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path: root/src/mesa/state_tracker/st_atom_texture.c
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* st/mesa: add texture buffer object support to state tracker (v1.1)Dave Airlie2012-12-081-6/+12
* st/mesa: fix sampler view countingBrian Paul2012-08-181-2/+9
* st/mesa: add support for GS textures and samplersBrian Paul2012-08-161-1/+27
* st/mesa: combine vertex/fragment sampler state in arraysBrian Paul2012-08-161-4/+4
* st/mesa: merge fragment/vertex texture update codeBrian Paul2012-08-061-58/+42
* st/mesa: massage the update_vertex_textures() codeBrian Paul2012-08-061-4/+14
* st/mesa: rename some vertex/fragment state fields for better consistencyBrian Paul2012-08-061-8/+9
* gallium: consolidate CSO sampler and sampler_view functionsBrian Paul2012-08-031-6/+8
* mesa: Move DepthMode to texture objectPauli Nieminen2012-08-011-2/+2
* st/mesa: remove INLINE qualifiersBrian Paul2012-02-151-2/+2
* st/mesa: remove st_get_default_texture()Brian Paul2012-02-151-1/+2
* st/mesa: exit the update fragment samplers/textures loops early.Dave Airlie2012-02-091-6/+13
* st/mesa: avoid vertex texture and sampler updates for 0 caseDave Airlie2012-02-081-0/+3
* st/mesa: whitespace fixes, 80-column wrappingBrian Paul2012-01-121-14/+21
* st/mesa: fix indentationMorgan Armand2011-11-071-6/+5
* st/mesa: fix comment languageBrian Paul2011-07-281-3/+3
* st/mesa: replace st->ctx with ctxBrian Paul2011-06-141-13/+17
* mesa/st: split updating vertex and fragment shader stages.Dave Airlie2011-05-181-8/+10
* st/mesa: overhaul vertex/fragment sampler and sampler views.Dave Airlie2011-05-161-74/+111
* intel: Add support for ARB_sampler_objects.Eric Anholt2011-04-231-1/+3
* st/mesa: minor clean-ups in update_textures()Brian Paul2011-04-131-4/+8
* mesa: move sampler state into new gl_sampler_object typeBrian Paul2011-04-101-5/+13
* st/mesa: Set samplers views' first_level.Henri Verbeet2011-04-081-1/+3
* st/mesa: clean up the sampler view format codeBrian Paul2011-01-201-7/+14
* st/mesa: formatting, whitespace fixesBrian Paul2011-01-201-10/+15
* gallium: add EXT_texture_sRGB_decode.Dave Airlie2011-01-161-0/+4
* mesa/st: initial attempt at RG support for gallium driversDave Airlie2010-10-021-1/+9
* st/mesa: implement depth texture modesMarek Olšák2010-07-201-11/+85
* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-1/+1
* st/mesa: attempt to fix TFP by using sampler views (v1)Dave Airlie2010-06-081-7/+21
* mesa/st: add support for EXT_texture_swizzle.Dave Airlie2010-06-051-2/+55
* st/mesa: remove dead codeBrian Paul2010-05-031-9/+0
* st/mesa: remove unused needFlush parameter to st_finalize_texture()Brian Paul2010-05-031-4/+4
* st/mesa: ignore gl_texture_object::BaseLevel when allocating gallium texturesBrian Paul2010-04-301-3/+0
* st/mesa: remove st_texture_object::pipe fieldBrian Paul2010-04-181-1/+2
* st/mesa: s/st_get_stobj_sampler_view/st_get_texture_sampler_view/Brian Paul2010-04-181-1/+1
* st/mesa: Associate a sampler view with an st texture object.Michal Krol2010-03-121-10/+10
* gallium: pipe/p_inlines.h -> util/u_inlines.hJosé Fonseca2010-02-021-0/+1
* mesa: Update vertex texture code after gallium changes.Michal Krol2009-12-011-0/+8
* gallium: Remove some superfluous instances of #include "p_inlines.h".Michel Dänzer2009-03-041-1/+0
* gallium: assorted state tracker fixes for > 8 texture samplersBrian Paul2009-01-021-1/+1
* gallium: check vertex shaders for samplers/texture usage as we do for fragmen...Brian2008-12-041-6/+14
* gallium: use a default texture in update_textures(), update_samplers() when n...Brian Paul2008-08-141-11/+23
* gallium: fix some render to texture bugsBrian Paul2008-05-071-30/+50
* gallium: Reallocate pipe_texture in st_TexImage if the texture object was used.Michel Dänzer2008-05-021-0/+2
* Some changed for non-C99 compilersAlan Hourihane2008-05-021-10/+5
* gallium: use simple color pass-through fragment shader if textures don't existBrian Paul2008-04-251-2/+28
* gallium: adjust the code in update_textures() to look more like update_sample...Brian2008-04-041-8/+7
* gallium: check SamplersUsed to determine if texture needed, as in st_atom_sam...Brian Paul2008-03-241-16/+15
* gallium: catch some out of memory conditions in the texture image code.Brian Paul2008-03-201-1/+4