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* glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITYBrian Paul2009-01-071-1/+1
* glsl: check that the fragment shader does not write both gl_FragColor and gl_...Brian Paul2009-01-071-0/+11
* mesa: Add _mesa_snprintf.José Fonseca2009-01-073-7/+7
* glsl: disable some unused functions (but don't remove just yet)Brian Paul2009-01-071-1/+8
* glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."Brian Paul2009-01-071-24/+58
* glsl: remove dead codeBrian Paul2009-01-071-13/+2
* glsl: loop unroll adjustmentsBrian Paul2009-01-061-1/+20
* glsl: implement loop unrolling for simple 'for' loopsBrian Paul2009-01-061-24/+205
* mesa: Move var declaration to top of scope.Brian Paul2009-01-061-0/+8
* mesa: fix a GLSL swizzled writemask bugBrian Paul2009-01-051-2/+18
* mesa: fix warning about possibly undefined var in GLSL compilerBrian Paul2009-01-021-6/+4
* mesa: fix another "out of samplers" problemBrian Paul2009-01-023-18/+50
* mesa: updated comments about GLSL constantsBrian Paul2009-01-011-2/+3
* mesa: increase max texture image units and GLSL samplers to 16Brian Paul2008-12-312-6/+7
* mesa: fix bug in evaluation of structure fieldsBrian Paul2008-12-301-3/+1
* mesa: allow variable indexing into the predefined uniform variable arraysBrian Paul2008-12-305-91/+376
* mesa: better error message when running out of GLSL samplersBrian Paul2008-12-301-1/+4
* mesa: comments for some state varsBrian Paul2008-12-301-4/+4
* GLSL: The LOG2 macro doesn't have enough precisionIan Romanick2008-12-191-2/+9
* glsl: Fix handling of nested parens in macro actual arguments.Michal Krol2008-12-181-2/+15
* mesa: disable debug outputBrian Paul2008-12-161-2/+2
* mesa: fix some GLSL array regressionsBrian Paul2008-12-164-66/+85
* mesa: rename slang_library_noise.[ch] to prog_noise.[ch] and rename functionsBrian Paul2008-12-154-520/+650
* mesa: bump glsl grammar revisionBrian Paul2008-12-1511-13/+13
* mesa: more re-org of variable declarations in glsl compilerBrian Paul2008-12-151-52/+56
* mesa: more comments, clean upBrian Paul2008-12-151-10/+12
* mesa: added comments, remove unused codeBrian Paul2008-12-151-32/+9
* mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()Brian Paul2008-12-151-18/+59
* mesa: use IFLOOR(x) instead of (int) FLOORF(x)Brian Paul2008-12-121-1/+1
* mesa: place glsl constant arrays in constant memoryBrian Paul2008-12-121-7/+93
* mesa: remove old size=4 limitBrian Paul2008-12-121-1/+0
* mesa: code clean-up in glsl compilerBrian Paul2008-12-121-7/+8
* mesa: remove unneeded swizzle init code in glsl compilerBrian Paul2008-12-121-18/+0
* mesa: disable glsl debug outputBrian Paul2008-12-121-2/+2
* mesa: remove unused varpool code in glsl compilerBrian Paul2008-12-124-26/+0
* mesa: basic array constructors work nowBrian Paul2008-12-121-13/+144
* mesa: copy array_len in slang_fully_specified_type_copy()Brian Paul2008-12-121-0/+1
* mesa: remove incorrect array_len assignmentBrian Paul2008-12-121-1/+0
* mesa: array size fix in _slang_typeof_operation()Brian Paul2008-12-121-1/+9
* mesa: fix some more GLSL 1.20 array things.Brian Paul2008-12-122-12/+33
* mesa: more glsl function renamingBrian Paul2008-12-125-28/+28
* mesa: use _slang_alloc()Brian Paul2008-12-122-2/+2
* mesa: glsl compiler function renamingBrian Paul2008-12-1210-32/+32
* mesa: more glsl type/function movementBrian Paul2008-12-125-30/+14
* mesa: move some glsl compiler functions to different files to be more consistantBrian Paul2008-12-126-196/+197
* mesa: move _slang_locate_function() to different fileBrian Paul2008-12-124-83/+86
* mesa: remove unused fixup table code in glsl compilerBrian Paul2008-12-123-61/+1
* mesa: checkpoint: GLSL 1.20 array constructorsBrian Paul2008-12-127-24/+92
* mesa: consolidate variable declaration initializer code for globals tooBrian Paul2008-12-111-19/+3
* mesa: move variable initializer IR generation into _slang_gen_var_decl()Brian Paul2008-12-111-79/+93