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path: root/src/mesa/state_tracker/st_atom_texture.c
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* st/mesa: completely rewrite state atomsMarek Olšák2016-07-301-24/+0
* st/mesa: remove st_tracked_state::nameMarek Olšák2016-07-301-6/+0
* st/mesa: force depth mode to GL_RED for sized depth/stencil formatsIlia Mirkin2016-02-191-9/+25
* st/mesa: apply DepthMode swizzle to stencil texturing as wellIlia Mirkin2016-02-171-2/+0
* st/mesa: add state validation for compute shadersSamuel Pitoiset2016-02-131-0/+26
* st/mesa: avoid integer overflows with buffers >= 512MBIlia Mirkin2015-09-161-2/+2
* st/mesa: remove st_finalize_textures atomMarek Olšák2015-07-291-45/+0
* st/mesa: fix GLSL 1.30 texture shadow functions with the GL_ALPHA depth mode ...Marek Olšák2015-07-291-22/+52
* st/mesa: don't ignore texture buffer state changesMarek Olšák2015-07-251-5/+5
* st/mesa: remove unused 'samp' function parametersBrian Paul2015-07-231-5/+3
* st/mesa: add texture updates for tessellation programsIlia Mirkin2015-07-231-0/+52
* st/mesa: add ARB_texture_stencil8 support (v4)Dave Airlie2015-04-231-4/+10
* mesa: create, use new _mesa_texture_base_format() functionBrian Paul2015-01-051-4/+3
* st/mesa: use new _mesa_base_tex_image() helperBrian Paul2015-01-051-1/+2
* mesa/st: NumLayers is only valid for array texturesIlia Mirkin2014-09-251-1/+1
* mesa/st: add ARB_texture_view supportIlia Mirkin2014-09-121-6/+24
* st/mesa: add st_context parameter to st_mesa_format_to_pipe_formatMarek Olšák2014-08-111-1/+1
* st/mesa: set sampler_view::last_level correctlyMarek Olšák2014-06-191-1/+10
* st/mesa: fix geometry shader max texture limit in state validationMarek Olšák2014-06-191-1/+1
* st/mesa: remove extra calculation of sampler countTimothy Arceri2014-06-071-9/+2
* mesa/st: implement ARB_stencil_texturingIlia Mirkin2014-05-041-0/+4
* st/mesa: improve sampler view handlingChristian König2014-04-041-29/+26
* st/mesa: overhaul texture / sample swizzle codeBrian Paul2014-03-271-53/+114
* st/mesa: simplify apply_depthmode()Brian Paul2014-03-271-38/+47
* st/mesa: recreate sampler view on context change v3Christian König2014-03-241-0/+10
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-3/+3
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-091-4/+4
* st/mesa: use pipe_sampler_view_release()Jonathan Liu2013-12-221-1/+1
* st/mesa: handle texture_from_pixmap and other surface-based textures correctlyMarek Olšák2013-05-151-1/+2
* mesa: move max texture image unit constants to gl_program_constantsMarek Olšák2013-05-111-4/+4
* st/mesa: fix texture buffer objectsMarek Olšák2013-02-131-4/+10
* st/mesa: simplify the update_single_texture() functionBrian Paul2013-02-041-28/+7
* st/mesa: add support for GL_ARB_texture_buffer_rangeChristoph Bumiller2013-01-301-1/+21
* st/mesa: add texture buffer object support to state tracker (v1.1)Dave Airlie2012-12-081-6/+12
* st/mesa: fix sampler view countingBrian Paul2012-08-181-2/+9
* st/mesa: add support for GS textures and samplersBrian Paul2012-08-161-1/+27
* st/mesa: combine vertex/fragment sampler state in arraysBrian Paul2012-08-161-4/+4
* st/mesa: merge fragment/vertex texture update codeBrian Paul2012-08-061-58/+42
* st/mesa: massage the update_vertex_textures() codeBrian Paul2012-08-061-4/+14
* st/mesa: rename some vertex/fragment state fields for better consistencyBrian Paul2012-08-061-8/+9
* gallium: consolidate CSO sampler and sampler_view functionsBrian Paul2012-08-031-6/+8
* mesa: Move DepthMode to texture objectPauli Nieminen2012-08-011-2/+2
* st/mesa: remove INLINE qualifiersBrian Paul2012-02-151-2/+2
* st/mesa: remove st_get_default_texture()Brian Paul2012-02-151-1/+2
* st/mesa: exit the update fragment samplers/textures loops early.Dave Airlie2012-02-091-6/+13
* st/mesa: avoid vertex texture and sampler updates for 0 caseDave Airlie2012-02-081-0/+3
* st/mesa: whitespace fixes, 80-column wrappingBrian Paul2012-01-121-14/+21
* st/mesa: fix indentationMorgan Armand2011-11-071-6/+5
* st/mesa: fix comment languageBrian Paul2011-07-281-3/+3
* st/mesa: replace st->ctx with ctxBrian Paul2011-06-141-13/+17