| Commit message (Collapse) | Author | Age | Files | Lines |
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For GL_NV_conditional_render and GL3.
The drawing functions don't check the query object yet.
No API dispatch yet.
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Conflicts:
progs/perf/drawoverhead.c
progs/perf/teximage.c
progs/perf/vbo.c
progs/perf/vertexrate.c
src/mesa/shader/slang/library/slang_common_builtin_gc.h
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The assertion is that the correct read type to be using is the native
type of the underlying read renderbuffer. For some fallback paths, this
may be worse than GL_RGBA/GL_UNSIGNED_BYTE for reads today, but it gets
all drivers the expected GL_BGRA/GL_UNSIGNED_BYTE for ARGB8888 or
GL_BGR//GL_UNSIGNED_SHORT_5_6_5_REV for rgb565 with no work.
This fixes the intel (and other) DRI drivers to report read formats that
should hit blit PBO readpixels paths.
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Conflicts:
src/mesa/drivers/dri/radeon/radeon_fbo.c
src/mesa/drivers/dri/s3v/s3v_tex.c
src/mesa/drivers/dri/s3v/s3v_xmesa.c
src/mesa/drivers/dri/trident/trident_context.c
src/mesa/main/debug.c
src/mesa/main/mipmap.c
src/mesa/main/texformat.c
src/mesa/main/texgetimage.c
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This enables the remap table in core. driInitExtensions is adapted to
use the remap table. All uses of extension_helper.h are replaced by
remap_helper.h. The chicken-egg problem of the DRI drivers is also
solved.
It is now also possible to pass NULL extensions to driInitExtensions.
It will cause driInitExtensions to map all known functions. This
functionality is used by software drivers and EGL_i915.
Signed-off-by: Chia-I Wu <[email protected]>
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This reverts commit 6c5726cd39ab12b86fae391d075fa74bc24b615c.
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meta was moved to core Mesa since
651cffd626a82d9bf539437ca4bdf8ea4b396fab.
Signed-off-by: Chia-I Wu <[email protected]>
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This isn't quite right yet. The delete behavior and the context
clean-up needs some work.
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Core Mesa and the state tracker do not depend on any gallium drivers.
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Conflicts:
src/mesa/shader/arbprogparse.c
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Implement glClear() in terms of quad rendering, implement glBlitFramebuffer()
in terms of glCopyTexImage2D + textured quad, etc.
There have been several places in the drivers where we've implemented
meta rendering similar to this. This is an effort to do it in a more
portable and more efficient form.
The _mesa_meta_begin/end() functions act like glPush/PopAttrib() but are
lighter-weight. Plus, _mesa_meta_begin() resets GL state back to default
values (texturing off, identity vertex transform, etc) so the meta drawing
functions don't have to worry about it.
For now only _mesa_mesa_blit_framebuffer() and _mesa_meta_clear() are
implemented. glDrawPixels() and glCopyPixels() would be the next candidates.
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This still needs quite a bit of work, but a bunch of the programs in progs/vp
produce correct results.
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A bit of refactoring with an eye toward ES2 and GL 3.1
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This was never fully fleshed out and hasn't been used.
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This is pretty simplistic for now, but helps with certain shaders.
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Thanks to Brian for the refactor commit
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This should fix some missing dependency checking.
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Omit math/m_xform.c from gallium builds since it's not used and it's the
one place we were pulling in the Mesa x86 codegen which collides with
gallium's x86 codegen.
Can now omit ASM_C_SOURCES from gallium build too.
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Also, remove gallium-related things from configs/default. They're in
linux-gallium now.
So the default builds are the same as they have been for Mesa/master.
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Examine the currently bound color buffer's format to see if there's a good
format/type match.
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