Commit message (Collapse) | Author | Age | Files | Lines | |
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* | s/transform/tnl/ | Brian Paul | 2004-02-24 | 1 | -1/+1 |
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* | Before calling _mesa_create_context(), initialize a dd_function_table struct | Brian Paul | 2004-01-20 | 1 | -0/+3 |
| | | | | | | | | | | by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future. | ||||
* | Beef up t_vertex.c: | Keith Whitwell | 2004-01-05 | 1 | -2/+1 |
| | | | | | | | | | | | - cope with input vectors with size less than that of the emitted attribute. - cope with vertices with 'holes' inside and between vertices. Fix calculation of tnl->render_inputs to work with fp programs. Mirror VB->PointSizePtr in VB->AttribPtr so that it can work with t_vertex.c. Transition swrast_setup/ to use t_vertex.c to build swrast vertices. | ||||
* | Add t_vertex.c | Keith Whitwell | 2004-01-05 | 1 | -0/+1 |
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* | lists of common source files | Brian Paul | 2003-12-12 | 1 | -0/+236 |