Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Remove remnants of the old glsl compiler. | Eric Anholt | 2010-08-20 | 1 | -103/+0 |
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* | glsl: Clean up header file inclusion in slang_compile.h. | Vinson Lee | 2010-08-14 | 1 | -5/+6 |
| | | | | | | | | Remove imports.h. Remove slang_typeinfo.h. Remove slang_compile_operation.h. Include glheader.h for GL symbols. Include slang_utility.h for slang_atom_pool symbol. | ||||
* | mesa: initial support for ARB_geometry_shader4 | Zack Rusin | 2010-06-28 | 1 | -1/+3 |
| | | | | | | laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left. | ||||
* | mesa: move shader/slang/* sources to main/slang/* | Brian Paul | 2010-06-10 | 1 | -0/+100 |
Reduce the source tree depth a bit. |