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* fix Xlib libGL.so build problem.Brian Paul2008-06-091-0/+1
| | | | Also, build driverfuncs.c into libmesa.a since it's always needed.
* more old stuff, rename SOLO->MESA, etcBrian Paul2008-06-091-25/+8
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* remove X11, Glide, OSMesa sourcesBrian Paul2008-06-051-32/+1
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* Updated GLSL uniform/sampler handling from gallium-0.1 branchBrian Paul2008-05-141-0/+1
| | | | | | | | | | Previously, the shader linker combined the uniforms used by the vertex and fragment shaders into a combined set of uniforms. This made the implementation of glUniform*() simple, but was rather inefficient otherwise. Now each shader gets its own set of uniforms (no more modelview matrix showing up in the fragment shader uniforms, for example). cherry-picked by hand from gallium-0.1 branch
* Rename occlude.[ch] to queryobj.[ch]Brian2007-04-211-1/+1
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* added slang_mem.cBrian2007-04-211-0/+1
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* added new xm_glide.c fileBrian2007-04-201-0/+1
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* remove t_vb_arbprogram.cBrian2007-04-161-2/+0
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* move some code into new slang_ir.c fileBrian2007-03-241-0/+1
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* Overhaul of error handling.Brian2007-02-261-1/+1
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* added slang_label.cBrian2007-02-231-0/+1
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* remove nvvertexec.c, add prog_execute.cBrian2007-02-221-1/+1
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* Merge branch 'origin' into glsl-compiler-1Brian2007-02-221-18/+21
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c
| * Helper for rebasing draw requests where min_index != 0.Keith Whitwell2007-01-301-0/+1
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| * remove tnl/t_vtx_x86_gcc.S file from sources as it no longer existsRoland Scheidegger2007-01-251-2/+1
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| * Add vbo_split fileskeithw2007-01-151-0/+3
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| * better handling of current attributes. Trivial dlist and varray tests workKeith Whitwell2006-10-301-16/+14
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* | added slang_builtin.cBrian2007-02-201-0/+1
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* | add prog_debug.cBrian2007-02-091-0/+1
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* | remove slang_library_texsample.[ch]Brian2007-02-021-1/+0
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* | rename slang_link2.c slang_link.cBrian2007-02-021-3/+3
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* | rename slang_assemble_typeinfo.[ch] to slang_typeinfo.[ch]Brian2007-02-021-1/+1
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* | remove slang_assemble*.c filesBrian2007-02-021-4/+0
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* | remove slang_export.c and related codeBrian2007-02-021-1/+0
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* | remove slang_link.c and slang_analyse.cBrian2007-02-021-2/+0
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* | remove slang_execute.c, slang_execute_x86.cBrian2007-02-021-3/+1
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* | remove slang_label.c until it's readyBrian2007-02-011-1/+0
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* | fix g++ warnings/errorsBrian2007-01-231-0/+1
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* | Rework code related to temp register allocation, both for user variablesBrian2007-01-131-0/+1
| | | | | | | | | | | | and expression temporarires. Much better register utilization now. Lots of other fixes. The OpenGL GLSL "orange book" brick shader demo works now.
* | Overhaul of GLSL API functions, dispatching, etc.Brian2006-12-191-4/+1
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* | change/add/rm several filenamesBrian2006-12-151-3/+10
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* | Remove unneeded -I directories (3Dlabs headers).Brian2006-12-131-2/+0
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* | Checkpoint GLSL compiler work. Add new sources, remove obsolete.Brian2006-12-131-33/+6
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* s/X86_SOURCES/ASM_SOURCES/ in ALL_SOURCES to try to fix make depend warnings ↵Brian Paul2006-10-161-1/+1
| | | | (bug 8669)
* Move mipmap generation functions, texture scaling functions into newBrian Paul2006-09-291-0/+1
| | | | mipmap.c file.
* remove stray tabBrian Paul2006-09-061-1/+1
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* Functions for vertex/fragment program transformations, optimizations, etc.Brian Paul2006-08-241-0/+1
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* move ALL_SOURCES to sources fileBrian Paul2006-08-211-1/+9
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* Fix-ups for linux-fbdev config. No longer build Xlib driver sources.Brian Paul2006-08-181-0/+2
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* Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick2006-06-121-0/+1
| | | | | | | and demos are also added. Adding basic support to drivers should be as easy as just enabling the extension, though thorough test would also be required.
* added rbadaptors.cBrian Paul2006-05-191-0/+1
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* Add slang_analyse.c and slang_library_texsample.c.Michal Krol2006-03-141-0/+2
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* added s_blit.cBrian Paul2006-03-011-0/+1
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* More GLSL code:Michal Krol2006-02-271-1/+2
| | | | | | | | | | | | | - add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library;
* More GLSL code:Michal Krol2006-02-211-0/+2
| | | | | | | - uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%.
* More GLSL code.Michal Krol2006-02-181-0/+1
| | | | | | - general constructors allowed; - implement noise functions (from Stefan Gustavson - thanks!) - cosmetic stuff.
* Add swrast/s_arbshader.c.Michal Krol2006-02-151-0/+1
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* Add tnl/t_vb_arbshader.c.Michal Krol2006-02-131-4/+5
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* Add shader/slang/slang_compile_*.* files.Michal Krol2006-01-301-1/+5
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* Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can beBrian Paul2005-12-141-1/+0
| | | | done with fragment programs nowadays.