| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
This reverts commit 9947656168d09f9019600fccc42ca8e0de49b83a.
|
|
|
|
| |
This reverts commit f53e7e981ef35ab64a084c8da6c67bd2d230fe33.
|
|
|
|
|
|
| |
Can't link against *.la files if we're not using libtool to link.
Fixes undefined symbol: _ZN23ir_hierarchical_visitor5visitEP11ir_variable
|
|
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Eric Anholt <[email protected]>
Signed-off-by: Matt Turner <[email protected]>
|
|
|
|
| |
It didn't actually do anything except modify the GL_RENDERER string.
|
|
|
|
|
|
| |
The code is no longer used.
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Implemented in terms of renderbuffer mapping/unmapping and format
packing/unpacking functions.
The swrast and state tracker code for implementing accumulation are
unused and will be removed in the next commit.
v2: don't use memcpy() in _mesa_clear_accum_buffer()
v3: don't allocate MAX_WIDTH arrays, be more careful with mapping flags
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
| |
This code packs colors, Z, stencil, etc. in the various mesa pixel
formats. Will be used for things like glDrawPixels, glTexImage,
glAccum, etc.
|
|
|
|
|
|
|
| |
The format is defined by GL_OES_compressed_ETC1_RGB8_texture. These routines
will be used in the following commit.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
| |
We use the code in main/readpix.c now.
Acked-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
| |
None of the code in api_noop.c was used anymore. The new vbo_noop.c
functions are true no-ops. They'll be used to no-op glBegin/End functions
when we run out of VBO memory.
|
|
|
|
|
| |
Signed-off-by: Ian Romanick <[email protected]>
Tested-by: Tom Stellard <[email protected]>
|
| |
|
|
|
|
|
|
|
|
| |
Fold _mesa_get_active_uniform into its only caller in the process.
More changes are coming soon.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Paul Berry <[email protected]>
|
|
|
|
|
|
|
|
| |
This allows querying the linked shader itself rather than the Mesa IR.
This is the first step towards removing gl_program::Attributes.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
| |
st_glsl_to_tgsi.cpp was completely ignored by makedepend because it was
not included in ALL_SOURCES, which caused that the file was not recompiled
when certain header files were changed (like glsl/ir.h).
The first part of this commit is just a consolidation.
The second part is the fix.
|
|
|
|
| |
It's only used by swrast now so move it out of core Mesa.
|
|
|
|
|
| |
This will be used instead of the texel fetch code to unpack images
in various formats.
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This cleans up some code generated by the IR-to-Mesa pass for i915.
In particular, some shaders involving arrays of constant matrices
result in really bad code.
v2: Silence several warnings from merging the gl_constant_value work.
Fix DP[23] folding. Add support for a bunch more opcodes that appear
in piglit runs on i915.
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
It is still a work in progress at this point, but it produces working and
reasonably well-optimized code.
Originally based on ir_to_mesa and st_mesa_to_tgsi, but does not directly use
Mesa IR instructions in TGSI generation, instead generating TGSI from the
intermediate class glsl_to_tgsi_instruction. It also has new optimization
passes to replace _mesa_optimize_program.
|
|
|
|
|
|
|
| |
This stuff is really for software rendering, it's not core Mesa.
A small step toward pushing the FetchTexel() stuff down into swrast.
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
| |
Build the new sources, plug the new functions into the dispatch table,
implement display list support. And enable extension in the gallium
state tracker.
|
|
|
|
| |
v2: change the gallium entry point to texture_barrier.
|
| |
|
|
|
|
|
| |
This file is about to change to generating a shader program instead of
a fragment program.
|
|
|
|
|
|
| |
The ServerWaitSync implementation matches Intel's driver.
The extension is advertised when pipe_screen::fence_finish is set.
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
| |
This adds support for the RGTC unsigned and signed
texture storage and fetch methods.
the code is a port of the DXT5 alpha compression code.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
| |
New files:
pack.c - image/row packing/unpacking functions
pixeltransfer.c - pixel scale/bias/lookup functions
|
|
|
|
| |
Notably missing is choice of registers to spill.
|
| |
|
|
|
|
|
| |
This is only used in the i915 driver where it provides little benefit
for very few applications that use it with fixed function TNL.
|
|
|
|
|
|
| |
"llvm-config --cflags" outputs -f options, which conflict makedepend.
Clean up compiler flags and append LLVM_CFLAGS to the new xxx_CFLAGS
instead of xxx_CPPFLAGS, where xxx may be MESA, ES1, or ES2.
|
| |
|
|\
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
This pulls in multiple i965 driver fixes which will help ensure better
testing coverage during development, and also gets past the conflicts
of the src/mesa/shader -> src/mesa/program move.
Conflicts:
src/mesa/Makefile
src/mesa/main/shaderapi.c
src/mesa/main/shaderobj.h
|
| | |
|
| | |
|
| | |
|
| |
| |
| |
| | |
Reduce the source tree depth a bit.
|
| | |
|
| | |
|
| | |
|
| | |
|