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path: root/src/mesa/state_tracker/st_atom.c
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* mesa: rename gl_client_array -> gl_vertex_arrayBrian Paul2016-10-281-1/+1
* st/mesa/r200/i915/i965: eliminate gl_fragment_programTimothy Arceri2016-10-261-1/+1
* i965/mesa/st: eliminate gl_compute_programTimothy Arceri2016-10-261-1/+1
* mesa/i965/i915/r200: eliminate gl_vertex_programTimothy Arceri2016-10-261-2/+2
* i965/mesa/st: eliminate gl_geometry_programTimothy Arceri2016-10-261-1/+1
* i965/mesa/st: eliminate gl_tess_eval_programTimothy Arceri2016-10-261-1/+1
* i965/mesa/st: eliminate gl_tess_ctrl_programTimothy Arceri2016-10-261-1/+1
* st/mesa: don't update atomic, SSBO, UBO and TBO states that have no effectMarek Olšák2016-08-121-3/+6
* st/mesa: when changing shaders, only dirty states that are affected by themMarek Olšák2016-08-121-15/+63
* st/mesa: remove TES/TCS/GS state dirtying optimizationMarek Olšák2016-08-121-8/+0
* st/mesa: don't update clip state on VS changes if it has no effectMarek Olšák2016-08-121-2/+2
* st/mesa: don't update clip state if it has no effectMarek Olšák2016-08-121-3/+0
* st/mesa: remove excessive shader state dirtyingMarek Olšák2016-07-301-0/+13
* st/mesa: skip updates of states that have no effectMarek Olšák2016-07-301-1/+14
* st/mesa: completely rewrite state atomsMarek Olšák2016-07-301-118/+38
* st/mesa: remove atom debugging codeMarek Olšák2016-07-301-67/+3
* st/mesa: add support for GL_EXT_window_rectanglesIlia Mirkin2016-06-181-0/+1
* st/mesa: shader image atoms must be before framebuffer updateNicolai Hähnle2016-03-091-6/+6
* st/mesa: add an image atom for shader imagesIlia Mirkin2016-02-151-0/+6
* st/mesa: add state validation for compute shadersSamuel Pitoiset2016-02-131-0/+6
* st/mesa: add compute shader statesSamuel Pitoiset2016-02-131-1/+1
* st/mesa: add a second pipeline for computeSamuel Pitoiset2016-02-131-9/+39
* st/mesa: add support for SSBO binding and GLSL intrinsicsIlia Mirkin2016-01-291-0/+5
* st/mesa: add atomic counter supportIlia Mirkin2016-01-291-0/+5
* st/mesa: minor clean-ups in st_atom.cBrian Paul2016-01-061-14/+10
* st/mesa: move bitmap cache flushing out of state validationBrian Paul2016-01-061-4/+0
* st/mesa: check state->mesa in early return check in st_validate_state()Brian Paul2016-01-061-1/+1
* st/mesa: remove st_finalize_textures atomMarek Olšák2015-07-291-1/+0
* st/mesa: set default tessellation levelsMarek Olšák2015-07-231-0/+1
* st/mesa: add texture updates for tessellation programsIlia Mirkin2015-07-231-0/+2
* st/mesa: handle constbufs/ubos for tessellation shadersIlia Mirkin2015-07-231-0/+4
* st/mesa: add tessellation shader statesIlia Mirkin2015-07-231-0/+2
* state_tracker: replace __FUNCTION__ with __func__Marius Predut2015-04-141-1/+1
* st/mesa: include stdio.h where neededBrian Paul2015-03-051-0/+1
* st/mesa: replace Elements() with ARRAY_SIZE()Brian Paul2015-03-021-2/+2
* mesa/st: add support for ARB_sample_shadingIlia Mirkin2014-04-261-0/+1
* st/mesa: remove _NEW_POLYGON dependency from vertex shaderMarek Olšák2014-03-151-4/+8
* st/mesa: implement zero-stride edge flag by culling primitivesMarek Olšák2014-03-151-1/+8
* st/mesa: fix per-vertex edge flags and GLSL support (v2)Marek Olšák2014-03-151-5/+4
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-2/+2
* st/mesa: add geometry shader ubo supportDave Airlie2013-10-171-0/+1
* mesa: remove _NEW_PACKUNPACKMarek Olšák2013-04-241-5/+1
* st/mesa: optionally apply texture swizzle to border color v2Christoph Bumiller2013-04-181-1/+1
* mesa/st: add ARB_uniform_buffer_object support (v2)Dave Airlie2012-12-081-0/+2
* st/mesa: add support for GS textures and samplersBrian Paul2012-08-161-1/+2
* st/mesa: atomize vertex array stateMarek Olšák2012-06-151-1/+26
* st/mesa: fixup NDEBUG vs DEBUG causing debug path to get taken.Dave Airlie2012-02-091-3/+3
* mesa/st: split updating vertex and fragment shader stages.Dave Airlie2011-05-181-0/+1
* st/mesa: do sanity checks on states only in debug buildsMarek Olšák2011-01-061-0/+4
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-1/+1