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* mesa: Add partial constant propagation pass for Mesa IRIan Romanick2011-08-161-0/+1
| | | | | | | | | | | | This cleans up some code generated by the IR-to-Mesa pass for i915. In particular, some shaders involving arrays of constant matrices result in really bad code. v2: Silence several warnings from merging the gl_constant_value work. Fix DP[23] folding. Add support for a bunch more opcodes that appear in piglit runs on i915. Reviewed-by: Eric Anholt <[email protected]>
* st/mesa: Add a GLSL IR to TGSI translator.Bryan Cain2011-08-011-1/+2
| | | | | | | | | | It is still a work in progress at this point, but it produces working and reasonably well-optimized code. Originally based on ir_to_mesa and st_mesa_to_tgsi, but does not directly use Mesa IR instructions in TGSI generation, instead generating TGSI from the intermediate class glsl_to_tgsi_instruction. It also has new optimization passes to replace _mesa_optimize_program.
* mesa: move texrender.c to swrastBrian Paul2011-06-131-1/+1
| | | | | | | This stuff is really for software rendering, it's not core Mesa. A small step toward pushing the FetchTexel() stuff down into swrast. Reviewed-by: Eric Anholt <[email protected]>
* mesa: plug in new functions for GL_ARB_sampler_objectsBrian Paul2011-04-101-0/+1
| | | | | | Build the new sources, plug the new functions into the dispatch table, implement display list support. And enable extension in the gallium state tracker.
* gallium: add texture barrier support to the interface and st/mesa (v2)Marek Olšák2011-03-151-0/+1
| | | | v2: change the gallium entry point to texture_barrier.
* mesa: add NV_texture_barrierMarek Olšák2011-03-151-0/+1
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* mesa: Move texenvprogram.c to ff_fragment_shader.cpp.Eric Anholt2011-03-111-3/+7
| | | | | This file is about to change to generating a shader program instead of a fragment program.
* st/mesa: implement ARB_syncMarek Olšák2011-03-081-0/+1
| | | | | | The ServerWaitSync implementation matches Intel's driver. The extension is advertised when pipe_screen::fence_finish is set.
* mesa: Revert most of 3158cc7d because it causes other breakageIan Romanick2011-03-011-9/+4
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* mesa: Fix build breakage caused by c73e6ceIan Romanick2011-03-011-4/+10
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* mesa: move PBO-related functions into a new fileBrian Paul2011-02-281-0/+1
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* mesa: Add RGTC texture store/fetch support.Dave Airlie2011-02-281-0/+1
| | | | | | | | | This adds support for the RGTC unsigned and signed texture storage and fetch methods. the code is a port of the DXT5 alpha compression code. Signed-off-by: Dave Airlie <[email protected]>
* mesa: split up the image.c fileBrian Paul2010-10-231-0/+2
| | | | | | New files: pack.c - image/row packing/unpacking functions pixeltransfer.c - pixel scale/bias/lookup functions
* ra: First cut at a graph-coloring register allocator for mesa.Eric Anholt2010-09-291-0/+1
| | | | Notably missing is choice of registers to spill.
* mesa: Pull ir_to_mesa's sampler number fetcher out to shared code.Eric Anholt2010-09-281-1/+2
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* Remove GL_EXT_cull_vertexIan Romanick2010-09-271-1/+0
| | | | | This is only used in the i915 driver where it provides little benefit for very few applications that use it with fixed function TNL.
* mesa: Fix depend.es[12] generation when LLVM is enabled.Chia-I Wu2010-09-121-0/+1
| | | | | | "llvm-config --cflags" outputs -f options, which conflict makedepend. Clean up compiler flags and append LLVM_CFLAGS to the new xxx_CFLAGS instead of xxx_CPPFLAGS, where xxx may be MESA, ES1, or ES2.
