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* Combing depth and stencil objects and making them immutable.Zack Rusin2007-09-181-1/+0
* Implementing a better hash, removing state_tracker dependency from the cache.Zack Rusin2007-09-181-0/+2
* First stab at immutable state objects (create/bind/delete)Zack Rusin2007-09-181-0/+4
* Plug in selection/feedback code.Brian2007-09-171-0/+1
* s/xm_softpipe.c/xm_winsys.c/Brian2007-09-101-1/+1
* added st_cb_rasterpos.cBrian2007-09-101-0/+1
* Initial work for post-transformed vertex feedback buffers.Brian2007-09-061-0/+1
* Move guts of glRasterPos down into T&L module.Brian2007-09-061-0/+1
* Consolidate vertex-related code in new draw_vertex.cBrian2007-08-301-0/+1
* Split out vertex shader/cache/fetch functionality from draw_prim.cKeith Whitwell2007-08-271-0/+3
* checkpoint in constant tracking reworkKeith Whitwell2007-08-251-2/+4
* Add tgsi_sse2.michal2007-08-241-2/+3
* Fixup include paths after renameKeith Whitwell2007-08-241-5/+5
* Add deco_caps.c.michal2007-08-221-0/+4
* Start to remove the temporary draw_vb() and draw_vertices() code.Brian2007-08-201-2/+1
* Move guts of vertex array drawing into the 'draw' module.Brian2007-08-201-0/+1
* Drawing code refactoring.Brian2007-08-161-0/+1
* added st_cb_queryobj.cBrian2007-08-111-0/+1
* Move string functions to state_tracker, add queries to pipe, winsys.Keith Whitwell2007-08-101-0/+1
* Handle glFlush/glFinish through the state tracker.Keith Whitwell2007-08-101-0/+1
* added st_cb_readpixels.cBrian2007-08-101-1/+2
* rename st_cb_teximage.h st_format.hBrian2007-08-101-2/+2
* added st_atom_texture.cBrian2007-08-071-0/+1
* s/pipe_texture_object/pipe_mipmap_tree/, drop st_texobj.cBrian2007-08-071-2/+1
* added xm_softpipe.cBrian2007-08-061-0/+1
* added st_cb_texture.cBrian2007-08-061-0/+1
* Lift intel_mipmap_tree.c to st_mipmap_tree.cBrian2007-08-061-0/+1
* Add pipe buffer managment functions.Keith Whitwell2007-08-061-0/+1
* added st_cb_fbo.cBrian2007-08-031-0/+1
* hook in teximage bitsBrian2007-08-021-0/+1
* added st_cb_drawpixels.cBrian2007-08-021-0/+1
* Reroute some clear functionality.Keith Whitwell2007-08-021-0/+1
* Build libsoftpipe.aKeith Whitwell2007-08-011-26/+0
* Redesign pipe_surface in terms of pipe_region.Brian2007-07-311-1/+2
* Lots of improvements to the surface-related code.Brian2007-07-301-0/+1
* Trigger tgsi compilation for fragment programs.Keith Whitwell2007-07-191-0/+1
* Implement AA points and AA coverage application in quad pipeline.Brian2007-07-131-0/+1
* Added basic occlusion countingBrian2007-07-131-0/+1
* Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).Brian2007-07-121-0/+1
* Added colormask, dither, multisample state. Implement colormasking stage.Brian2007-07-121-0/+1
* Implement polygon stipple state tracking, application.Brian2007-07-111-0/+2
* Begin hooking up stenciling.Brian2007-07-101-0/+1
* New 'draw' module for primitive drawing (clipping, culling, etc).Brian2007-07-091-9/+13
* Softpipe: import TGSI tree. Not hooked-up yet.michal2007-07-051-3/+16
* texture object constructionBrian2007-06-291-1/+2
* consolidate point/line state into pipe_setup_stateBrian2007-06-261-4/+2
* more texture sampler workBrian2007-06-221-0/+2
* alpha test and misc changesBrian2007-06-211-0/+1
* s/tile/quad/Brian2007-06-201-6/+6
* quad blending works now, but many blend terms need to be added in blend_quad().Brian2007-06-201-0/+1