Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Remove remnants of the old glsl compiler. | Eric Anholt | 2010-08-20 | 1 | -1020/+0 |
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* | glsl: Include missing headers in slang_builtin.c. | Vinson Lee | 2010-08-15 | 1 | -1/+3 |
| | | | | | Include slang_typeinfo.h for slang_type_specifier symbol. Include slang_compiler_struct.h for slang_struct_ symbol. | ||||
* | mesa: initial support for emitting 2D registers from slang | Zack Rusin | 2010-07-09 | 1 | -31/+35 |
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* | glsl: fix indirect addressing of gl_TextureMatrix[] arrays | Brian Paul | 2010-07-08 | 1 | -1/+31 |
| | | | | | | | | | The code to emit an array of OpenGL state vars lacked the code to handle the gl_TextureMatrix[] array. Fixes fd.o bug 28967 NOTE: this is a candidate for the 7.8 branch. | ||||
* | gs: inject const int gl_VerticesIn at link time | Zack Rusin | 2010-07-08 | 1 | -1/+0 |
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* | glsl: use Elements() in arrays instead of sentinal values | Brian Paul | 2010-07-07 | 1 | -20/+20 |
| | | | | | | The _slang_*_output_name() functions had one too many loop iterations because of the sentinal end-of-list values in the vertOutput array. Just use Elements() everywhere. | ||||
* | mesa: initial support for ARB_geometry_shader4 | Zack Rusin | 2010-06-28 | 1 | -3/+51 |
| | | | | | | laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left. | ||||
* | mesa: rename src/mesa/shader/ to src/mesa/program/ | Brian Paul | 2010-06-10 | 1 | -4/+4 |
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* | mesa: move shader/slang/* sources to main/slang/* | Brian Paul | 2010-06-10 | 1 | -0/+937 |
Reduce the source tree depth a bit. |