Commit message (Collapse) | Author | Age | Files | Lines | |
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* | s/X86_SOURCES/ASM_SOURCES/ in ALL_SOURCES to try to fix make depend warnings ↵ | Brian Paul | 2006-10-16 | 1 | -1/+1 |
| | | | | (bug 8669) | ||||
* | Move mipmap generation functions, texture scaling functions into new | Brian Paul | 2006-09-29 | 1 | -0/+1 |
| | | | | mipmap.c file. | ||||
* | remove stray tab | Brian Paul | 2006-09-06 | 1 | -1/+1 |
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* | Functions for vertex/fragment program transformations, optimizations, etc. | Brian Paul | 2006-08-24 | 1 | -0/+1 |
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* | move ALL_SOURCES to sources file | Brian Paul | 2006-08-21 | 1 | -1/+9 |
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* | Fix-ups for linux-fbdev config. No longer build Xlib driver sources. | Brian Paul | 2006-08-18 | 1 | -0/+2 |
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* | Add support for GL_APPLE_vertex_array_object. Several test programs | Ian Romanick | 2006-06-12 | 1 | -0/+1 |
| | | | | | | | and demos are also added. Adding basic support to drivers should be as easy as just enabling the extension, though thorough test would also be required. | ||||
* | added rbadaptors.c | Brian Paul | 2006-05-19 | 1 | -0/+1 |
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* | Add slang_analyse.c and slang_library_texsample.c. | Michal Krol | 2006-03-14 | 1 | -0/+2 |
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* | added s_blit.c | Brian Paul | 2006-03-01 | 1 | -0/+1 |
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* | More GLSL code: | Michal Krol | 2006-02-27 | 1 | -1/+2 |
| | | | | | | | | | | | | | - add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library; | ||||
* | More GLSL code: | Michal Krol | 2006-02-21 | 1 | -0/+2 |
| | | | | | | | - uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%. | ||||
* | More GLSL code. | Michal Krol | 2006-02-18 | 1 | -0/+1 |
| | | | | | | - general constructors allowed; - implement noise functions (from Stefan Gustavson - thanks!) - cosmetic stuff. | ||||
* | Add swrast/s_arbshader.c. | Michal Krol | 2006-02-15 | 1 | -0/+1 |
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* | Add tnl/t_vb_arbshader.c. | Michal Krol | 2006-02-13 | 1 | -4/+5 |
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* | Add shader/slang/slang_compile_*.* files. | Michal Krol | 2006-01-30 | 1 | -1/+5 |
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* | Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be | Brian Paul | 2005-12-14 | 1 | -1/+0 |
| | | | | done with fragment programs nowadays. | ||||
* | Remove the _mesa_parse_arb_vertex/fragment_program() functions into | Brian Paul | 2005-11-19 | 1 | -2/+0 |
| | | | | | | | arbprogparse.c and remove arbvertparse.[ch] and arbfragparse.[ch]. Clean up quite a bit of the arb parsing code. Rewrite parser extension code to avoid a mess of string operations every time the parser was used. | ||||
* | added depthstencil.c | Brian Paul | 2005-11-16 | 1 | -0/+1 |
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* | At keithw's request, remove all traces of the "fragment program to C" and | Ian Romanick | 2005-11-08 | 1 | -2/+0 |
| | | | | TCC experiment. | ||||
* | Add _mesa_exec_malloc() and _mesa_exec_free() for allocating | Keith Whitwell | 2005-10-18 | 1 | -0/+2 |
| | | | | | executable memory. Based on Thomas Hellstrom's patch. TODO: glapi.c also needs this, but cannot access this code. | ||||
* | alphabetize | Brian Paul | 2005-09-16 | 1 | -2/+2 |
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* | Split the s_texture.c file into two new files: | Brian Paul | 2005-09-15 | 1 | -1/+2 |
| | | | | | s_texcombine.c - for texture combining/application s_texfilter.c - for texture sampling/filtering | ||||
* | use ASM_API variable, bug 4415 | Brian Paul | 2005-09-12 | 1 | -2/+6 |
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* | Clean-up of sources/Makefile, bug 4111 | Brian Paul | 2005-09-10 | 1 | -4/+10 |
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* | Add support for assembly (static) dispatch functions on x86-64. This | Ian Romanick | 2005-07-02 | 1 | -0/+3 |
