| Commit message (Expand) | Author | Age | Files | Lines |
* | st/mesa: don't set 16 scissors and 16 viewports if they're unused | Marek Olšák | 2017-06-22 | 1 | -0/+18 |
* | st/mesa: call check_program_state only when needed | Marek Olšák | 2017-06-12 | 1 | -2/+5 |
* | st/mesa: unify TCS, TES, GS st_*_program structures | Marek Olšák | 2017-05-08 | 1 | -6/+6 |
* | st/mesa: remove struct st_tracked_state | Marek Olšák | 2017-05-08 | 1 | -5/+6 |
* | st/mesa: inform the driver of framebuffer changes before compute dispatches | Nicolai Hähnle | 2017-03-01 | 1 | -1/+9 |
* | st/mesa: don't update unrelated states in non-draw calls such as Clear | Marek Olšák | 2017-02-25 | 1 | -0/+10 |
* | mesa: rename gl_client_array -> gl_vertex_array | Brian Paul | 2016-10-28 | 1 | -1/+1 |
* | st/mesa/r200/i915/i965: eliminate gl_fragment_program | Timothy Arceri | 2016-10-26 | 1 | -1/+1 |
* | i965/mesa/st: eliminate gl_compute_program | Timothy Arceri | 2016-10-26 | 1 | -1/+1 |
* | mesa/i965/i915/r200: eliminate gl_vertex_program | Timothy Arceri | 2016-10-26 | 1 | -2/+2 |
* | i965/mesa/st: eliminate gl_geometry_program | Timothy Arceri | 2016-10-26 | 1 | -1/+1 |
* | i965/mesa/st: eliminate gl_tess_eval_program | Timothy Arceri | 2016-10-26 | 1 | -1/+1 |
* | i965/mesa/st: eliminate gl_tess_ctrl_program | Timothy Arceri | 2016-10-26 | 1 | -1/+1 |
* | st/mesa: don't update atomic, SSBO, UBO and TBO states that have no effect | Marek Olšák | 2016-08-12 | 1 | -3/+6 |
* | st/mesa: when changing shaders, only dirty states that are affected by them | Marek Olšák | 2016-08-12 | 1 | -15/+63 |
* | st/mesa: remove TES/TCS/GS state dirtying optimization | Marek Olšák | 2016-08-12 | 1 | -8/+0 |
* | st/mesa: don't update clip state on VS changes if it has no effect | Marek Olšák | 2016-08-12 | 1 | -2/+2 |
* | st/mesa: don't update clip state if it has no effect | Marek Olšák | 2016-08-12 | 1 | -3/+0 |
* | st/mesa: remove excessive shader state dirtying | Marek Olšák | 2016-07-30 | 1 | -0/+13 |
* | st/mesa: skip updates of states that have no effect | Marek Olšák | 2016-07-30 | 1 | -1/+14 |
* | st/mesa: completely rewrite state atoms | Marek Olšák | 2016-07-30 | 1 | -118/+38 |
* | st/mesa: remove atom debugging code | Marek Olšák | 2016-07-30 | 1 | -67/+3 |
* | st/mesa: add support for GL_EXT_window_rectangles | Ilia Mirkin | 2016-06-18 | 1 | -0/+1 |
* | st/mesa: shader image atoms must be before framebuffer update | Nicolai Hähnle | 2016-03-09 | 1 | -6/+6 |
* | st/mesa: add an image atom for shader images | Ilia Mirkin | 2016-02-15 | 1 | -0/+6 |
* | st/mesa: add state validation for compute shaders | Samuel Pitoiset | 2016-02-13 | 1 | -0/+6 |
* | st/mesa: add compute shader states | Samuel Pitoiset | 2016-02-13 | 1 | -1/+1 |
* | st/mesa: add a second pipeline for compute | Samuel Pitoiset | 2016-02-13 | 1 | -9/+39 |
* | st/mesa: add support for SSBO binding and GLSL intrinsics | Ilia Mirkin | 2016-01-29 | 1 | -0/+5 |
* | st/mesa: add atomic counter support | Ilia Mirkin | 2016-01-29 | 1 | -0/+5 |
* | st/mesa: minor clean-ups in st_atom.c | Brian Paul | 2016-01-06 | 1 | -14/+10 |
* | st/mesa: move bitmap cache flushing out of state validation | Brian Paul | 2016-01-06 | 1 | -4/+0 |
* | st/mesa: check state->mesa in early return check in st_validate_state() | Brian Paul | 2016-01-06 | 1 | -1/+1 |
* | st/mesa: remove st_finalize_textures atom | Marek Olšák | 2015-07-29 | 1 | -1/+0 |
* | st/mesa: set default tessellation levels | Marek Olšák | 2015-07-23 | 1 | -0/+1 |
* | st/mesa: add texture updates for tessellation programs | Ilia Mirkin | 2015-07-23 | 1 | -0/+2 |
* | st/mesa: handle constbufs/ubos for tessellation shaders | Ilia Mirkin | 2015-07-23 | 1 | -0/+4 |
* | st/mesa: add tessellation shader states | Ilia Mirkin | 2015-07-23 | 1 | -0/+2 |
* | state_tracker: replace __FUNCTION__ with __func__ | Marius Predut | 2015-04-14 | 1 | -1/+1 |
* | st/mesa: include stdio.h where needed | Brian Paul | 2015-03-05 | 1 | -0/+1 |
* | st/mesa: replace Elements() with ARRAY_SIZE() | Brian Paul | 2015-03-02 | 1 | -2/+2 |
* | mesa/st: add support for ARB_sample_shading | Ilia Mirkin | 2014-04-26 | 1 | -0/+1 |
* | st/mesa: remove _NEW_POLYGON dependency from vertex shader | Marek Olšák | 2014-03-15 | 1 | -4/+8 |
* | st/mesa: implement zero-stride edge flag by culling primitives | Marek Olšák | 2014-03-15 | 1 | -1/+8 |
* | st/mesa: fix per-vertex edge flags and GLSL support (v2) | Marek Olšák | 2014-03-15 | 1 | -5/+4 |
* | s/Tungsten Graphics/VMware/ | José Fonseca | 2014-01-17 | 1 | -2/+2 |
* | st/mesa: add geometry shader ubo support | Dave Airlie | 2013-10-17 | 1 | -0/+1 |
* | mesa: remove _NEW_PACKUNPACK | Marek Olšák | 2013-04-24 | 1 | -5/+1 |
* | st/mesa: optionally apply texture swizzle to border color v2 | Christoph Bumiller | 2013-04-18 | 1 | -1/+1 |
* | mesa/st: add ARB_uniform_buffer_object support (v2) | Dave Airlie | 2012-12-08 | 1 | -0/+2 |