| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes fd.o bug 29388
NOTE: this is a candidate for the 7.8 branch.
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Now drivers, etc. can know which register files are accessed with
indirect addressing. Before we just checked gl_program::NumAddressRegs
but didn't know if that was the constant buffer, temp regs, or what.
The only user of this new field so far will be the gallium state tracker.
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Fixes fd.o bug 29206.
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This quiets a compiler warning, (and ensures a segmentation fault rather
than memory corruption if this variable is written through before being
initialized elsewhere).
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This reverts commit 7b8726a99da961fe0ace7c7ee567f82217715fe4.
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first working version of arb_geometry_shader4
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The code to emit an array of OpenGL state vars lacked the code
to handle the gl_TextureMatrix[] array.
Fixes fd.o bug 28967
NOTE: this is a candidate for the 7.8 branch.
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Fixes fd.o bug 27216. May also be the root cause of fd.o bug 28950.
We weren't propogating the storage info for the x=foo() expression up
through the IR tree to the inequality expression.
NOTE: This is a candidate for the Mesa 7.8 branch.
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The _slang_*_output_name() functions had one too many loop iterations
because of the sentinal end-of-list values in the vertOutput array.
Just use Elements() everywhere.
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These 3 fields are per shader-program. Copy them into the geometry
program at link time for convenient access later.
Also, add some missing glGetProgramiv() queries.
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laying down the foundation for everything and implementing most of the
stuff.
linking, gl_VerticesIn and multidimensional inputs are left.
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Reduce the source tree depth a bit.
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