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* Move _mesa_init_glsl_driver_functions() into shader_api.cBrian2007-12-072-157/+99
| | | | | This allows making a bunch of functions static, and removes a state tracker dependency on driverfuncs.c
* fix type for Samplers fieldBrian2007-10-311-1/+1
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* alloc caches for fixed-func vertex/fragment progsBrian2007-10-311-0/+4
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* fix InputsRead bug in _mesa_combine_programs()Brian2007-10-301-2/+6
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* special-case KIL/KIL_NVBrian2007-10-301-1/+19
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* more additions for COLOR_MATRIX, etcBrian2007-10-301-0/+12
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* add state vars for color matrix, pixel transfer scale&biasBrian2007-10-302-0/+19
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* Program cache functions.Brian2007-10-302-0/+246
| | | | | Generic version of cache code from texenvprogram.c and t_vp_build.c Not used by those files just yet, will also be used for pixel_transfer programs.
* check for NULL ptr in _mesa_print_parameter_list()Brian2007-10-301-0/+3
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* make _mesa_combine_programs() params constBrian2007-10-302-2/+4
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* Added _mesa_combine_programs() for concatenating two programs.Brian2007-10-302-0/+157
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* added _mesa_combine_parameter_lists()Brian2007-10-302-0/+43
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* Rename 'mms-config.' to 'mms.config'.Michal Krol2007-10-293-3/+3
| | | | | It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'.
* turn off debug outputBrian2007-10-261-1/+1
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* Re-implement GLSL texture sampler variables.Brian2007-10-2615-104/+167
| | | | | | | | | | GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime.
* add to gitBrian2007-10-242-0/+109
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* Implement gl_PointCoord attribute for GLSL fragment shaders.Brian2007-10-242-1/+16
| | | | Contains the normalized fragment position within a point sprite.
* disable the NeedFlush assertion for nowBrian2007-10-171-1/+1
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* Assert that there's no outstanding current state that needs to be flushed ↵Brian2007-10-171-0/+2
| | | | | | | from the vbo in _mesa_load_state_parameters(). Several of the state parameters use current state (such as materials). Need to make sure those values are not stale.
* Naive implementation of IF/ELSE/ENDIF.michal2007-08-073-86/+102
| | | | | Handle TGSI labels correctly. Enhance MESA opcode info queries.
* Fix function call bug 11731. Also, fix up IR_CALL/IR_FUNC confusion.Brian2007-07-264-18/+29
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* generate error upon writing to varying var in fragment program (bug 11733)Brian2007-07-261-5/+8
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* call ctx->Driver.NewProgram() instead of _mesa_new_program()Brian2007-07-242-2/+2
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* fix shader/info string length queries (bug 11588)Jan Dvorak2007-07-131-3/+3
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* fix swizzle-related bug 11534Brian2007-07-121-2/+3
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* Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵Brian2007-07-0414-56/+55
| | | | of -I flags.
* added vec2(vec4) constructor, bug 11404Brian2007-07-032-54/+60
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* add code for stpq, rgba writemasks in make_writemask(), bug 11404Brian2007-07-031-0/+8
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* Add support for GL_ARB_fragment_program_shadow.Ian Romanick2007-06-071-7/+33
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* Updates for array texture shadow targets.Ian Romanick2007-06-053-14/+53
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* make sure optimized fog params get updatedRoland Scheidegger2007-05-221-0/+2
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* fix STATE_HALF_VECTOR value (bug 10987)Brian2007-05-181-8/+8
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* Initial implementation of MESA_texture_arrayIan Romanick2007-05-163-8/+50
| | | | | Shadow sampling from texture arrays is still not implemented. Everything else should be there, though.
* comment about fixing uniform structsBrian2007-05-141-0/+13
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* user-declared uniform structs not supported yet (see bug 10908)Brian2007-05-111-3/+16
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* don't ignore return value of _slang_codegen_global_variable()Brian2007-05-111-1/+2
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* regeneratedBrian2007-05-101-524/+528
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* Implement exp() in terms of __asm float_power. Fix typo in mod(vec4) function.Brian2007-05-101-11/+15
| | | | | exp() was using __asm float_exp (OPCODE_EXP) but that computes base two, not e. See bug 10907.
* Check that texture units/samplers specified with glUniform1i() are legal.Brian2007-05-091-1/+9
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* Resuscitate some of the DDX,DDY code.Brian2007-05-022-243/+51
| | | | | Only works for program input registers at this time. Good enough for the common case of texcoords, though.
* fix some DDX,DDY mix-upsBrian2007-05-021-1/+1
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* regeneratedBrian2007-05-011-78/+85
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* implement acos(), asin(), atan()Brian2007-05-011-9/+14
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* Rewrite of slang_inline_asm_function() to do full parameter/argument ↵Brian2007-05-011-31/+64
| | | | | | | | | | substitution. We had been taking a short-cut w/ asm inlines by just using parameters in order rather than doing full formal parameter -> actual argument substitution like ordinary inlined function calls. This worked in all cases but one: mix() in which the parameters were used in a different order. This fixes bug 10821.
* fix GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB bug (10787)Brian2007-04-281-4/+12
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* asin(), acos(), atan() just return 0.5 for now to avoid crashing. Fix someday.Brian2007-04-272-680/+688
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* Added error check that all varying vars needed by the fragment shader are ↵Brian2007-04-261-8/+35
| | | | produced by vertex shader.
* assorted fixes for Windows/VC8Karl Schultz2007-04-241-1/+1
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* fix double const, move an assertionKarl Schultze2007-04-241-2/+2
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* Remove all the USE_MEMPOOL debug code.Brian2007-04-2115-434/+78
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