| Commit message (Collapse) | Author | Age | Files | Lines |
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If we skip a vbuffer we need to make sure we NULL out
the contents, otherwise when it gets passed to the driver
it will get confused.
This was hit by:
GL41-CTS.gpu_shader_fp64.varyings
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This takes a different approach to previously, we cannot index into the
inputMapping with anything but the mesa attribute index, so we can't use
the just add one to index trick, we need more info to add one to it
after we've mapped the input.
(Fixed copy propgation and cleaned up a little)
v2: drop float64 format check, just attr->Doubles.
merge enable patch.
v3: cleanup code a bit.
v3.1: minor review fixups (comment, newline) (Ilia)
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Fixes the recently-sent gl-2.0-vertex-const-attr piglit test. Makes sure
to revalidate arrays when only the current attribute has been updated
via glVertexAttrib*.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89754
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Cc: "10.4 10.5" <[email protected]>
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Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the
old copyright name is creating unnecessary confusion, hence this change.
This was the sed script I used:
$ cat tg2vmw.sed
# Run as:
#
# git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed
#
# Rename copyrights
s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g
/Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./
s/TUNGSTEN GRAPHICS/VMWARE/g
# Rename emails
s/[email protected]/[email protected]/
s/[email protected]/[email protected]/g
s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/
s/jrfonseca\[email protected]/[email protected]/g
s/keithw\[email protected]/[email protected]/g
s/[email protected]/[email protected]/g
s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/
s/[email protected]/[email protected]/
# Remove dead links
s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g
# C string src/gallium/state_trackers/vega/api_misc.c
s/"Tungsten Graphics, Inc"/"VMware, Inc"/
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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_NEW_BUFFER_OBJECT means glBufferData was called. We can just set our own
flag in BufferData.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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This allows updating only a subrange of buffer bindings.
set_vertex_buffers(pipe, start_slot, count, NULL) unbinds buffers in that
range. Binding NULL resources unbinds buffers too (both buffer and user_buffer
must be NULL).
The meta ops are adapted to only save, change, and restore the single slot
they use. The cso_context can save and restore only one vertex buffer slot.
The clients can query which one it is using cso_get_aux_vertex_buffer_slot.
It's currently set to 0. (the Draw module breaks if it's set to non-zero)
It should decrease the CPU overhead when using a lot of meta ops, but
the drivers must be able to treat each vertex buffer slot as a separate
state (only r600g does so at the moment).
I can imagine this also being useful for optimizing some OpenGL use cases.
Reviewed-by: Brian Paul <[email protected]>
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This moves the state validation to where all the other states are validated.
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