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path: root/src/mesa/state_tracker/st_atom.c
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* added tnl state atomBrian2007-08-181-0/+1
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* plug in texture/sampler state updateBrian2007-08-071-0/+2
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* Trigger tgsi compilation for fragment programs.Keith Whitwell2007-07-191-0/+1
| | | | Not sure the generated program looks correct though...
* Implement polygon stipple state tracking, application.Brian2007-07-111-0/+1
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* consolidate point/line state into pipe_setup_stateBrian2007-06-261-1/+0
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* checkpoint: implement z/depth testingBrian2007-06-201-0/+1
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* Initial work for glClear(), clear color state.Brian2007-06-201-0/+1
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* hook up point stateBrian2007-06-191-0/+1
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* Re-org of surface/framebuffer state.Brian2007-06-191-1/+0
| | | | We should be able to render to any depth/format of X window now.
* just use regular malloc(), free(), memcpy()Brian2007-06-191-3/+3
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* Added st_update_framebuffer struct/object.Brian2007-06-151-0/+1
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* Renamed softpipe directories and files to something less confusing.Keith Whitwell2007-06-141-0/+171
softpipe/state_tracker --> state_tracker/ softpipe/ --> pipe/ softpipe/generic --> pipe/softpipe/ I don't think pipe is a great name, but I disliked all the others too. Luckily it's fairly easy to rename with git, so this can be revisited later.