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* s/transform/tnl/Brian Paul2004-02-241-1/+1
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* Before calling _mesa_create_context(), initialize a dd_function_table structBrian Paul2004-01-201-0/+3
| | | | | | | | | | by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future.
* Beef up t_vertex.c:Keith Whitwell2004-01-051-2/+1
| | | | | | | | | | | - cope with input vectors with size less than that of the emitted attribute. - cope with vertices with 'holes' inside and between vertices. Fix calculation of tnl->render_inputs to work with fp programs. Mirror VB->PointSizePtr in VB->AttribPtr so that it can work with t_vertex.c. Transition swrast_setup/ to use t_vertex.c to build swrast vertices.
* Add t_vertex.cKeith Whitwell2004-01-051-0/+1
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* lists of common source filesBrian Paul2003-12-121-0/+236