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path:
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src
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mesa
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state_tracker
/
st_atom.c
Commit message (
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Author
Age
Files
Lines
*
mesa: rename gl_client_array -> gl_vertex_array
Brian Paul
2016-10-28
1
-1
/
+1
*
st/mesa/r200/i915/i965: eliminate gl_fragment_program
Timothy Arceri
2016-10-26
1
-1
/
+1
*
i965/mesa/st: eliminate gl_compute_program
Timothy Arceri
2016-10-26
1
-1
/
+1
*
mesa/i965/i915/r200: eliminate gl_vertex_program
Timothy Arceri
2016-10-26
1
-2
/
+2
*
i965/mesa/st: eliminate gl_geometry_program
Timothy Arceri
2016-10-26
1
-1
/
+1
*
i965/mesa/st: eliminate gl_tess_eval_program
Timothy Arceri
2016-10-26
1
-1
/
+1
*
i965/mesa/st: eliminate gl_tess_ctrl_program
Timothy Arceri
2016-10-26
1
-1
/
+1
*
st/mesa: don't update atomic, SSBO, UBO and TBO states that have no effect
Marek Olšák
2016-08-12
1
-3
/
+6
*
st/mesa: when changing shaders, only dirty states that are affected by them
Marek Olšák
2016-08-12
1
-15
/
+63
*
st/mesa: remove TES/TCS/GS state dirtying optimization
Marek Olšák
2016-08-12
1
-8
/
+0
*
st/mesa: don't update clip state on VS changes if it has no effect
Marek Olšák
2016-08-12
1
-2
/
+2
*
st/mesa: don't update clip state if it has no effect
Marek Olšák
2016-08-12
1
-3
/
+0
*
st/mesa: remove excessive shader state dirtying
Marek Olšák
2016-07-30
1
-0
/
+13
*
st/mesa: skip updates of states that have no effect
Marek Olšák
2016-07-30
1
-1
/
+14
*
st/mesa: completely rewrite state atoms
Marek Olšák
2016-07-30
1
-118
/
+38
*
st/mesa: remove atom debugging code
Marek Olšák
2016-07-30
1
-67
/
+3
*
st/mesa: add support for GL_EXT_window_rectangles
Ilia Mirkin
2016-06-18
1
-0
/
+1
*
st/mesa: shader image atoms must be before framebuffer update
Nicolai Hähnle
2016-03-09
1
-6
/
+6
*
st/mesa: add an image atom for shader images
Ilia Mirkin
2016-02-15
1
-0
/
+6
*
st/mesa: add state validation for compute shaders
Samuel Pitoiset
2016-02-13
1
-0
/
+6
*
st/mesa: add compute shader states
Samuel Pitoiset
2016-02-13
1
-1
/
+1
*
st/mesa: add a second pipeline for compute
Samuel Pitoiset
2016-02-13
1
-9
/
+39
*
st/mesa: add support for SSBO binding and GLSL intrinsics
Ilia Mirkin
2016-01-29
1
-0
/
+5
*
st/mesa: add atomic counter support
Ilia Mirkin
2016-01-29
1
-0
/
+5
*
st/mesa: minor clean-ups in st_atom.c
Brian Paul
2016-01-06
1
-14
/
+10
*
st/mesa: move bitmap cache flushing out of state validation
Brian Paul
2016-01-06
1
-4
/
+0
*
st/mesa: check state->mesa in early return check in st_validate_state()
Brian Paul
2016-01-06
1
-1
/
+1
*
st/mesa: remove st_finalize_textures atom
Marek Olšák
2015-07-29
1
-1
/
+0
*
st/mesa: set default tessellation levels
Marek Olšák
2015-07-23
1
-0
/
+1
*
st/mesa: add texture updates for tessellation programs
Ilia Mirkin
2015-07-23
1
-0
/
+2
*
st/mesa: handle constbufs/ubos for tessellation shaders
Ilia Mirkin
2015-07-23
1
-0
/
+4
*
st/mesa: add tessellation shader states
Ilia Mirkin
2015-07-23
1
-0
/
+2
*
state_tracker: replace __FUNCTION__ with __func__
Marius Predut
2015-04-14
1
-1
/
+1
*
st/mesa: include stdio.h where needed
Brian Paul
2015-03-05
1
-0
/
+1
*
st/mesa: replace Elements() with ARRAY_SIZE()
Brian Paul
2015-03-02
1
-2
/
+2
*
mesa/st: add support for ARB_sample_shading
Ilia Mirkin
2014-04-26
1
-0
/
+1
*
st/mesa: remove _NEW_POLYGON dependency from vertex shader
Marek Olšák
2014-03-15
1
-4
/
+8
*
st/mesa: implement zero-stride edge flag by culling primitives
Marek Olšák
2014-03-15
1
-1
/
+8
*
st/mesa: fix per-vertex edge flags and GLSL support (v2)
Marek Olšák
2014-03-15
1
-5
/
+4
*
s/Tungsten Graphics/VMware/
José Fonseca
2014-01-17
1
-2
/
+2
*
st/mesa: add geometry shader ubo support
Dave Airlie
2013-10-17
1
-0
/
+1
*
mesa: remove _NEW_PACKUNPACK
Marek Olšák
2013-04-24
1
-5
/
+1
*
st/mesa: optionally apply texture swizzle to border color v2
Christoph Bumiller
2013-04-18
1
-1
/
+1
*
mesa/st: add ARB_uniform_buffer_object support (v2)
Dave Airlie
2012-12-08
1
-0
/
+2
*
st/mesa: add support for GS textures and samplers
Brian Paul
2012-08-16
1
-1
/
+2
*
st/mesa: atomize vertex array state
Marek Olšák
2012-06-15
1
-1
/
+26
*
st/mesa: fixup NDEBUG vs DEBUG causing debug path to get taken.
Dave Airlie
2012-02-09
1
-3
/
+3
*
mesa/st: split updating vertex and fragment shader stages.
Dave Airlie
2011-05-18
1
-0
/
+1
*
st/mesa: do sanity checks on states only in debug builds
Marek Olšák
2011-01-06
1
-0
/
+4
*
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
1
-1
/
+1
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