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path:
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src
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mesa
/
state_tracker
/
st_atom_texture.c
Commit message (
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Author
Age
Files
Lines
*
compiler: Move gl_program::TexelFetchSamplers to shader_info.
Kenneth Graunke
2017-10-12
1
-1
/
+1
*
st/glsl_to_tgsi: ignore GL_TEXTURE_SRGB_DECODE_EXT for samplers used with tex...
Nicolai Hähnle
2017-10-11
1
-4
/
+35
*
st/mesa: store state that affects sampler views per context
Nicolai Hähnle
2017-10-11
1
-12
/
+0
*
st/mesa: unify fail paths for update_single_texture
Marek Olšák
2017-06-22
1
-3
/
+2
*
st/mesa: samplers only need to track whether GLSL >= 130
Marek Olšák
2017-06-22
1
-7
/
+9
*
st/mesa: add an entirely separate codepath for setting up buffer views
Marek Olšák
2017-06-22
1
-0
/
+5
*
st/mesa: don't return an error from update_single_texture
Marek Olšák
2017-06-22
1
-9
/
+4
*
st/mesa: clean up trivial dereferences in update_textures
Marek Olšák
2017-06-22
1
-6
/
+7
*
st/mesa: don't check MaxTextureImageUnits in update_textures
Marek Olšák
2017-06-22
1
-12
/
+2
*
st/mesa: don't call st_shader_stage_to_ptarget in update_textures
Marek Olšák
2017-06-22
1
-8
/
+7
*
st/mesa: make update_single_texture() non-static
Samuel Pitoiset
2017-06-14
1
-6
/
+9
*
st/mesa: remove struct st_tracked_state
Marek Olšák
2017-05-08
1
-42
/
+12
*
mesa/st: remove _mesa_get_fallback_texture() calls
Timothy Arceri
2017-04-12
1
-4
/
+1
*
st: Add cubeMapFace parameter to st_finalize_texture.
Michal Srb
2017-04-01
1
-1
/
+1
*
st/mesa: ask pipe driver to recreate derived internal resources when (re-)bin...
Philipp Zabel
2017-01-20
1
-0
/
+4
*
st/mesa: fix a segfault when prog->sh.data is NULL
Marek Olšák
2017-01-05
1
-1
/
+3
*
st/mesa: get Version from gl_program rather than gl_shader_program
Timothy Arceri
2017-01-03
1
-4
/
+1
*
Revert "st/mesa: get Version from gl_program rather than gl_shader_program"
Timothy Arceri
2016-12-02
1
-1
/
+4
*
st/mesa: get Version from gl_program rather than gl_shader_program
Timothy Arceri
2016-12-02
1
-4
/
+1
*
st/mesa/glsl: move Version to gl_shader_program_data
Timothy Arceri
2016-12-02
1
-1
/
+1
*
st/mesa/r200/i915/i965: eliminate gl_fragment_program
Timothy Arceri
2016-10-26
1
-1
/
+1
*
i965/mesa/st: eliminate gl_compute_program
Timothy Arceri
2016-10-26
1
-1
/
+1
*
mesa/i965/i915/r200: eliminate gl_vertex_program
Timothy Arceri
2016-10-26
1
-1
/
+1
*
i965/mesa/st: eliminate gl_geometry_program
Timothy Arceri
2016-10-26
1
-1
/
+1
*
i965/mesa/st: eliminate gl_tess_eval_program
Timothy Arceri
2016-10-26
1
-1
/
+1
*
i965/mesa/st: eliminate gl_tess_ctrl_program
Timothy Arceri
2016-10-26
1
-1
/
+1
*
st/mesa: move all sampler view code into new st_sampler_view.[ch] files
Brian Paul
2016-10-06
1
-366
/
+1
*
st/mesa: optimize pipe_sampler_view validation
Brian Paul
2016-10-06
1
-21
/
+37
*
st/mesa: consolidate view format setup code
Brian Paul
2016-10-06
1
-34
/
+54
*
st/mesa: add some const qualifiers in st_atom_texture.c
Brian Paul
2016-10-06
1
-3
/
+5
*
st/mesa: simplify some code in get_texture_format_swizzle()
Brian Paul
2016-10-06
1
-5
/
+5
*
mesa/st: support lowering multi-planar YUV
Rob Clark
2016-09-26
1
-0
/
+58
*
st/mesa: small optimization in swizzle_swizzle()
Brian Paul
2016-09-23
1
-0
/
+5
*
st/mesa: fix swizzle issue in st_create_sampler_view_from_stobj()
Brian Paul
2016-09-23
1
-6
/
+4
*
gallium: Use enum pipe_shader_type in set_sampler_views()
Kai Wasserbäch
2016-08-29
1
-1
/
+1
*
gallium: change pipe_sampler_view::first_element/last_element -> offset/size
Marek Olšák
2016-08-17
1
-9
/
+4
*
st/mesa: completely rewrite state atoms
Marek Olšák
2016-07-30
1
-24
/
+0
*
st/mesa: remove st_tracked_state::name
Marek Olšák
2016-07-30
1
-6
/
+0
*
st/mesa: force depth mode to GL_RED for sized depth/stencil formats
Ilia Mirkin
2016-02-19
1
-9
/
+25
*
st/mesa: apply DepthMode swizzle to stencil texturing as well
Ilia Mirkin
2016-02-17
1
-2
/
+0
*
st/mesa: add state validation for compute shaders
Samuel Pitoiset
2016-02-13
1
-0
/
+26
*
st/mesa: avoid integer overflows with buffers >= 512MB
Ilia Mirkin
2015-09-16
1
-2
/
+2
*
st/mesa: remove st_finalize_textures atom
Marek Olšák
2015-07-29
1
-45
/
+0
*
st/mesa: fix GLSL 1.30 texture shadow functions with the GL_ALPHA depth mode ...
Marek Olšák
2015-07-29
1
-22
/
+52
*
st/mesa: don't ignore texture buffer state changes
Marek Olšák
2015-07-25
1
-5
/
+5
*
st/mesa: remove unused 'samp' function parameters
Brian Paul
2015-07-23
1
-5
/
+3
*
st/mesa: add texture updates for tessellation programs
Ilia Mirkin
2015-07-23
1
-0
/
+52
*
st/mesa: add ARB_texture_stencil8 support (v4)
Dave Airlie
2015-04-23
1
-4
/
+10
*
mesa: create, use new _mesa_texture_base_format() function
Brian Paul
2015-01-05
1
-4
/
+3
*
st/mesa: use new _mesa_base_tex_image() helper
Brian Paul
2015-01-05
1
-1
/
+2
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