* Delete more vestiges of the old shader compiler.Kenneth Graunke2010-08-201-21/+0
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* Merge remote branch 'origin/master' into glsl2Eric Anholt2010-07-261-49/+49
|\ | | | | | | | | | | | | | | | | | | | | This pulls in multiple i965 driver fixes which will help ensure better testing coverage during development, and also gets past the conflicts of the src/mesa/shader -> src/mesa/program move. Conflicts: src/mesa/Makefile src/mesa/main/shaderapi.c src/mesa/main/shaderobj.h
| * mesa: remove restart.c from buildBrian Paul2010-07-191-1/+0
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| * mesa: entrypoints for GL 3.1 primitive restartBrian Paul2010-07-011-0/+1
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| * mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-23/+23
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| * mesa: move shader/slang/* sources to main/slang/*Brian Paul2010-06-101-19/+19
| | | | | | | | Reduce the source tree depth a bit.
| * mesa: move nvprogram.[ch] to main/Brian Paul2010-06-101-1/+1
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| * mesa: move arbprogram.[ch] to main/Brian Paul2010-06-101-1/+1
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| * mesa: move atifragshader.[ch] to main/Brian Paul2010-06-101-1/+1
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| * mesa: move uniforms.c to main/Brian Paul2010-06-101-2/+2
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| * mesa: refactor shader api / object codeBrian Paul2010-06-101-2/+2
| | | | | | | | | | Remove the unneeded ctx->Driver hooks for shader-related functions. Move state and API-related things into main/.
* | glsl2: Replace the GLSL compiler with the glsl2 project.Eric Anholt2010-06-241-6/+15
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* mesa: move GLSL uniform functions into new source fileBrian Paul2010-05-261-1/+2
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* gallium: Fix invalidate framebuffer with old libGL librariesJakob Bornecrantz2010-05-211-0/+1
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* Merge branch 'gallium-msaa'Roland Scheidegger2010-05-211-0/+1
|\ | | | | | | | | | | Conflicts: src/mesa/state_tracker/st_gen_mipmap.c src/mesa/state_tracker/st_texture.c
| * mesa/st: adapt to interface changesRoland Scheidegger2010-05-171-0/+1
| | | | | | | | | | adapt to blit changes, and also handle a bit more msaa state in theory (incomplete, doesn't handle resolves in any way for now).
* | mesa: Optimize get.c by using a table-driven approachKristian Høgsberg2010-05-111-3/+1
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* | mesa: more transform feedback infrastructureBrian Paul2010-05-101-0/+1
| | | | | | | | | | Includes GL_ARB_transform_feedback2 which encapsulates transform feedback state in objects.
* | glapi: Move to src/mapi/.Chia-I Wu2010-05-071-23/+1
| | | | | | | | Move glapi to src/mapi/{glapi,es1api,es2api}.
* | glapi: Move assembly dispatchers back into glapi/.Chia-I Wu2010-05-071-3/+3
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* | mesa: remove unused renderbuffer adaptor codeBrian Paul2010-05-041-1/+0
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* | mesa: Fix build of ES overlay.Chia-I Wu2010-05-051-5/+4
|/ | | | | | | ES overlay is built with FEATURE_ES1 or FEATURE_ES2, and is built without FEATURE_GL. Fix the build by always building OpenGL ES sources, but test for FEATURE_ES1 or FEATURE_ES2. Also, define symbols that are missing because FEATURE_GL is not defined.
* mesa: Only compile ES files when ES1 or ES2 are selectedKristian Høgsberg2010-05-021-5/+10
| | | | | This still requieres manual generation of the es1 and es2 glapis and is disabled by default.
* st/mesa: Move st_cb_drawtex.c to the mesa state trackerKristian Høgsberg2010-04-281-0/+1
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* mesa: Move drawtex functionality to main/Kristian Høgsberg2010-04-281-0/+1
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* mesa: Move glQueryMatrixxOES() implementation to core mesaKristian Høgsberg2010-04-281-0/+1
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* mesa: Move support for paletted textures to main/teximage.cKristian Høgsberg2010-04-281-0/+1
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* mesa: Move get_es*.c to main/Kristian Høgsberg2010-04-271-0/+2
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* mesa: Move api_exec_es*.c into mesa/mainKristian Høgsberg2010-04-271-0/+2
| | | | | This requires renaming a few functions to have unique names so that they can all live within the same driver.
* st/mesa: Drop st_public support.Chia-I Wu2010-04-131-1/+0
| | | | There is no user of st_public now.
* st/mesa: Implement GL_OES_EGL_image driver hooks.Chia-I Wu2010-04-041-0/+1
| | | | | Use st_manager::get_egl_image to look up GLeglImageOES and implement EGLImageTargetTexture2D and EGLImageTargetRenderbufferStorage.
* mesa: add transformfeedback.c to buildBrian Paul2010-03-301-0/+1
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* Merge remote branch 'origin/gallium-st-api'Chia-I Wu2010-03-161-0/+1
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