of the Makefiles yet, and make is
jumping all over the place. That will be taken care shortly. But for now, make
should work. It was tested with linux and linux-dri. Linux-cell and linux-llvm
might require some minor tweaks.
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state constant state object semantics.
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Allow driver custom allocation within cached objects. The shaders
are currently twiced (by cso layer and by the program itself).
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Basically make cso hold the driver specific struct, while
managing the template.
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Drivers can now create whatever they want from the state template. We
use cso_state object to store the template (necessary during lookups),
and the driver data. Convert blend state to the new semantics.
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Create/Delete calls should be split since in create we'll be
compiling them so we want to know which one it is (vertex/fragment).
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state
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Converting depth and stencil objects into a single state object
(d3d10 like) and making it immutable.
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Switch the sample to be an immutable state object.
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Replacing mesa's main hash with one that handles collisions, moving state_tracker
related caching to the state tracker to keep cso cache independent of it. Cleanups.
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