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* mesa: Kill ES2 wrapper functionsIan Romanick2012-08-291-1/+0
| | | | | | | | | v2: Fix completely broken condition around ClearColorIiEXT and ClearColorIuiEXT. v3: Add special VertexAttrib handling for ES2. Signed-off-by: Ian Romanick <[email protected]>
* Move _mesa_dl* functions into dlopen.h and inline themMatt Turner2012-08-241-1/+0
| | | | | | No point in having an extra function call for inlinable functions. Reviewed-by: Tapani Pälli <[email protected]>
* mesa: rename texpal.[ch] to texcompress_cpal.[ch]Brian Paul2012-08-241-1/+1
| | | | To be consistent with other files related to texture compression.
* mesa/es: Don't generate ES1 type conversion wrappersIan Romanick2012-08-171-1/+2
| | | | | | | | | | These are gradually going to get whittled away and eventually folded into the source files with the native type functions. v2: Add (speculative) SConscript changes. These may be broken. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* build/sources.mak: Add src/glsl/glcpp to INCLUDE_DIRSMatt Turner2012-08-141-0/+1
| | | | | | | Fixes problem where libdricore's of-out-tree build couldn't find glcpp.h. Reviewed-by: Kenneth Graunke <[email protected]>
* build/sources.mak: Remove unused GLSL_LIBSMatt Turner2012-08-141-6/+0
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* build: fix location of generated files in src/mesa (v4)Christopher James Halse Rogers2012-08-131-13/+18
| | | | | | | | | | | | | | | Also fix include paths for the generated headers. v2: Switch to using self-explanatory BUILDDIR/SRCDIR defined from top_builddir/top_srcdir rather than the ambiguous TOP. v3: Add both top_builddir and top_srcdir to include flags for mesa asm. These rely on both in-tree and build-time-generated includes. v4: Rebased on top of 948c8f502a. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Christopher James Halse Rogers <[email protected]> Signed-off-by: Matt Turner <[email protected]>
* android-build: fix dricore build for autogenerated files (v3)Daniel Charles2012-07-261-280/+281
| | | | | | | | | | | | | | | | | | | | | | | | Recently more files were removed from control to be auto-generated in the dricore library. Android build was not able to locate the new files if they were not created beforehand. LOCAL_SRC_FILES includes some of those files and Android.gen.mk re-defines this variable by filtering out the auto-generated files. Unfortunately for this variable it is not the same to have the SRCDIR variable defined as the current directory. By re-defining SRCDIR for the autotools build the Android build system is happy again and the new files were actually removed from the sources to use the auto generated versions. Also patch d5c1801a018efda8ac2b was partially reverted as the files can not be compiled to the LOCAL_PATH, instead they should live on the intermediates folder so that a clean can wipe them out. v3: [chad] Fix the definition of SRCDIR in libdricore/Makefile.am. Signed-off-by: Chad Versace <[email protected]> Signed-off-by: Daniel Charles <[email protected]>
* mesa: add glformats integer type/format detection routinesJordan Justen2012-07-211-0/+1
| | | | | | | | | | | | _mesa_is_integer_format is moved to formats.c and renamed as _mesa_is_enum_format_integer. _mesa_is_format_unsigned, _mesa_is_type_integer, _mesa_is_type_unsigned, and _mesa_is_enum_format_or_type_integer are added. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* Rename sparc/clip.S -> sparc/sparc_clip.SJon TURNEY2012-07-131-1/+1
| | | | | | | | | | | Automake can't handle having both clip.S and clip.c, even though they have different paths "src/mesa/Makefile.am: object `clip.lo' created by `$(SRCDIR)/sparc/clip.S' and `$(SRCDIR)/main/clip.c'" Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Matt Turner <[email protected]>
* st/mesa: atomize vertex array stateMarek Olšák2012-06-151-0/+1
| | | | This moves the state validation to where all the other states are validated.
