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* Add _mesa_exec_malloc() and _mesa_exec_free() for allocatingKeith Whitwell2005-10-181-0/+2
* alphabetizeBrian Paul2005-09-161-2/+2
* Split the s_texture.c file into two new files:Brian Paul2005-09-151-1/+2
* use ASM_API variable, bug 4415Brian Paul2005-09-121-2/+6
* Clean-up of sources/Makefile, bug 4111Brian Paul2005-09-101-4/+10
* Add support for assembly (static) dispatch functions on x86-64. ThisIan Romanick2005-07-021-0/+3
* Add t_vb_arbprogram_sse.cKeith Whitwell2005-06-081-0/+1
* Add new runtime assembly files.Keith Whitwell2005-06-071-0/+1
* add shader/slang/slang_assemble_assignment.cMichal Krol2005-05-251-0/+1
* update grammar_mesa.c pathMichal Krol2005-05-251-1/+1
* add mesa/shader/grammar to include listMichal Krol2005-05-251-0/+1
* intermediate code generator (not finished);Michal Krol2005-05-191-0/+6
* Remove old t_vertex.c codegen infrastructure, tie in new code.Keith Whitwell2005-05-181-2/+2
* x86-64 transform optimizations (Mikko T.)Brian Paul2005-05-071-1/+5
* fix xm_span2.c referenceBrian Paul2005-05-041-1/+1
* Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul2005-05-041-4/+6
* Add a facility to route all rasterization through a fragment programKeith Whitwell2005-05-041-0/+1
* Simplify the pipeline_stage structureKeith Whitwell2005-04-221-5/+9
* Move some utility functions to slang_utility.c.Michal Krol2005-04-221-1/+2
* add shader/slang/slang_preprocess.cMichal Krol2005-04-151-1/+2
* add SLANG_SOURCESMichal Krol2005-04-131-1/+5
* Add shaderobjects_3dlabs.c back into build but use #ifdef FEATURE_shading_lan...Brian Paul2005-04-071-6/+6
* Disable C++ shading language code yet again. Doesn't compile with olderBrian Paul2005-03-291-3/+5
* re-enable shading language sourcesBrian Paul2005-03-291-4/+3
* disable 3dlabs shading language code until build is fixedBrian Paul2005-03-261-3/+4
* enable all 3dlabs front-end compiler sourcesMichal Krol2005-03-181-1/+16
* re-enable slang sourcesMichal Krol2005-03-141-6/+5
* added fbobject.c to sourcesBrian Paul2005-02-051-0/+1
* minor reorg of shader files, disable building for nowBrian Paul2005-01-181-5/+11
* add shader/slang/slang_mesa.cppMichal Krol2005-01-181-2/+3
* add slang preprocessor C sources; add slang include directoriesMichal Krol2005-01-181-1/+10
* add src/mesa/shader/slang to INCLUDE_DIRSMichal Krol2005-01-171-1/+2
* _mesa_GetInteger/Float/Boolean/Doublev() are now generated with the newBrian Paul2005-01-161-0/+1
* add shader/shaderobjects_3dlabs.cMichal Krol2005-01-131-1/+2
* Add t_vb_cull.c (Bernard Blackham)Keith Whitwell2005-01-071-0/+1
* Implement software ATI_fragment_shaderDave Airlie2004-12-191-0/+2
* name parameter to glGetActiveAttribARB() should not be const.Brian Paul2004-10-281-1/+2
* Add support for optimized versions of the code underlying ReadPixelsIan Romanick2004-10-141-0/+1
* Initial support for PowerPC specific code in Mesa and DRI drivers. DRIIan Romanick2004-10-131-1/+2
* Add infrastructure for t_vertex.c codegen. Add an example driverKeith Whitwell2004-06-301-0/+2
* Don't include glapi_*.S files in DRI / solo builds.Ian Romanick2004-06-221-2/+6
* Removed the old teximage code.Brian Paul2004-04-271-1/+2
* Use tcc and the emitted C code from s_fragprog_to_c.c to dynamically compileKeith Whitwell2004-04-141-0/+2
* fix the buildBrian Paul2004-03-291-9/+14
* First round of codegen for t_vtx_api.c -- ie the Begin/Vertex/End code.Keith Whitwell2004-03-291-1/+4
* added OSMESA_DRIVER_OBJECTS and COMMON_DRIVER_OBJECTSBrian Paul2004-03-261-0/+4
* Implemented support for software-based AUX color buffers.Brian Paul2004-03-211-0/+1
* s/transform/tnl/Brian Paul2004-02-241-1/+1
* Before calling _mesa_create_context(), initialize a dd_function_table structBrian Paul2004-01-201-0/+3
* Beef up t_vertex.c:Keith Whitwell2004-01-051-2/+1