| | | | | | | is basically patch #2939 from X.org bugzilla #3379. This does *not* fix the bug as it does not dynamically generate stubs at run-time. It just gets things one step closer. | ||||
* | Add t_vb_arbprogram_sse.c | Keith Whitwell | 2005-06-08 | 1 | -0/+1 |
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* | Add new runtime assembly files. | Keith Whitwell | 2005-06-07 | 1 | -0/+1 |
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* | add shader/slang/slang_assemble_assignment.c | Michal Krol | 2005-05-25 | 1 | -0/+1 |
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* | update grammar_mesa.c path | Michal Krol | 2005-05-25 | 1 | -1/+1 |
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* | add mesa/shader/grammar to include list | Michal Krol | 2005-05-25 | 1 | -0/+1 |
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* | intermediate code generator (not finished); | Michal Krol | 2005-05-19 | 1 | -0/+6 |
| | | | | generic back-end interpreter (interprets directly intermediate code) | ||||
* | Remove old t_vertex.c codegen infrastructure, tie in new code. | Keith Whitwell | 2005-05-18 | 1 | -2/+2 |
| | | | | Currently disabled, can enable with MESA_EXPERIMENTAL=t. | ||||
* | x86-64 transform optimizations (Mikko T.) | Brian Paul | 2005-05-07 | 1 | -1/+5 |
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* | fix xm_span2.c reference | Brian Paul | 2005-05-04 | 1 | -1/+1 |
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* | Major check-in of changes for GL_EXT_framebuffer_object extension. | Brian Paul | 2005-05-04 | 1 | -4/+6 |
| | | | | | | | Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested. | ||||
* | Add a facility to route all rasterization through a fragment program | Keith Whitwell | 2005-05-04 | 1 | -0/+1 |
| | | | | | | | | | | | which is automatically generated to match the current texture environment state. Introduces a new value ctx->FragmentProgram._Active which is true when either _Enabled is true or there is such a fragment program ready to run. To test out on a driver running the software rasterizer, set MESA_TEX_PROG=t in the environment. It goes without saying that performance is lower for the software rasterizer in this mode. | ||||
* | Simplify the pipeline_stage structure | Keith Whitwell | 2005-04-22 | 1 | -5/+9 |
| | | | | | | | | | | - remove input/output fields, input tracking removed. - remove state fields, the validate function now called on every statechange. - add an explicit 'create' function. Add in code to build vertex program to implement current t&l state. Still disabled, but turn on with a #define in t_vp_build.h. | ||||
* | Move some utility functions to slang_utility.c. | Michal Krol | 2005-04-22 | 1 | -1/+2 |
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* | add shader/slang/slang_preprocess.c | Michal Krol | 2005-04-15 | 1 | -1/+2 |
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* | add SLANG_SOURCES | Michal Krol | 2005-04-13 | 1 | -1/+5 |
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* | Add shaderobjects_3dlabs.c back into build but use #ifdef ↵ | Brian Paul | 2005-04-07 | 1 | -6/+6 |
| | | | | FEATURE_shading_language to enable/disable relevant code. | ||||
* | Disable C++ shading language code yet again. Doesn't compile with older | Brian Paul | 2005-03-29 | 1 | -3/+5 |
| | | | | g++ installations. | ||||
* | re-enable shading language sources | Brian Paul | 2005-03-29 | 1 | -4/+3 |
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* | disable 3dlabs shading language code until build is fixed | Brian Paul | 2005-03-26 | 1 | -3/+4 |
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* | enable all 3dlabs front-end compiler sources | Michal Krol | 2005-03-18 | 1 | -1/+16 |
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* | re-enable slang sources | Michal Krol | 2005-03-14 | 1 | -6/+5 |
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* | added fbobject.c to sources | Brian Paul | 2005-02-05 | 1 | -0/+1 |
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* | minor reorg of shader files, disable building for now | Brian Paul | 2005-01-18 | 1 | -5/+11 |
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* | add shader/slang/slang_mesa.cpp | Michal Krol | 2005-01-18 | 1 | -2/+3 |
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