| Commit message (Expand) | Author | Age | Files | Lines |
* | s/Tungsten Graphics/VMware/ | José Fonseca | 2014-01-17 | 1 | -3/+3 |
* | st/mesa: Clean up header file inclusion in st_cache.h. | Vinson Lee | 2010-08-03 | 1 | -2/+3 |
* | Code reorganization: update build. | José Fonseca | 2008-02-15 | 1 | -1/+1 |
* | gallium: incorporate alpha state into depth_stencil state object. | Keith Whitwell | 2007-12-17 | 1 | -6/+3 |
* | Make the alpha test state a cso. | Zack Rusin | 2007-09-21 | 1 | -0/+4 |
* | Fix failover state binding and convert the sampler to use the new | Zack Rusin | 2007-09-20 | 1 | -1/+1 |
* | Convert depth_stencil state to the new semantics. | Zack Rusin | 2007-09-20 | 1 | -3/+3 |
* | Switch fragment/vertex shaders to the new caching semantics. | Zack Rusin | 2007-09-20 | 1 | -6/+6 |
* | Convert the rasterizer cso to the new semantics. | Zack Rusin | 2007-09-19 | 1 | -3/+3 |
* | Redo the cso cache to map driver data in a lot more pleasing way. | Zack Rusin | 2007-09-19 | 1 | -6/+8 |
* | Finish up conversions of shaders to immutable objects. | Zack Rusin | 2007-09-19 | 1 | -1/+6 |
* | Convert shader to an immutable state object. | Zack Rusin | 2007-09-18 | 1 | -0/+4 |
* | converting the setup state to immutable object and renaming it to rasterizer ... | Zack Rusin | 2007-09-18 | 1 | -1/+5 |
* | Combing depth and stencil objects and making them immutable. | Zack Rusin | 2007-09-18 | 1 | -0/+3 |
* | Make sampler an immutable state object. | Zack Rusin | 2007-09-18 | 1 | -0/+6 |
* | Implementing a better hash, removing state_tracker dependency from the cache. | Zack Rusin | 2007-09-18 | 1 | -0/+43 |