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* s/X86_SOURCES/ASM_SOURCES/ in ALL_SOURCES to try to fix make depend warnings ↵Brian Paul2006-10-161-1/+1
| | | | (bug 8669)
* Move mipmap generation functions, texture scaling functions into newBrian Paul2006-09-291-0/+1
| | | | mipmap.c file.
* remove stray tabBrian Paul2006-09-061-1/+1
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* Functions for vertex/fragment program transformations, optimizations, etc.Brian Paul2006-08-241-0/+1
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* move ALL_SOURCES to sources fileBrian Paul2006-08-211-1/+9
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* Fix-ups for linux-fbdev config. No longer build Xlib driver sources.Brian Paul2006-08-181-0/+2
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* Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick2006-06-121-0/+1
| | | | | | | and demos are also added. Adding basic support to drivers should be as easy as just enabling the extension, though thorough test would also be required.
* added rbadaptors.cBrian Paul2006-05-191-0/+1
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* Add slang_analyse.c and slang_library_texsample.c.Michal Krol2006-03-141-0/+2
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* added s_blit.cBrian Paul2006-03-011-0/+1
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* More GLSL code:Michal Krol2006-02-271-1/+2
| | | | | | | | | | | | | - add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library;
* More GLSL code:Michal Krol2006-02-211-0/+2
| | | | | | | - uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%.
* More GLSL code.Michal Krol2006-02-181-0/+1
| | | | | | - general constructors allowed; - implement noise functions (from Stefan Gustavson - thanks!) - cosmetic stuff.
* Add swrast/s_arbshader.c.Michal Krol2006-02-151-0/+1
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* Add tnl/t_vb_arbshader.c.Michal Krol2006-02-131-4/+5
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* Add shader/slang/slang_compile_*.* files.Michal Krol2006-01-301-1/+5
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* Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can beBrian Paul2005-12-141-1/+0
| | | | done with fragment programs nowadays.
* Remove the _mesa_parse_arb_vertex/fragment_program() functions intoBrian Paul2005-11-191-2/+0
| | | | | | | arbprogparse.c and remove arbvertparse.[ch] and arbfragparse.[ch]. Clean up quite a bit of the arb parsing code. Rewrite parser extension code to avoid a mess of string operations every time the parser was used.
* added depthstencil.cBrian Paul2005-11-161-0/+1
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* At keithw's request, remove all traces of the "fragment program to C" andIan Romanick2005-11-081-2/+0
| | | | TCC experiment.
* Add _mesa_exec_malloc() and _mesa_exec_free() for allocatingKeith Whitwell2005-10-181-0/+2
| | | | | executable memory. Based on Thomas Hellstrom's patch. TODO: glapi.c also needs this, but cannot access this code.
* alphabetizeBrian Paul2005-09-161-2/+2
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* Split the s_texture.c file into two new files:Brian Paul2005-09-151-1/+2
| | | | | s_texcombine.c - for texture combining/application s_texfilter.c - for texture sampling/filtering
* use ASM_API variable, bug 4415Brian Paul2005-09-121-2/+6
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* Clean-up of sources/Makefile, bug 4111Brian Paul2005-09-101-4/+10
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* Add support for assembly (static) dispatch functions on x86-64. ThisIan Romanick2005-07-021-0/+3
| | | | | | is basically patch #2939 from X.org bugzilla #3379. This does *not* fix the bug as it does not dynamically generate stubs at run-time. It just gets things one step closer.
* Add t_vb_arbprogram_sse.cKeith Whitwell2005-06-081-0/+1
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* Add new runtime assembly files.Keith Whitwell2005-06-071-0/+1
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* add shader/slang/slang_assemble_assignment.cMichal Krol2005-05-251-0/+1
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* update grammar_mesa.c pathMichal Krol2005-05-251-1/+1
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* add mesa/shader/grammar to include listMichal Krol2005-05-251-0/+1
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* intermediate code generator (not finished);Michal Krol2005-05-191-0/+6
| | | | generic back-end interpreter (interprets directly intermediate code)
* Remove old t_vertex.c codegen infrastructure, tie in new code.Keith Whitwell2005-05-181-2/+2
| | | | Currently disabled, can enable with MESA_EXPERIMENTAL=t.
* x86-64 transform optimizations (Mikko T.)Brian Paul2005-05-071-1/+5
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* fix xm_span2.c referenceBrian Paul2005-05-041-1/+1
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* Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul2005-05-041-4/+6
| | | | | | | Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
* Add a facility to route all rasterization through a fragment programKeith Whitwell2005-05-041-0/+1
| | | | | | | | | | | which is automatically generated to match the current texture environment state. Introduces a new value ctx->FragmentProgram._Active which is true when either _Enabled is true or there is such a fragment program ready to run. To test out on a driver running the software rasterizer, set MESA_TEX_PROG=t in the environment. It goes without saying that performance is lower for the software rasterizer in this mode.
* Simplify the pipeline_stage structureKeith Whitwell2005-04-221-5/+9
| | | | | | | | | | - remove input/output fields, input tracking removed. - remove state fields, the validate function now called on every statechange. - add an explicit 'create' function. Add in code to build vertex program to implement current t&l state. Still disabled, but turn on with a #define in t_vp_build.h.
* Move some utility functions to slang_utility.c.Michal Krol2005-04-221-1/+2
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* add shader/slang/slang_preprocess.cMichal Krol2005-04-151-1/+2
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* add SLANG_SOURCESMichal Krol2005-04-131-1/+5
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* Add shaderobjects_3dlabs.c back into build but use #ifdef ↵Brian Paul2005-04-071-6/+6
| | | | FEATURE_shading_language to enable/disable relevant code.
* Disable C++ shading language code yet again. Doesn't compile with olderBrian Paul2005-03-291-3/+5
| | | | g++ installations.
* re-enable shading language sourcesBrian Paul2005-03-291-4/+3
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* disable 3dlabs shading language code until build is fixedBrian Paul2005-03-261-3/+4
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* enable all 3dlabs front-end compiler sourcesMichal Krol2005-03-181-1/+16
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* re-enable slang sourcesMichal Krol2005-03-141-6/+5
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* added fbobject.c to sourcesBrian Paul2005-02-051-0/+1
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* minor reorg of shader files, disable building for nowBrian Paul2005-01-181-5/+11
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* add shader/slang/slang_mesa.cppMichal Krol2005-01-181-2/+3
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