| Commit message (Expand) | Author | Age | Files | Lines |
* | st/program: rework basic variant interface | Dave Airlie | 2017-10-26 | 1 | -2/+1 |
* | st/mesa: Fix grabbing the wrong variant if glDrawPixels is called | Matias N. Goldberg | 2017-07-08 | 1 | -1/+3 |
* | st/mesa: fix tessellation shaders with no support for shareable shaders | Marek Olšák | 2017-07-03 | 1 | -2/+2 |
* | st/mesa: unify update_gp/tcp/tep code | Marek Olšák | 2017-06-22 | 1 | -63/+28 |
* | st/mesa: don't search through shader variants if there is only one | Marek Olšák | 2017-06-22 | 1 | -51/+90 |
* | st/mesa: don't track shader variants in st_context | Marek Olšák | 2017-06-22 | 1 | -18/+14 |
* | st/mesa: unify TCS, TES, GS st_*_program structures | Marek Olšák | 2017-05-08 | 1 | -12/+12 |
* | st/mesa: remove st_context::vertex_result_to_slot | Marek Olšák | 2017-05-08 | 1 | -2/+0 |
* | st/mesa: remove struct st_tracked_state | Marek Olšák | 2017-05-08 | 1 | -43/+12 |
* | st/mesa: Use compressed fog mode for atifs. | Gustaw Smolarczyk | 2017-04-08 | 1 | -16/+1 |
* | st/mesa: st_atom_shader.c C99 tidy up | Timothy Arceri | 2017-02-02 | 1 | -3/+1 |
* | r200/glsl/st/mesa: use common outputs written field | Timothy Arceri | 2016-10-26 | 1 | -1/+1 |
* | st/mesa/r200/i915/i965: eliminate gl_fragment_program | Timothy Arceri | 2016-10-26 | 1 | -2/+2 |
* | i965/mesa/st: eliminate gl_compute_program | Timothy Arceri | 2016-10-26 | 1 | -1/+1 |
* | mesa/i965/i915/r200: eliminate gl_vertex_program | Timothy Arceri | 2016-10-26 | 1 | -2/+2 |
* | i965/mesa/st: eliminate gl_geometry_program | Timothy Arceri | 2016-10-26 | 1 | -1/+1 |
* | i965/mesa/st: eliminate gl_tess_eval_program | Timothy Arceri | 2016-10-26 | 1 | -1/+1 |
* | i965/mesa/st: eliminate gl_tess_ctrl_program | Timothy Arceri | 2016-10-26 | 1 | -1/+1 |
* | mesa/st: support lowering multi-planar YUV | Rob Clark | 2016-09-26 | 1 | -0/+3 |
* | st/mesa: unreference optional shaders when unbinding | Marek Olšák | 2016-07-30 | 1 | -0/+4 |
* | st/mesa: completely rewrite state atoms | Marek Olšák | 2016-07-30 | 1 | -24/+0 |
* | st/mesa: remove st_tracked_state::name | Marek Olšák | 2016-07-30 | 1 | -6/+0 |
* | st/mesa: implement GL_ATI_fragment_shader | Miklós Máté | 2016-03-27 | 1 | -1/+64 |
* | mesa: replace gl_context->Multisample._Enabled with _mesa_is_multisample_enab... | Bas Nieuwenhuizen | 2016-03-24 | 1 | -1/+1 |
* | st/mesa: don't force per-sample interp if only sampleid/pos are used | Ilia Mirkin | 2016-03-05 | 1 | -8/+6 |
* | st/mesa: add compute shader states | Samuel Pitoiset | 2016-02-13 | 1 | -0/+32 |
* | st/mesa: use correct pipe functions to create tess shaders | Marek Olšák | 2016-02-11 | 1 | -3/+6 |
* | st/mesa: unify get_variant functions for TCS, TES, GS | Marek Olšák | 2016-02-09 | 1 | -15/+3 |
* | st/mesa: unify variants and delete functions for TCS, TES, GS | Marek Olšák | 2016-02-09 | 1 | -3/+3 |
* | st/mesa: negate the can_force_persample_interp flag | Marek Olšák | 2015-10-20 | 1 | -1/+1 |
* | st/mesa: decouple shaders from contexts if they are shareable | Marek Olšák | 2015-10-20 | 1 | -5/+5 |
* | st/mesa: automatically set per-sample interpolation if using SampleID/Pos | Marek Olšák | 2015-10-03 | 1 | -1/+7 |
* | st/mesa: set force_persample_interp if ARB_sample_shading is used | Marek Olšák | 2015-10-03 | 1 | -0/+1 |
* | st/mesa: remove st_context::missing textures and get_passthrough_fs | Marek Olšák | 2015-07-29 | 1 | -27/+2 |
* | st/mesa: add tessellation shader states | Ilia Mirkin | 2015-07-23 | 1 | -0/+72 |
* | mesa: use GL_GEOMETRY_PROGRAM_NV instead of MESA_GEOMETRY_PROGRAM | Marek Olšák | 2015-06-05 | 1 | -1/+1 |
* | glsl_to_tgsi: cleanup includes | Marek Olšák | 2015-04-16 | 1 | -2/+1 |
* | st/mesa: don't set vs.key.clamp_color if a shader doesn't write any colors | Marek Olšák | 2015-01-19 | 1 | -1/+6 |
* | mesa/st: add per sample shading state to fp key and set interpolation | Ilia Mirkin | 2014-07-09 | 1 | -1/+5 |
* | st/mesa: remove _NEW_POLYGON dependency from vertex shader | Marek Olšák | 2014-03-15 | 1 | -6/+3 |
* | s/Tungsten Graphics/VMware/ | José Fonseca | 2014-01-17 | 1 | -2/+2 |
* | gallium/util: make WRITES_ALL_CBUFS optional in the passthrough fragment shader | Marek Olšák | 2013-06-13 | 1 | -1/+2 |
* | mesa: don't set _ClampFragmentColor to TRUE if it has no effect | Marek Olšák | 2013-04-06 | 1 | -2/+1 |
* | gallium/util: fix glClear with MRT by making the FS write to all cbufs | Marek Olšák | 2013-01-15 | 1 | -1/+2 |
* | st/mesa: don't clamp fragment color with integer colorbuffer | Marek Olšák | 2012-08-15 | 1 | -2/+3 |
* | st/mesa: do vertex and fragment color clamping in shaders | Marek Olšák | 2012-01-25 | 1 | -0/+7 |
* | st/mesa: s/varient/variant | Brian Paul | 2010-12-16 | 1 | -9/+9 |
* | Squashed commit of the following (st-mesa-per-context-shaders branch): | Brian Paul | 2010-12-13 | 1 | -105/+38 |
* | st/mesa: Remove unnecessary header. | Vinson Lee | 2010-08-06 | 1 | -1/+0 |
* | mesa: initial support for ARB_geometry_shader4 | Zack Rusin | 2010-06-28 | 1 | -0/+42 |