* scons: Fix scons build.José Fonseca2012-06-111-0/+2
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* automake: Add a prefix variable to the common sources lists.Eric Anholt2012-05-291-277/+277
| | | | | | | | | | | In order to do the minimal change for libdricore conversion to automake, I need to put its Makefile.am in a subdirectory. Automake gets whiny/broken if you use GNU make features like "addprefix" or "$(FILES:%=../%)" to munge your *_SOURCES. So, use a plain old variable to be able to substitute in that "../" Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* automake: Rename variables in sources.mak to be automake compatible.Eric Anholt2012-05-291-54/+54
| | | | | | | | *_SOURCES is reserved for files lists for particular automake targets. Also, "-" in the variable names is not allowed. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* vbo: add software primitive restart supportJordan Justen2012-05-171-0/+1
| | | | | | | | | | | vbo_sw_primitive_restart implements primitive restart in software by splitting primitive draws apart. This is based on similar support in mesa/state_tracker/st_draw.c. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: split error handling into its own filenobled2012-03-101-0/+1
| | | | Also add _mesa_vsnprintf.
* Revert "automake: src/glsl and src/glsl/glcpp"Matt Turner2012-01-311-1/+1
| | | | This reverts commit 9947656168d09f9019600fccc42ca8e0de49b83a.
* Revert "Make sure libGL.so links with libglsl"Matt Turner2012-01-311-1/+1
| | | | This reverts commit f53e7e981ef35ab64a084c8da6c67bd2d230fe33.
* Make sure libGL.so links with libglslMatt Turner2012-01-311-1/+1
| | | | | | Can't link against *.la files if we're not using libtool to link. Fixes undefined symbol: _ZN23ir_hierarchical_visitor5visitEP11ir_variable
* automake: src/glsl and src/glsl/glcppMatt Turner2012-01-301-1/+1
| | | | | | Reviewed-by: Eric Anholt <[email protected]> Tested-by: Eric Anholt <[email protected]> Signed-off-by: Matt Turner <[email protected]>
* Remove src/mesa/ppcMatt Turner2012-01-211-2/+0
| | | | It didn't actually do anything except modify the GL_RENDERER string.
* swrast: remove s_depthstencil.[ch] filesBrian Paul2012-01-061-1/+0
| | | | | | The code is no longer used. Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove unused depthstencil.[ch] filesBrian Paul2011-12-131-1/+0
| | | | Reviewed-by: Eric Anholt <[email protected]>
* mesa: build swrast/s_depthstencil.cBrian Paul2011-12-131-0/+1
| | | | Reviewed-by: Eric Anholt <[email protected]>
* mesa: build new s_renderbuffer.c fileBrian Paul2011-12-081-0/+1
| | | | Reviewed-by: Eric Anholt <[email protected]>
* mesa: rewrite accum buffer supportBrian Paul2011-12-081-2/+0
| | | | | | | | | | | | | Implemented in terms of renderbuffer mapping/unmapping and format packing/unpacking functions. The swrast and state tracker code for implementing accumulation are unused and will be removed in the next commit. v2: don't use memcpy() in _mesa_clear_accum_buffer() v3: don't allocate MAX_WIDTH arrays, be more careful with mapping flags Reviewed-by: Eric Anholt <[email protected]>
* mesa: new format_pack.c codeBrian Paul2011-12-081-0/+1
| | | | | | This code packs colors, Z, stencil, etc. in the various mesa pixel formats. Will be used for things like glDrawPixels, glTexImage, glAccum, etc.
* mesa: add ETC1 decoding routinesChia-I Wu2011-12-021-0/+1
| | | | | | | The format is defined by GL_OES_compressed_ETC1_RGB8_texture. These routines will be used in the following commit. Reviewed-by: Brian Paul <[email protected]>
* mesa: remove _swrast_ReadPixels()Brian Paul2011-11-151-1/+0
| | | | | | We use the code in main/readpix.c now. Acked-by: Eric Anholt <[email protected]>
* mesa: replace api_noop.[ch] with vbo_noop.[ch]Brian Paul2011-11-111-1/+1
| | | | | | None of the code in api_noop.c was used anymore. The new vbo_noop.c functions are true no-ops. They'll be used to no-op glBegin/End functions when we run out of VBO memory.
