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* fix STATE_HALF_VECTOR value (bug 10987)Brian2007-05-181-8/+8
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* Initial implementation of MESA_texture_arrayIan Romanick2007-05-163-8/+50
| | | | | Shadow sampling from texture arrays is still not implemented. Everything else should be there, though.
* comment about fixing uniform structsBrian2007-05-141-0/+13
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* user-declared uniform structs not supported yet (see bug 10908)Brian2007-05-111-3/+16
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* don't ignore return value of _slang_codegen_global_variable()Brian2007-05-111-1/+2
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* regeneratedBrian2007-05-101-524/+528
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* Implement exp() in terms of __asm float_power. Fix typo in mod(vec4) function.Brian2007-05-101-11/+15
| | | | | exp() was using __asm float_exp (OPCODE_EXP) but that computes base two, not e. See bug 10907.
* Check that texture units/samplers specified with glUniform1i() are legal.Brian2007-05-091-1/+9
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* Resuscitate some of the DDX,DDY code.Brian2007-05-022-243/+51
| | | | | Only works for program input registers at this time. Good enough for the common case of texcoords, though.
* fix some DDX,DDY mix-upsBrian2007-05-021-1/+1
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* regeneratedBrian2007-05-011-78/+85
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* implement acos(), asin(), atan()Brian2007-05-011-9/+14
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* Rewrite of slang_inline_asm_function() to do full parameter/argument ↵Brian2007-05-011-31/+64
| | | | | | | | | | substitution. We had been taking a short-cut w/ asm inlines by just using parameters in order rather than doing full formal parameter -> actual argument substitution like ordinary inlined function calls. This worked in all cases but one: mix() in which the parameters were used in a different order. This fixes bug 10821.
* fix GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB bug (10787)Brian2007-04-281-4/+12
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* asin(), acos(), atan() just return 0.5 for now to avoid crashing. Fix someday.Brian2007-04-272-680/+688
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* Added error check that all varying vars needed by the fragment shader are ↵Brian2007-04-261-8/+35
| | | | produced by vertex shader.
* assorted fixes for Windows/VC8Karl Schultz2007-04-241-1/+1
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* fix double const, move an assertionKarl Schultze2007-04-241-2/+2
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* Remove all the USE_MEMPOOL debug code.Brian2007-04-2115-434/+78
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* Use new memory pool allocator. Lots of debug code still in place...Brian2007-04-2117-29/+511
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* call grammar_alloc_free() to fix memleaksBrian2007-04-211-0/+2
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* remove more unused vars, assertionsBrian2007-04-211-4/+2
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* remove unused vars, assertionsBrian2007-04-211-4/+2
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* Memory pool manager.Brian2007-04-212-0/+201
| | | | | | Instead of doing intricate malloc/free tracking during compiling, allocate everything (which would be discarded after compiling) from a pool that can be freed en masse when done.
* fix instruction comment codeBrian2007-04-212-1/+9
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* another bit of debug codeBrian2007-04-211-0/+3
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* free subroutine array (fix mem leak)Brian2007-04-211-1/+8
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* new varnames in slang_operation_insert()Brian2007-04-211-17/+17
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* fix memleak in slang_operation_insert()Brian2007-04-211-0/+2
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* free shProg->Attributes in _mesa_free_shader_program_data()Brian2007-04-211-0/+5
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* move allocation of shProg->Attributes earlier in functionBrian2007-04-211-3/+3
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* Fix valgrind problem caused by reading text[-1].Brian2007-04-191-3/+5
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* remove invalid assertionBrian2007-04-191-1/+0
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* fix crash when program has invalid structure fieldBrian2007-04-191-3/+4
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* init A.curFuncEndLabel = NULLBrian2007-04-191-0/+1
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* fix an uninitialized variable and a warningBrian2007-04-181-2/+2
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* comments, assertionsBrian2007-04-181-2/+3
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* new commentsBrian2007-04-181-0/+13
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* record proper datatypes for uniforms/samplersBrian2007-04-181-6/+4
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* added _slang_gltype_from_specifier()Brian2007-04-183-68/+78
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* Start fixing some issues with uniform variables and their types.Brian2007-04-185-27/+31
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* Fix some bugs related to querying active uniforms.Brian2007-04-183-10/+53
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* fix error strings, add a sanity checkBrian2007-04-181-2/+14
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* Remove bad assertions, decrement NumShaders in _mesa_detach_shader().Brian2007-04-181-2/+1
| | | | Fixes crashes w/ Brad King's depth peeling test.
* s/GL_SHADER_PROGRAM/GL_SHADER_PROGRAM_MESA/ (a Mesa-specific token)Brian2007-04-181-4/+4
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* Replace _mesa_parameter_longest_name() with _mesa_longest_parameter_name().Brian2007-04-183-8/+13
| | | | | | The later takes a type parameter so we can match uniforms or attributes/inputs. Used by the GL_ACTIVE_ATTRIBUTE_MAX_LENGTH and GL_ACTIVE_UNIFORM_MAX_LENGTH queries. Fixes problem reported by Brad King in VTK.
* call ProgramStringNotify() after linkingBrian2007-04-181-0/+6
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* regeneratedBrian2007-04-172-378/+438
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* fix/simplify some texture functionsBrian2007-04-171-23/+10
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* more matrix function updatesBrian2007-04-171-96/+300
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