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path: root/src/mesa/state_tracker/st_atom.c
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* st/mesa: add geometry shader ubo supportDave Airlie2013-10-171-0/+1
* mesa: remove _NEW_PACKUNPACKMarek Olšák2013-04-241-5/+1
* st/mesa: optionally apply texture swizzle to border color v2Christoph Bumiller2013-04-181-1/+1
* mesa/st: add ARB_uniform_buffer_object support (v2)Dave Airlie2012-12-081-0/+2
* st/mesa: add support for GS textures and samplersBrian Paul2012-08-161-1/+2
* st/mesa: atomize vertex array stateMarek Olšák2012-06-151-1/+26
* st/mesa: fixup NDEBUG vs DEBUG causing debug path to get taken.Dave Airlie2012-02-091-3/+3
* mesa/st: split updating vertex and fragment shader stages.Dave Airlie2011-05-181-0/+1
* st/mesa: do sanity checks on states only in debug buildsMarek Olšák2011-01-061-0/+4
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-1/+1
* mesa: initial support for ARB_geometry_shader4Zack Rusin2010-06-281-0/+4
* mesa/st: adapt to interface changesRoland Scheidegger2010-05-171-0/+1
* st/mesa: Remove unnecessary headers.Vinson Lee2010-03-221-2/+0
* st/mesa: Implement st_api.h.Chia-I Wu2010-03-121-3/+2
* Replace the _mesa_*printf() wrappers with the plain libc versionsKristian Høgsberg2010-02-191-5/+5
* st/dri2: Use event-driven buffer validation.Francisco Jerez2010-02-161-1/+6
* Merge commit 'origin/st-shader-varients'Roland Scheidegger2009-11-261-1/+2
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| * mesa/st: refactor vertex and fragment shader translationKeith Whitwell2009-11-151-1/+2
* | mesa: fix assorted compiler warningsBrian Paul2009-11-171-4/+4
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* st: use the static atoms[] array directlyBrian Paul2009-04-211-15/+8
* st: do away with dynamic state atom for const buffersBrian Paul2009-04-211-21/+2
* mesa: consistantly use mesa memory-functions in gallium state trackerBrian Paul2009-02-121-2/+2
* mesa: Prefix main includes with dir to avoid conflicts.José Fonseca2008-07-241-2/+2
* gallium: fix some render to texture bugsBrian Paul2008-05-071-1/+2
* gallium: don't call st_flush_bitmap_cache() if the only change is _NEW_PACKUN...Brian2008-03-281-1/+6
* gallium: implement a glBitmap cacheBrian2008-03-281-0/+3
* gallium: incorporate alpha state into depth_stencil state object.Keith Whitwell2007-12-171-2/+1
* gallium: remove redundant clear_color state.Keith Whitwell2007-12-111-1/+0
* No longer need st_update_tnl atomBrian2007-10-311-1/+0
* added st_update_pixel_transfer atomBrian2007-10-301-1/+2
* Translate mesa vertex/fragment programs to TGSI programs at same time to do p...Brian2007-09-251-2/+1
* Make the alpha test state a cso.Zack Rusin2007-09-211-0/+1
* converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin2007-09-181-1/+1
* Combing depth and stencil objects and making them immutable.Zack Rusin2007-09-181-2/+1
* add names to tracked state atoms to improve debugkeithw2007-08-251-1/+8
* checkpoint in constant tracking reworkKeith Whitwell2007-08-251-12/+39
* added tnl state atomBrian2007-08-181-0/+1
* plug in texture/sampler state updateBrian2007-08-071-0/+2
* Trigger tgsi compilation for fragment programs.Keith Whitwell2007-07-191-0/+1
* Implement polygon stipple state tracking, application.Brian2007-07-111-0/+1
* consolidate point/line state into pipe_setup_stateBrian2007-06-261-1/+0
* checkpoint: implement z/depth testingBrian2007-06-201-0/+1
* Initial work for glClear(), clear color state.Brian2007-06-201-0/+1
* hook up point stateBrian2007-06-191-0/+1
* Re-org of surface/framebuffer state.Brian2007-06-191-1/+0
* just use regular malloc(), free(), memcpy()Brian2007-06-191-3/+3
* Added st_update_framebuffer struct/object.Brian2007-06-151-0/+1
* Renamed softpipe directories and files to something less confusing.Keith Whitwell2007-06-141-0/+171