* Delete code made dead by previous uniform related patchesIan Romanick2011-11-071-1/+0
| | | | | Signed-off-by: Ian Romanick <[email protected]> Tested-by: Tom Stellard <[email protected]>
* mesa: compile new texstore.c fileBrian Paul2011-10-311-0/+1
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* mesa: Move _mesa_GetActiveUniformARB to uniform_query.cppIan Romanick2011-10-181-1/+2
| | | | | | | | Fold _mesa_get_active_uniform into its only caller in the process. More changes are coming soon. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Add string_to_uint_map facade classIan Romanick2011-10-041-1/+2
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Paul Berry <[email protected]>
* mesa: Move _mesa_GetAttribLocationARB to shader_query.cppIan Romanick2011-10-041-1/+2
| | | | | | | | This allows querying the linked shader itself rather than the Mesa IR. This is the first step towards removing gl_program::Attributes. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: fix an autoconf build-system bug related to glsl_to_tgsiMarek Olšák2011-09-191-3/+2
| | | | | | | | | st_glsl_to_tgsi.cpp was completely ignored by makedepend because it was not included in ALL_SOURCES, which caused that the file was not recompiled when certain header files were changed (like glsl/ir.h). The first part of this commit is just a consolidation. The second part is the fix.
* mesa: move software texel fetch code into swrastBrian Paul2011-09-171-1/+1
| | | | It's only used by swrast now so move it out of core Mesa.
* mesa: add new pixel format unpacking codeBrian Paul2011-09-081-0/+1
| | | | | This will be used instead of the texel fetch code to unpack images in various formats.
* swrast: Add implementation of MapTextureImage/UnmapTextureImage.Brian Paul2011-08-291-0/+1
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: Add partial constant propagation pass for Mesa IRIan Romanick2011-08-161-0/+1
| | | | | | | | | | | | This cleans up some code generated by the IR-to-Mesa pass for i915. In particular, some shaders involving arrays of constant matrices result in really bad code. v2: Silence several warnings from merging the gl_constant_value work. Fix DP[23] folding. Add support for a bunch more opcodes that appear in piglit runs on i915. Reviewed-by: Eric Anholt <[email protected]>
* st/mesa: Add a GLSL IR to TGSI translator.Bryan Cain2011-08-011-1/+2
| | | | | | | | | | It is still a work in progress at this point, but it produces working and reasonably well-optimized code. Originally based on ir_to_mesa and st_mesa_to_tgsi, but does not directly use Mesa IR instructions in TGSI generation, instead generating TGSI from the intermediate class glsl_to_tgsi_instruction. It also has new optimization passes to replace _mesa_optimize_program.
* mesa: move texrender.c to swrastBrian Paul2011-06-131-1/+1
| | | | | | | This stuff is really for software rendering, it's not core Mesa. A small step toward pushing the FetchTexel() stuff down into swrast. Reviewed-by: Eric Anholt <[email protected]>
* mesa: plug in new functions for GL_ARB_sampler_objectsBrian Paul2011-04-101-0/+1
| | | | | | Build the new sources, plug the new functions into the dispatch table, implement display list support. And enable extension in the gallium state tracker.
* gallium: add texture barrier support to the interface and st/mesa (v2)Marek Olšák2011-03-151-0/+1
| | | | v2: change the gallium entry point to texture_barrier.
* mesa: add NV_texture_barrierMarek Olšák2011-03-151-0/+1
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* mesa: Move texenvprogram.c to ff_fragment_shader.cpp.Eric Anholt2011-03-111-3/+7
| | | | | This file is about to change to generating a shader program instead of a fragment program.
* st/mesa: implement ARB_syncMarek Olšák2011-03-081-0/+1
| | | | | | The ServerWaitSync implementation matches Intel's driver. The extension is advertised when pipe_screen::fence_finish is set.
* mesa: Revert most of 3158cc7d because it causes other breakageIan Romanick2011-03-011-9/+4
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* mesa: Fix build breakage caused by c73e6ceIan Romanick2011-03-011-4/+10
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* mesa: move PBO-related functions into a new fileBrian Paul2011-02-281-0/+1
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