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src
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mesa
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state_tracker
/
st_atom.h
Commit message (
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Author
Age
Files
Lines
*
st/mesa: add support for ARB_sample_locations
Rhys Perry
2018-06-14
1
-1
/
+1
*
gallium: Use struct gl_array_attributes* as st_pipe_vertex_format argument.
Mathias Fröhlich
2018-03-12
1
-2
/
+1
*
gallium: Mute arrays for several meta like callbacks.
Mathias Fröhlich
2018-02-09
1
-0
/
+3
*
gallium: use "ull" number suffix to keep the QtCreator parser happy
Marek Olšák
2017-07-10
1
-2
/
+2
*
st/mesa: remove struct st_tracked_state
Marek Olšák
2017-05-08
1
-7
/
+2
*
mesa/st: only update samplers for stages that have changed
Timothy Arceri
2017-04-13
1
-1
/
+5
*
st/mesa: don't update unrelated states in non-draw calls such as Clear
Marek Olšák
2017-02-25
1
-0
/
+7
*
st/mesa: _NEW_TEXTURE & CONSTANTS shouldn't flag states that aren't used
Marek Olšák
2016-08-12
1
-0
/
+8
*
st/mesa: when changing shaders, only dirty states that are affected by them
Marek Olšák
2016-08-12
1
-68
/
+4
*
st/mesa: don't update clip state on VS changes if it has no effect
Marek Olšák
2016-08-12
1
-11
/
+12
*
st/mesa: define ST_NEW_ flags as uint64_t values, not enums
Brian Paul
2016-08-09
1
-4
/
+4
*
st/mesa: update sampler states when shaders are changed
Marek Olšák
2016-07-30
1
-6
/
+12
*
st/mesa: skip updates of states that have no effect
Marek Olšák
2016-07-30
1
-8
/
+14
*
st/mesa: completely rewrite state atoms
Marek Olšák
2016-07-30
1
-66
/
+144
*
st/mesa: add support for GL_EXT_window_rectangles
Ilia Mirkin
2016-06-18
1
-0
/
+1
*
st/mesa: add an image atom for shader images
Ilia Mirkin
2016-02-15
1
-0
/
+6
*
st/mesa: add state validation for compute shaders
Samuel Pitoiset
2016-02-13
1
-0
/
+5
*
st/mesa: add compute shader states
Samuel Pitoiset
2016-02-13
1
-0
/
+1
*
st/mesa: add a second pipeline for compute
Samuel Pitoiset
2016-02-13
1
-1
/
+4
*
st/mesa: add support for SSBO binding and GLSL intrinsics
Ilia Mirkin
2016-01-29
1
-0
/
+5
*
st/mesa: add atomic counter support
Ilia Mirkin
2016-01-29
1
-0
/
+5
*
st/mesa: remove st_finalize_textures atom
Marek Olšák
2015-07-29
1
-1
/
+0
*
st/mesa: set default tessellation levels
Marek Olšák
2015-07-23
1
-0
/
+1
*
st/mesa: add texture updates for tessellation programs
Ilia Mirkin
2015-07-23
1
-0
/
+2
*
st/mesa: handle constbufs/ubos for tessellation shaders
Ilia Mirkin
2015-07-23
1
-0
/
+4
*
st/mesa: add tessellation shader states
Ilia Mirkin
2015-07-23
1
-0
/
+2
*
mesa/st: add support for ARB_sample_shading
Ilia Mirkin
2014-04-26
1
-0
/
+1
*
s/Tungsten Graphics/VMware/
José Fonseca
2014-01-17
1
-3
/
+3
*
st/mesa: add geometry shader ubo support
Dave Airlie
2013-10-17
1
-0
/
+1
*
mesa/st: add ARB_uniform_buffer_object support (v2)
Dave Airlie
2012-12-08
1
-0
/
+2
*
st/mesa: add support for GS textures and samplers
Brian Paul
2012-08-16
1
-1
/
+2
*
st/mesa: atomize vertex array state
Marek Olšák
2012-06-15
1
-0
/
+5
*
mesa/st: split updating vertex and fragment shader stages.
Dave Airlie
2011-05-18
1
-0
/
+1
*
st/mesa: use GLuint to avoid problem w/ uint not defined on mingw32
Brian Paul
2010-10-15
1
-1
/
+1
*
st/mesa: Include glheader.h in st_atom.h.
Vinson Lee
2010-08-03
1
-0
/
+2
*
mesa: initial support for ARB_geometry_shader4
Zack Rusin
2010-06-28
1
-0
/
+2
*
mesa/st: adapt to interface changes
Roland Scheidegger
2010-05-17
1
-0
/
+1
*
mesa/st: refactor vertex and fragment shader translation
Keith Whitwell
2009-11-15
1
-1
/
+2
*
gallium: fix some render to texture bugs
Brian Paul
2008-05-07
1
-0
/
+1
*
declare atoms as extern
Alan Hourihane
2008-05-05
1
-14
/
+14
*
gallium: incorporate alpha state into depth_stencil state object.
Keith Whitwell
2007-12-17
1
-2
/
+1
*
gallium: remove redundant clear_color state.
Keith Whitwell
2007-12-11
1
-1
/
+0
*
Replace gl_stencil_func_to_sp() and gl_depth_func_to_sp() with st_compare_fun...
Brian
2007-11-08
1
-0
/
+2
*
No longer need st_update_tnl atom
Brian
2007-10-31
1
-1
/
+0
*
added st_update_pixel_transfer atom
Brian
2007-10-30
1
-0
/
+1
*
Translate mesa vertex/fragment programs to TGSI programs at same time to do p...
Brian
2007-09-25
1
-2
/
+1
*
Make the alpha test state a cso.
Zack Rusin
2007-09-21
1
-0
/
+1
*
converting the setup state to immutable object and renaming it to rasterizer ...
Zack Rusin
2007-09-18
1
-1
/
+1
*
Combing depth and stencil objects and making them immutable.
Zack Rusin
2007-09-18
1
-2
/
+1
*
checkpoint in constant tracking rework
Keith Whitwell
2007-08-25
1
-1
/
+2
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