| Commit message (Collapse) | Author | Age | Files | Lines |
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Fold _mesa_get_active_uniform into its only caller in the process.
More changes are coming soon.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Paul Berry <[email protected]>
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This allows querying the linked shader itself rather than the Mesa IR.
This is the first step towards removing gl_program::Attributes.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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st_glsl_to_tgsi.cpp was completely ignored by makedepend because it was
not included in ALL_SOURCES, which caused that the file was not recompiled
when certain header files were changed (like glsl/ir.h).
The first part of this commit is just a consolidation.
The second part is the fix.
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It's only used by swrast now so move it out of core Mesa.
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This will be used instead of the texel fetch code to unpack images
in various formats.
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Reviewed-by: Brian Paul <[email protected]>
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This cleans up some code generated by the IR-to-Mesa pass for i915.
In particular, some shaders involving arrays of constant matrices
result in really bad code.
v2: Silence several warnings from merging the gl_constant_value work.
Fix DP[23] folding. Add support for a bunch more opcodes that appear
in piglit runs on i915.
Reviewed-by: Eric Anholt <[email protected]>
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It is still a work in progress at this point, but it produces working and
reasonably well-optimized code.
Originally based on ir_to_mesa and st_mesa_to_tgsi, but does not directly use
Mesa IR instructions in TGSI generation, instead generating TGSI from the
intermediate class glsl_to_tgsi_instruction. It also has new optimization
passes to replace _mesa_optimize_program.
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This stuff is really for software rendering, it's not core Mesa.
A small step toward pushing the FetchTexel() stuff down into swrast.
Reviewed-by: Eric Anholt <[email protected]>
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Build the new sources, plug the new functions into the dispatch table,
implement display list support. And enable extension in the gallium
state tracker.
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v2: change the gallium entry point to texture_barrier.
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This file is about to change to generating a shader program instead of
a fragment program.
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The ServerWaitSync implementation matches Intel's driver.
The extension is advertised when pipe_screen::fence_finish is set.
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This adds support for the RGTC unsigned and signed
texture storage and fetch methods.
the code is a port of the DXT5 alpha compression code.
Signed-off-by: Dave Airlie <[email protected]>
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New files:
pack.c - image/row packing/unpacking functions
pixeltransfer.c - pixel scale/bias/lookup functions
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Notably missing is choice of registers to spill.
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This is only used in the i915 driver where it provides little benefit
for very few applications that use it with fixed function TNL.
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"llvm-config --cflags" outputs -f options, which conflict makedepend.
Clean up compiler flags and append LLVM_CFLAGS to the new xxx_CFLAGS
instead of xxx_CPPFLAGS, where xxx may be MESA, ES1, or ES2.
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This pulls in multiple i965 driver fixes which will help ensure better
testing coverage during development, and also gets past the conflicts
of the src/mesa/shader -> src/mesa/program move.
Conflicts:
src/mesa/Makefile
src/mesa/main/shaderapi.c
src/mesa/main/shaderobj.h
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Reduce the source tree depth a bit.
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Remove the unneeded ctx->Driver hooks for shader-related functions.
Move state and API-related things into main/.
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Conflicts:
src/mesa/state_tracker/st_gen_mipmap.c
src/mesa/state_tracker/st_texture.c
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adapt to blit changes, and also handle a bit more msaa state in theory
(incomplete, doesn't handle resolves in any way for now).
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Includes GL_ARB_transform_feedback2 which encapsulates transform feedback
state in objects.
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Move glapi to src/mapi/{glapi,es1api,es2api}.
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ES overlay is built with FEATURE_ES1 or FEATURE_ES2, and is built
without FEATURE_GL. Fix the build by always building OpenGL ES sources,
but test for FEATURE_ES1 or FEATURE_ES2. Also, define symbols that are
missing because FEATURE_GL is not defined.
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This still requieres manual generation of the es1 and es2 glapis and is
disabled by default.
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