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* Remove remnants of the old glsl compiler.Eric Anholt2010-08-2050-28424/+0
* glsl: Clean up header file inclusion in slang_typeinfo.h.Vinson Lee2010-08-151-3/+1
* glsl: Include missing header in slang_codegen.h.Vinson Lee2010-08-151-0/+1
* glsl: Include missing header in slang_compile_operation.h.Vinson Lee2010-08-151-0/+1
* glsl: Clean up header file inclusion in slang_storage.h.Vinson Lee2010-08-151-1/+6
* glsl: Clean up header file inclusion in slang_mem.h.Vinson Lee2010-08-152-1/+2
* glsl: Clean up header file inclusion in slang_ir.h.Vinson Lee2010-08-151-3/+3
* glsl: Include missing header in slang_link.c.Vinson Lee2010-08-151-0/+1
* glsl: Include missing headers in slang_builtin.c.Vinson Lee2010-08-151-1/+3
* glsl: Fix self inclusion in slang_compile_function.h.Vinson Lee2010-08-151-1/+0
* glsl: Include missing header in slang_ir.h.Vinson Lee2010-08-151-0/+1
* glsl: Clean up header file inclusion in slang_link.h.Vinson Lee2010-08-151-1/+1
* glsl: Clean up header file inclusion in slang_label.h.Vinson Lee2010-08-152-3/+4
* glsl: Clean up header file inclusion in slang_emit.h.Vinson Lee2010-08-141-4/+2
* glsl: Clean up header file inclusion in slang_compile.h.Vinson Lee2010-08-141-5/+6
* glsl: Include missing headers in slang_compile_struct.h.Vinson Lee2010-08-141-0/+3
* glsl: Include missing headers in slang_print.h.Vinson Lee2010-08-141-0/+6
* glsl: Include missing headers in slang_compile_function.hVinson Lee2010-08-141-0/+9
* glsl: Include missing headers in slang_compiler_operation.h.Vinson Lee2010-08-141-0/+4
* glsl: Include missing headers in slang_simplify.h.Vinson Lee2010-08-141-0/+7
* glsl: Include missing header in slang_utility.h.Vinson Lee2010-08-141-0/+2
* glsl: Include missing headers in slang_vartable.h.Vinson Lee2010-08-141-0/+3
* glsl: Include missing header in slang_log.h.Vinson Lee2010-08-141-0/+2
* glsl: Include missing headers in slang_compile_variable.h.Vinson Lee2010-08-141-1/+3
* glsl: Clean up header file inclusion in slang_codegen.h.Vinson Lee2010-08-141-1/+5
* glsl: Clean up header file inclusion in slang_builtin.h.Vinson Lee2010-08-141-2/+2
* glsl: Include missing header in slang_compile.c.Vinson Lee2010-08-141-0/+1
* glsl: print to stderr like other program printing codeBrian Paul2010-08-121-8/+8
* glsl: fix atan(0, -1)Brian Paul2010-08-051-1/+1
* mesa: added gl_program::IndirectRegisterFiles fieldBrian Paul2010-07-301-0/+7
* glsl: remove invalid _mesa_problem() callBrian Paul2010-07-221-0/+2
* Add missing initialization of inOutFlags pointer.Carl Worth2010-07-211-1/+1
* mesa: add comments and change Index2D to just Index2Zack Rusin2010-07-134-14/+16
* Revert "mesa: temporarily enable printing of Mesa's GPU instructions"Zack Rusin2010-07-101-1/+1
* mesa: get the translation from mesa 2d regs to tgsi workingZack Rusin2010-07-102-4/+16
* mesa: initial support for emitting 2D registers from slangZack Rusin2010-07-096-40/+98
* mesa: temporarily enable printing of Mesa's GPU instructionsZack Rusin2010-07-091-1/+1
* glsl: fix indirect addressing of gl_TextureMatrix[] arraysBrian Paul2010-07-081-1/+31
* glsl: fix 'if ((x=foo()) > 1.0)' bugBrian Paul2010-07-081-1/+5
* slang: fix typosZack Rusin2010-07-081-2/+2
* slang: add some comments related to geometry shadersZack Rusin2010-07-082-0/+15
* gs: inject const int gl_VerticesIn at link timeZack Rusin2010-07-084-6/+38
* glsl: use Elements() in arrays instead of sentinal valuesBrian Paul2010-07-071-20/+20
* mesa: add geometry shader fields to gl_shader_programBrian Paul2010-07-021-1/+6
* mesa: initial support for ARB_geometry_shader4Zack Rusin2010-06-2813-46/+382
* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-1012-46/+46
* mesa: move shader/slang/* sources to main/slang/*Brian Paul2010-06-1049-0/+27869