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src
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mesa
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state_tracker
/
st_atom_texture.c
Commit message (
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Author
Age
Files
Lines
*
st/mesa: add texture buffer object support to state tracker (v1.1)
Dave Airlie
2012-12-08
1
-6
/
+12
*
st/mesa: fix sampler view counting
Brian Paul
2012-08-18
1
-2
/
+9
*
st/mesa: add support for GS textures and samplers
Brian Paul
2012-08-16
1
-1
/
+27
*
st/mesa: combine vertex/fragment sampler state in arrays
Brian Paul
2012-08-16
1
-4
/
+4
*
st/mesa: merge fragment/vertex texture update code
Brian Paul
2012-08-06
1
-58
/
+42
*
st/mesa: massage the update_vertex_textures() code
Brian Paul
2012-08-06
1
-4
/
+14
*
st/mesa: rename some vertex/fragment state fields for better consistency
Brian Paul
2012-08-06
1
-8
/
+9
*
gallium: consolidate CSO sampler and sampler_view functions
Brian Paul
2012-08-03
1
-6
/
+8
*
mesa: Move DepthMode to texture object
Pauli Nieminen
2012-08-01
1
-2
/
+2
*
st/mesa: remove INLINE qualifiers
Brian Paul
2012-02-15
1
-2
/
+2
*
st/mesa: remove st_get_default_texture()
Brian Paul
2012-02-15
1
-1
/
+2
*
st/mesa: exit the update fragment samplers/textures loops early.
Dave Airlie
2012-02-09
1
-6
/
+13
*
st/mesa: avoid vertex texture and sampler updates for 0 case
Dave Airlie
2012-02-08
1
-0
/
+3
*
st/mesa: whitespace fixes, 80-column wrapping
Brian Paul
2012-01-12
1
-14
/
+21
*
st/mesa: fix indentation
Morgan Armand
2011-11-07
1
-6
/
+5
*
st/mesa: fix comment language
Brian Paul
2011-07-28
1
-3
/
+3
*
st/mesa: replace st->ctx with ctx
Brian Paul
2011-06-14
1
-13
/
+17
*
mesa/st: split updating vertex and fragment shader stages.
Dave Airlie
2011-05-18
1
-8
/
+10
*
st/mesa: overhaul vertex/fragment sampler and sampler views.
Dave Airlie
2011-05-16
1
-74
/
+111
*
intel: Add support for ARB_sampler_objects.
Eric Anholt
2011-04-23
1
-1
/
+3
*
st/mesa: minor clean-ups in update_textures()
Brian Paul
2011-04-13
1
-4
/
+8
*
mesa: move sampler state into new gl_sampler_object type
Brian Paul
2011-04-10
1
-5
/
+13
*
st/mesa: Set samplers views' first_level.
Henri Verbeet
2011-04-08
1
-1
/
+3
*
st/mesa: clean up the sampler view format code
Brian Paul
2011-01-20
1
-7
/
+14
*
st/mesa: formatting, whitespace fixes
Brian Paul
2011-01-20
1
-10
/
+15
*
gallium: add EXT_texture_sRGB_decode.
Dave Airlie
2011-01-16
1
-0
/
+4
*
mesa/st: initial attempt at RG support for gallium drivers
Dave Airlie
2010-10-02
1
-1
/
+9
*
st/mesa: implement depth texture modes
Marek Olšák
2010-07-20
1
-11
/
+85
*
mesa: rename src/mesa/shader/ to src/mesa/program/
Brian Paul
2010-06-10
1
-1
/
+1
*
st/mesa: attempt to fix TFP by using sampler views (v1)
Dave Airlie
2010-06-08
1
-7
/
+21
*
mesa/st: add support for EXT_texture_swizzle.
Dave Airlie
2010-06-05
1
-2
/
+55
*
st/mesa: remove dead code
Brian Paul
2010-05-03
1
-9
/
+0
*
st/mesa: remove unused needFlush parameter to st_finalize_texture()
Brian Paul
2010-05-03
1
-4
/
+4
*
st/mesa: ignore gl_texture_object::BaseLevel when allocating gallium textures
Brian Paul
2010-04-30
1
-3
/
+0
*
st/mesa: remove st_texture_object::pipe field
Brian Paul
2010-04-18
1
-1
/
+2
*
st/mesa: s/st_get_stobj_sampler_view/st_get_texture_sampler_view/
Brian Paul
2010-04-18
1
-1
/
+1
*
st/mesa: Associate a sampler view with an st texture object.
Michal Krol
2010-03-12
1
-10
/
+10
*
gallium: pipe/p_inlines.h -> util/u_inlines.h
José Fonseca
2010-02-02
1
-0
/
+1
*
mesa: Update vertex texture code after gallium changes.
Michal Krol
2009-12-01
1
-0
/
+8
*
gallium: Remove some superfluous instances of #include "p_inlines.h".
Michel Dänzer
2009-03-04
1
-1
/
+0
*
gallium: assorted state tracker fixes for > 8 texture samplers
Brian Paul
2009-01-02
1
-1
/
+1
*
gallium: check vertex shaders for samplers/texture usage as we do for fragmen...
Brian
2008-12-04
1
-6
/
+14
*
gallium: use a default texture in update_textures(), update_samplers() when n...
Brian Paul
2008-08-14
1
-11
/
+23
*
gallium: fix some render to texture bugs
Brian Paul
2008-05-07
1
-30
/
+50
*
gallium: Reallocate pipe_texture in st_TexImage if the texture object was used.
Michel Dänzer
2008-05-02
1
-0
/
+2
*
Some changed for non-C99 compilers
Alan Hourihane
2008-05-02
1
-10
/
+5
*
gallium: use simple color pass-through fragment shader if textures don't exist
Brian Paul
2008-04-25
1
-2
/
+28
*
gallium: adjust the code in update_textures() to look more like update_sample...
Brian
2008-04-04
1
-8
/
+7
*
gallium: check SamplersUsed to determine if texture needed, as in st_atom_sam...
Brian Paul
2008-03-24
1
-16
/
+15
*
gallium: catch some out of memory conditions in the texture image code.
Brian Paul
2008-03-20
1
-1
/
+4
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