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path: root/src/mesa/state_tracker/st_atom_shader.c
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* use cso fs/vs handle functionsKeith Whitwell2008-04-211-2/+2
* gallium: Use CSO cache for shaders.Michel Dänzer2008-04-211-2/+2
* gallium: fix a few more shader-related mem leaksBrian2008-03-221-28/+15
* gallium: rework CSO-related code in state trackerBrian2008-03-111-21/+7
* gallium: remove input_map[] from pipe_shader_stateBrian2008-02-261-1/+1
* Code reorganization: update build.José Fonseca2008-02-151-1/+1
* gallium: rename st_fragment_program's fs field to cso to match st_vertex_programBrian2008-02-121-4/+4
* Fix problem in mapping vertex program outputs (found with "spring" game engine)Brian2008-01-311-4/+6
* Fix problems with vertex shaders and the private draw module.Brian2008-01-141-10/+13
* special-case PSIZE tooBrian2007-12-191-1/+6
* Don't always declare frag shader INPUT[0] as fragment position.Brian2007-12-141-6/+19
* gallium: reorg tgsi directories.Michal Krol2007-11-231-1/+1
* simplify code which access the current vertex/fragment shadersBrian2007-10-291-23/+4
* Move mesa_to_tgsi.[ch] to state_trackerBrian2007-10-271-1/+1
* Get rid of ST_NEW_SHADER flag and the dependency on _NEW_PROGRAMZack Rusin2007-10-031-2/+2
* assert that program length > 1 (some code, plus END)Brian2007-10-021-0/+3
* fix a few vert/frag program items to get i915 driver going againBrian2007-10-011-1/+4
* fix bug causing unnecessary translationsBrian2007-09-281-1/+1
* Instead of linked program pairs, keep a list of vertex programs translated fo...Brian2007-09-281-226/+111
* check for _NEW_PROGRAM mesa state (fixes arbfplight)Brian2007-09-261-1/+1
* some clean-up of ST_NEW_ shader flagsBrian2007-09-251-1/+1
* vertex/fragment shader state and linkingBrian2007-09-251-0/+422