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path: root/src/mesa/state_tracker/st_atom_sampler.c
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* st/mesa: add texture updates for tessellation programsIlia Mirkin2015-07-231-0/+16
* st/mesa: use cso_set_samplersMarek Olšák2015-07-231-5/+4
* mesa: create, use new _mesa_texture_base_format() functionBrian Paul2015-01-051-3/+1
* st/mesa: use new _mesa_base_tex_image() helperBrian Paul2015-01-051-1/+2
* st/mesa: set sampler_view::last_level correctlyMarek Olšák2014-06-191-5/+2
* st/mesa: improve sampler view handlingChristian König2014-04-041-5/+17
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-3/+3
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-091-3/+3
* st/mesa: only set up sampler compare mode for depth texturesBrian Paul2013-12-131-9/+12
* st/mesa: add const qualifiers in sampler validation codeBrian Paul2013-12-131-3/+3
* st/mesa: simplify integer texture checkBrian Paul2013-12-131-5/+2
* mesa: move max texture image unit constants to gl_program_constantsMarek Olšák2013-05-111-3/+3
* st/mesa: optionally apply texture swizzle to border color v2Christoph Bumiller2013-04-181-3/+24
* st/mesa: fix integer texture border color for some formats (v2)Marek Olšák2012-10-151-3/+9
* st/mesa: add support for GS textures and samplersBrian Paul2012-08-161-8/+8
* st/mesa: combine vertex/fragment sampler state in arraysBrian Paul2012-08-161-6/+6
* st/mesa: merge fragment/vertex sampler update codeBrian Paul2012-08-061-56/+50
* st/mesa: massage update_vertex_samplers() codeBrian Paul2012-08-061-16/+20
* st/mesa: rename some vertex/fragment state fields for better consistencyBrian Paul2012-08-061-4/+4
* gallium: consolidate CSO sampler and sampler_view functionsBrian Paul2012-08-031-6/+6
* st/mesa: remove st_get_default_texture()Brian Paul2012-02-151-1/+2
* st/mesa: exit the update fragment samplers/textures loops early.Dave Airlie2012-02-091-6/+10
* st/mesa: avoid vertex texture and sampler updates for 0 caseDave Airlie2012-02-081-0/+2
* gallium: move border color to be a color unionDave Airlie2011-09-271-1/+1
* st/mesa: fix indentation, whitespaceBrian Paul2011-06-141-69/+74
* st/mesa: replace st->ctx with ctxBrian Paul2011-06-141-8/+11
* st/mesa: only memset sampler when about to use it.Dave Airlie2011-05-181-3/+2
* st/mesa: overhaul vertex/fragment sampler and sampler views.Dave Airlie2011-05-161-76/+110
* gallium: implement seamless cubemap extensionsMarek Olšák2011-05-061-0/+3
* intel: Add support for ARB_sampler_objects.Eric Anholt2011-04-231-1/+3
* mesa: move sampler state into new gl_sampler_object typeBrian Paul2011-04-101-13/+18
* st/mesa: Clamp min_lod to the max miplevel as well.Henri Verbeet2011-04-081-1/+3
* st/mesa: Set samplers views' first_level.Henri Verbeet2011-04-081-6/+3
* st/mesa: Apply LOD from texture objectFabian Bieler2011-04-051-1/+2
* st/mesa: Apply LOD bias from correct texture unitFabian Bieler2011-04-051-1/+1
* st/mesa: need to translate clear color according to surface's base formatBrian Paul2011-02-211-44/+2
* st/mesa: fix texture border color for RED and RG base formatsMarek Olšák2010-11-291-0/+12
* st/mesa: fix sampler max_lod computationBrian Paul2010-07-071-1/+2
* st/mesa: ignore gl_texture_object::BaseLevel when allocating gallium texturesBrian Paul2010-04-301-3/+6
* gallium: make max_anisotropy a unsigned bitfield memberRoland Scheidegger2010-02-121-1/+1
* Merge branch 'mesa_7_7_branch'Brian Paul2010-01-221-1/+0
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| * st/mesa: Remove unnecessary header from st_atom_sampler.c.Vinson Lee2010-01-161-1/+0
* | gallium: remove PIPE_TEX_FILTER_ANISOLuca Barbieri2010-01-061-4/+0
* | mesa: make texture BorderColor a union of float/int/uintBrian Paul2010-01-041-1/+1
* | mesa: Update vertex texture code after gallium changes.Michal Krol2009-12-011-0/+9
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* mesa: use texture format functionsBrian Paul2009-09-271-1/+1
* st: as with swrast, interpret texture border color according to texture formatBrian Paul2009-04-061-4/+37
* st: rename a helper functionBrian Paul2009-04-061-4/+4
* gallium: check vertex shaders for samplers/texture usage as we do for fragmen...Brian2008-12-041-7/+13
* gallium: use a default texture in update_textures(), update_samplers() when n...Brian Paul2008-08-141-4/+8