index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
mesa
/
state_tracker
/
st_atom.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
st/mesa: remove st_finalize_textures atom
Marek Olšák
2015-07-29
1
-1
/
+0
*
st/mesa: set default tessellation levels
Marek Olšák
2015-07-23
1
-0
/
+1
*
st/mesa: add texture updates for tessellation programs
Ilia Mirkin
2015-07-23
1
-0
/
+2
*
st/mesa: handle constbufs/ubos for tessellation shaders
Ilia Mirkin
2015-07-23
1
-0
/
+4
*
st/mesa: add tessellation shader states
Ilia Mirkin
2015-07-23
1
-0
/
+2
*
state_tracker: replace __FUNCTION__ with __func__
Marius Predut
2015-04-14
1
-1
/
+1
*
st/mesa: include stdio.h where needed
Brian Paul
2015-03-05
1
-0
/
+1
*
st/mesa: replace Elements() with ARRAY_SIZE()
Brian Paul
2015-03-02
1
-2
/
+2
*
mesa/st: add support for ARB_sample_shading
Ilia Mirkin
2014-04-26
1
-0
/
+1
*
st/mesa: remove _NEW_POLYGON dependency from vertex shader
Marek Olšák
2014-03-15
1
-4
/
+8
*
st/mesa: implement zero-stride edge flag by culling primitives
Marek Olšák
2014-03-15
1
-1
/
+8
*
st/mesa: fix per-vertex edge flags and GLSL support (v2)
Marek Olšák
2014-03-15
1
-5
/
+4
*
s/Tungsten Graphics/VMware/
José Fonseca
2014-01-17
1
-2
/
+2
*
st/mesa: add geometry shader ubo support
Dave Airlie
2013-10-17
1
-0
/
+1
*
mesa: remove _NEW_PACKUNPACK
Marek Olšák
2013-04-24
1
-5
/
+1
*
st/mesa: optionally apply texture swizzle to border color v2
Christoph Bumiller
2013-04-18
1
-1
/
+1
*
mesa/st: add ARB_uniform_buffer_object support (v2)
Dave Airlie
2012-12-08
1
-0
/
+2
*
st/mesa: add support for GS textures and samplers
Brian Paul
2012-08-16
1
-1
/
+2
*
st/mesa: atomize vertex array state
Marek Olšák
2012-06-15
1
-1
/
+26
*
st/mesa: fixup NDEBUG vs DEBUG causing debug path to get taken.
Dave Airlie
2012-02-09
1
-3
/
+3
*
mesa/st: split updating vertex and fragment shader stages.
Dave Airlie
2011-05-18
1
-0
/
+1
*
st/mesa: do sanity checks on states only in debug builds
Marek Olšák
2011-01-06
1
-0
/
+4
*
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
1
-1
/
+1
*
mesa: initial support for ARB_geometry_shader4
Zack Rusin
2010-06-28
1
-0
/
+4
*
mesa/st: adapt to interface changes
Roland Scheidegger
2010-05-17
1
-0
/
+1
*
st/mesa: Remove unnecessary headers.
Vinson Lee
2010-03-22
1
-2
/
+0
*
st/mesa: Implement st_api.h.
Chia-I Wu
2010-03-12
1
-3
/
+2
*
Replace the _mesa_*printf() wrappers with the plain libc versions
Kristian Høgsberg
2010-02-19
1
-5
/
+5
*
st/dri2: Use event-driven buffer validation.
Francisco Jerez
2010-02-16
1
-1
/
+6
*
Merge commit 'origin/st-shader-varients'
Roland Scheidegger
2009-11-26
1
-1
/
+2
|
\
|
*
mesa/st: refactor vertex and fragment shader translation
Keith Whitwell
2009-11-15
1
-1
/
+2
*
|
mesa: fix assorted compiler warnings
Brian Paul
2009-11-17
1
-4
/
+4
|
/
*
st: use the static atoms[] array directly
Brian Paul
2009-04-21
1
-15
/
+8
*
st: do away with dynamic state atom for const buffers
Brian Paul
2009-04-21
1
-21
/
+2
*
mesa: consistantly use mesa memory-functions in gallium state tracker
Brian Paul
2009-02-12
1
-2
/
+2
*
mesa: Prefix main includes with dir to avoid conflicts.
José Fonseca
2008-07-24
1
-2
/
+2
*
gallium: fix some render to texture bugs
Brian Paul
2008-05-07
1
-1
/
+2
*
gallium: don't call st_flush_bitmap_cache() if the only change is _NEW_PACKUN...
Brian
2008-03-28
1
-1
/
+6
*
gallium: implement a glBitmap cache
Brian
2008-03-28
1
-0
/
+3
*
gallium: incorporate alpha state into depth_stencil state object.
Keith Whitwell
2007-12-17
1
-2
/
+1
*
gallium: remove redundant clear_color state.
Keith Whitwell
2007-12-11
1
-1
/
+0
*
No longer need st_update_tnl atom
Brian
2007-10-31
1
-1
/
+0
*
added st_update_pixel_transfer atom
Brian
2007-10-30
1
-1
/
+2
*
Translate mesa vertex/fragment programs to TGSI programs at same time to do p...
Brian
2007-09-25
1
-2
/
+1
*
Make the alpha test state a cso.
Zack Rusin
2007-09-21
1
-0
/
+1
*
converting the setup state to immutable object and renaming it to rasterizer ...
Zack Rusin
2007-09-18
1
-1
/
+1
*
Combing depth and stencil objects and making them immutable.
Zack Rusin
2007-09-18
1
-2
/
+1
*
add names to tracked state atoms to improve debug
keithw
2007-08-25
1
-1
/
+8
*
checkpoint in constant tracking rework
Keith Whitwell
2007-08-25
1
-12
/
+39
*
added tnl state atom
Brian
2007-08-18
1
-0
/
+1
[next]