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path: root/src/mesa/state_tracker/st_atom_texture.c
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* st/mesa: fix geometry shader max texture limit in state validationMarek Olšák2014-06-191-1/+1
* st/mesa: remove extra calculation of sampler countTimothy Arceri2014-06-071-9/+2
* mesa/st: implement ARB_stencil_texturingIlia Mirkin2014-05-041-0/+4
* st/mesa: improve sampler view handlingChristian König2014-04-041-29/+26
* st/mesa: overhaul texture / sample swizzle codeBrian Paul2014-03-271-53/+114
* st/mesa: simplify apply_depthmode()Brian Paul2014-03-271-38/+47
* st/mesa: recreate sampler view on context change v3Christian König2014-03-241-0/+10
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-3/+3
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-091-4/+4
* st/mesa: use pipe_sampler_view_release()Jonathan Liu2013-12-221-1/+1
* st/mesa: handle texture_from_pixmap and other surface-based textures correctlyMarek Olšák2013-05-151-1/+2
* mesa: move max texture image unit constants to gl_program_constantsMarek Olšák2013-05-111-4/+4
* st/mesa: fix texture buffer objectsMarek Olšák2013-02-131-4/+10
* st/mesa: simplify the update_single_texture() functionBrian Paul2013-02-041-28/+7
* st/mesa: add support for GL_ARB_texture_buffer_rangeChristoph Bumiller2013-01-301-1/+21
* st/mesa: add texture buffer object support to state tracker (v1.1)Dave Airlie2012-12-081-6/+12
* st/mesa: fix sampler view countingBrian Paul2012-08-181-2/+9
* st/mesa: add support for GS textures and samplersBrian Paul2012-08-161-1/+27
* st/mesa: combine vertex/fragment sampler state in arraysBrian Paul2012-08-161-4/+4
* st/mesa: merge fragment/vertex texture update codeBrian Paul2012-08-061-58/+42
* st/mesa: massage the update_vertex_textures() codeBrian Paul2012-08-061-4/+14
* st/mesa: rename some vertex/fragment state fields for better consistencyBrian Paul2012-08-061-8/+9
* gallium: consolidate CSO sampler and sampler_view functionsBrian Paul2012-08-031-6/+8
* mesa: Move DepthMode to texture objectPauli Nieminen2012-08-011-2/+2
* st/mesa: remove INLINE qualifiersBrian Paul2012-02-151-2/+2
* st/mesa: remove st_get_default_texture()Brian Paul2012-02-151-1/+2
* st/mesa: exit the update fragment samplers/textures loops early.Dave Airlie2012-02-091-6/+13
* st/mesa: avoid vertex texture and sampler updates for 0 caseDave Airlie2012-02-081-0/+3
* st/mesa: whitespace fixes, 80-column wrappingBrian Paul2012-01-121-14/+21
* st/mesa: fix indentationMorgan Armand2011-11-071-6/+5
* st/mesa: fix comment languageBrian Paul2011-07-281-3/+3
* st/mesa: replace st->ctx with ctxBrian Paul2011-06-141-13/+17
* mesa/st: split updating vertex and fragment shader stages.Dave Airlie2011-05-181-8/+10
* st/mesa: overhaul vertex/fragment sampler and sampler views.Dave Airlie2011-05-161-74/+111
* intel: Add support for ARB_sampler_objects.Eric Anholt2011-04-231-1/+3
* st/mesa: minor clean-ups in update_textures()Brian Paul2011-04-131-4/+8
* mesa: move sampler state into new gl_sampler_object typeBrian Paul2011-04-101-5/+13
* st/mesa: Set samplers views' first_level.Henri Verbeet2011-04-081-1/+3
* st/mesa: clean up the sampler view format codeBrian Paul2011-01-201-7/+14
* st/mesa: formatting, whitespace fixesBrian Paul2011-01-201-10/+15
* gallium: add EXT_texture_sRGB_decode.Dave Airlie2011-01-161-0/+4
* mesa/st: initial attempt at RG support for gallium driversDave Airlie2010-10-021-1/+9
* st/mesa: implement depth texture modesMarek Olšák2010-07-201-11/+85
* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-1/+1
* st/mesa: attempt to fix TFP by using sampler views (v1)Dave Airlie2010-06-081-7/+21
* mesa/st: add support for EXT_texture_swizzle.Dave Airlie2010-06-051-2/+55
* st/mesa: remove dead codeBrian Paul2010-05-031-9/+0
* st/mesa: remove unused needFlush parameter to st_finalize_texture()Brian Paul2010-05-031-4/+4
* st/mesa: ignore gl_texture_object::BaseLevel when allocating gallium texturesBrian Paul2010-04-301-3/+0
* st/mesa: remove st_texture_object::pipe fieldBrian Paul2010-04-181-1/+2