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* mesa: separate shader program object from shader object.Xiang, Haihao2008-02-281-4/+4
| | | | | | | | | Currently a callback delete_shader_cb is used for deleting shader and shader program objects. Mesa detaches all attached shaders in _mesa_free_shader_program_data when deleting shader program objects. However it is likely that these shaders have been freed in _mesa_free_shader, which will result in unexpected behaviour. This fix uses a single callback for shader program objects and deletes shader program objects before shader objects.
* mesa: set input read only on successMarkus Amsler2008-02-271-2/+2
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* raise GL_INVALID_OPERATION if glProgramString compilation failsBrian2008-02-201-1/+1
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* regenerate glsl library functionsRoland Scheidegger2008-01-311-41/+42
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* fix w component of glsl vec4 asinRoland Scheidegger2008-01-311-0/+1
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* Fix the compile of disabled DEBUG_PARSING code.Eric Anholt2008-01-151-3/+3
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* Bug #13492: Only call ProgramStringNotify if program parsing succeeded.Eric Anholt2008-01-151-2/+2
| | | | | | Wine intentionally tries some out-of-spec programs to test strictness, and calling ProgramStringNotify on the results of a failed program parse resulted in crashes in the 965 driver.
* Convert to 0/1 when setting boolean uniformsBruce Merry2008-01-011-0/+7
| | | | Also add some extra tests to the shader_api regression tests
* Make use of count in _mesa_uniform_matrixBruce Merry2008-01-011-13/+25
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* More fixes to shader_apiBruce Merry2008-01-011-7/+16
| | | | | | - return GL_INVALID_OPERATION instead of GL_INVALID_VALUE if location is bad - correct the type-checking of uniforms from my previous commit - accept location of -1 in _mesa_uniform_matrix
* Fix several bugs relating to uniforms and attributes in GLSL APIBruce Merry2008-01-011-11/+73
| | | | | | | | | | | - fix sizes for GL_FLOAT_MAT2x3 and GL_FLOAT_MAT4x3 in sizeof_glsl_type - fix size returns in _mesa_get_active_attrib - fix out-of-bounds array access to vec_types in _mesa_get_active_attrib - fix queries of matrix uniforms in _mesa_get_uniformfv - fix _mesa_get_uniformfv to only return one base, even from an array - allow location == -1 in _mesa_uniform - validate types in _mesa_uniform - allow array overruns in _mesa_uniform
* return correct size from glGetActiveUniform (bug 13751)Brian2007-12-201-3/+55
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* make sure state token values are fully initializedRoland Scheidegger2007-12-112-2/+2
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* Fix gl_FrontFacing compilation problemBrian2007-12-041-1/+2
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* Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesajoukj2007-11-3010-165/+214
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| * Move _mesa_load_tracked_matrices() from TNL module to prog_statevars.cBrian2007-11-292-3/+98
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| * set fp->UsesKill when emitting OPCODE_KILBrian2007-11-271-2/+8
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| * Consolidate texture fetch code and use partial derivatives when possible.Brian2007-11-232-64/+67
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| * Fix parsing of gl_FrontLightModelProduct.sceneColor, don't segfault on ↵Brian2007-11-232-5/+15
| | | | | | | | variable array indexes.
| * alias ProgramEnvParameter4xyARB and ProgramParameter4xyNV (bug #12935)Roland Scheidegger2007-11-093-84/+26
| | | | | | | | these should be the same functions (as per spec).
| * remove dead code in _mesa_new_program()Brian2007-11-011-7/+0
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* | Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesaJouk2007-10-317-3/+135
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| * disable ctx->Driver.NewProgram() call in _mesa_new_program()Brian2007-10-291-0/+5
| | | | | | | | | | | | This was causing infinite recursive calls w/ software drivers. All vertex/fragment shaders should be allocated by calling ctx->Driver.NewProgram(), not by calling _mesa_new_program().
| * Merge branch '965-glsl'Zou Nan hai2007-10-262-0/+3
| |\ | | | | | | | | | | | | | | | | | | Conflicts: src/mesa/drivers/dri/i965/brw_sf.h src/mesa/drivers/dri/i965/intel_context.c
| | * Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa ↵Zou Nan hai2007-07-1714-61/+61
| | |\ | | | | | | | | | | | | into 965-glsl
| | * | Use ProgramStringNotifyZou Nan hai2007-07-171-0/+2
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| | * | Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa ↵Zou Nan hai2007-07-0442-1851/+2778
| | |\ \ | | | | | | | | | | | | | | | into 965-glsl
| | * | | Initial 965 GLSL supportZou Nan hai2007-04-121-0/+1
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| * | | | add to gitBrian2007-10-242-0/+109
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| * | | | Implement gl_PointCoord attribute for GLSL fragment shaders.Brian2007-10-242-1/+16
| | | | | | | | | | | | | | | | | | | | Contains the normalized fragment position within a point sprite.
| * | | | remove unneeded castBrian2007-10-111-1/+1
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| * | | | fix comment: s/branch/kill/Brian2007-10-021-1/+1
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* | | | | Update of OpenVMS makefiles for the use of "new" include file conventionJouk2007-10-032-2/+8
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* | | | | Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesaJouk2007-10-0211-86/+176
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| * | | | added program_error2() function for better error reportingBrian2007-09-131-47/+60
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| * | | | Fix state.texgen parsing error (bug 12313).Brian2007-09-131-5/+12
| | | | | | | | | | | | | | | | | | | | Replace *(*inst++) with *(*inst)++ in a few places.
| * | | | For _mesa_share_state(), update the context's references to the new share ↵Brian2007-08-232-0/+46
| | | | | | | | | | | | | | | | | | | | group's objects (Shane Blackett)
| * | | | fix potential NULL dereference (bug 11880)Brian2007-08-071-2/+6
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| * | | | fix swizzle error test (bug 11881)Brian2007-08-071-2/+2
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| * | | | fix failure caused by undeclared variable (bug 11783)Brian2007-07-311-1/+2
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| * | | | glGetAttribLocation always returned 1 (bug 11774)Brian2007-07-311-1/+3
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| * | | | fix-up inlined/non-inlined function inconsistenciesBrian2007-07-262-9/+12
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| * | | | Fix function call bug 11731. Also, fix up IR_CALL/IR_FUNC confusion.Brian2007-07-264-18/+29
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| * | | | generate error upon writing to varying var in fragment program (bug 11733)Brian2007-07-261-5/+8
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* | | | | Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesaJouk2007-07-2517-117/+131
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| * | | | call ctx->Driver.NewProgram() instead of _mesa_new_program()Brian2007-07-242-2/+2
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| * | | fix shader/info string length queries (bug 11588)Jan Dvorak2007-07-131-3/+3
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| * | | fix swizzle-related bug 11534Brian2007-07-121-2/+3
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| * | | Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵Brian2007-07-0414-56/+55
| | |/ | |/| | | | | | | of -I flags.
| * | added vec2(vec4) constructor, bug 11404Brian2007-07-032-54/+60
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