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* move st_create_framebuffer() to new st_framebuffer.c fileBrian2007-11-051-0/+1
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* Renaming llvmtgsi to gallivm. Taking first steps on the way to supportingZack Rusin2007-11-021-1/+1
| | | | fragment shaders through llvm.
* disable/omit renderbuffer span codeBrian2007-11-011-1/+0
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* remove xm_dd.c from buildBrian2007-10-311-1/+0
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* omit X point/line/triangle routinesBrian2007-10-311-3/+1
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* switch to Xlib driver in pipe/xlib/Brian2007-10-311-12/+11
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* No longer need st_update_tnl atom.Brian2007-10-311-1/+0
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* Use ffvertex_prog.c code instead of t_vp_build.c code.Brian2007-10-311-0/+1
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* added prog_cache.cBrian2007-10-301-0/+1
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* Rename file since it's now a state atomBrian2007-10-301-1/+1
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* added st_pixeltransfer.cBrian2007-10-301-0/+1
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* Remove conditionals from the makefiles.Zack Rusin2007-10-291-3/+1
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* Move mesa_to_tgsi.[ch] to state_trackerBrian2007-10-271-3/+1
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* Cleanup some code.Zack Rusin2007-10-241-1/+1
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* Refactor the tgsi->llvm storage translatorZack Rusin2007-10-241-0/+1
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* Implement basic opcode translation and storage translation.Zack Rusin2007-10-241-1/+2
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* Implement the conversion and do the initial execution pass.Zack Rusin2007-10-241-0/+1
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* Initial stab at LLVM integration.Zack Rusin2007-10-241-1/+9
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* plug the wide prims code into the pipelineBrian2007-10-221-1/+2
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* added st_debug.cBrian2007-10-181-0/+1
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* Added accum function/files.Brian2007-10-141-0/+1
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* Make flushing more lazy in the draw module.Keith Whitwell2007-09-271-1/+2
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* Translate mesa vertex/fragment programs to TGSI programs at same time to do ↵Brian2007-09-251-2/+2
| | | | | | | | | | | | | | | | | | proper linking. Previously, programs were translated independently during validation. The problem is the translation to TGSI format, which packs shader input/outputs into continuous slots, depends on which vertex program is being paired with which fragment shader. Now, we look at the outputs of the vertex program in conjunction with the inputs of the fragment shader to be sure the attributes match up correctly. The new 'linked_program_pair' class keeps track of the associations between vertex and fragment shaders. It's also the place where the TGSI tokens are kept since they're no longer per-program state but per-linkage. Still a few loose ends, like implementing some kind of hash/lookup table for linked_program_pairs.
* Finishing up rename of the setup state to the rasterizer state.Zack Rusin2007-09-181-1/+1
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* move cso cache to the pipe directoryZack Rusin2007-09-181-2/+2
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* Combing depth and stencil objects and making them immutable.Zack Rusin2007-09-181-1/+0
| | | | | Converting depth and stencil objects into a single state object (d3d10 like) and making it immutable.
* Implementing a better hash, removing state_tracker dependency from the cache.Zack Rusin2007-09-181-0/+2
| | | | | Replacing mesa's main hash with one that handles collisions, moving state_tracker related caching to the state tracker to keep cso cache independent of it. Cleanups.
* First stab at immutable state objects (create/bind/delete)Zack Rusin2007-09-181-0/+4
| | | | | | | We want our state objects to be immutable, handled via the create/bind/delete calls instead of struct propagation. Only implementing the blend state to see how it would look like and work.
* Plug in selection/feedback code.Brian2007-09-171-0/+1
| | | | | | | Not quite finished yet. Selection/feedback are done with a private instance of the 'draw' module in the state tracker. Not quite all the draw context's state is set yet, namely vertex format info. Hold off on that for a bit...
* s/xm_softpipe.c/xm_winsys.c/Brian2007-09-101-1/+1
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* added st_cb_rasterpos.cBrian2007-09-101-0/+1
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* Initial work for post-transformed vertex feedback buffers.Brian2007-09-061-0/+1
| | | | | | | This will be used for: GL_NV_transform_feedback, or similar GL3 functionality glRasterPos GL selection/feedback modes
* Move guts of glRasterPos down into T&L module.Brian2007-09-061-0/+1
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* Consolidate vertex-related code in new draw_vertex.cBrian2007-08-301-0/+1
| | | | | | | A few functions which were basically duplicated between softpipe and the i915 driver are now re-used: draw_emit_vertex_attr() draw_compute_vertex_size()
* Split out vertex shader/cache/fetch functionality from draw_prim.cKeith Whitwell2007-08-271-0/+3
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* checkpoint in constant tracking reworkKeith Whitwell2007-08-251-2/+4
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* Add tgsi_sse2.michal2007-08-241-2/+3
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* Fixup include paths after renameKeith Whitwell2007-08-241-5/+5
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* Add deco_caps.c.michal2007-08-221-0/+4
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* Start to remove the temporary draw_vb() and draw_vertices() code.Brian2007-08-201-2/+1
| | | | new st_draw_vertices() utility used by glClear and glDrawPixels
* Move guts of vertex array drawing into the 'draw' module.Brian2007-08-201-0/+1
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* Drawing code refactoring.Brian2007-08-161-0/+1
| | | | | Move code duplicated between draw_vb.c and sp_draw_arrays.c into draw_prim.c draw_vb.c will eventually go away, but this seems like a good step anyway.
* added st_cb_queryobj.cBrian2007-08-111-0/+1
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* Move string functions to state_tracker, add queries to pipe, winsys.Keith Whitwell2007-08-101-0/+1
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* Handle glFlush/glFinish through the state tracker.Keith Whitwell2007-08-101-0/+1
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* added st_cb_readpixels.cBrian2007-08-101-1/+2
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* rename st_cb_teximage.h st_format.hBrian2007-08-101-2/+2
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* added st_atom_texture.cBrian2007-08-071-0/+1
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* s/pipe_texture_object/pipe_mipmap_tree/, drop st_texobj.cBrian2007-08-071-2/+1
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* added xm_softpipe.cBrian2007-08-061-0/+1
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