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* mesa: glsl compiler debug codeBrian Paul2008-11-191-141/+151
* mesa: rework GLSL array code generationBrian Paul2008-11-195-160/+371
* mesa: don't realloc instruction buffer so oftenBrian Paul2008-11-191-13/+22
* mesa: updated commentBrian Paul2008-11-191-0/+2
* mesa: no longer need Writemask field in GLSL IR nodesBrian Paul2008-11-134-69/+23
* mesa: revamp GLSL instruction emit codeBrian Paul2008-11-131-244/+381
* mesa: make writemask_string() non-staticBrian Paul2008-11-132-4/+7
* mesa: remove some do-nothing GLSL codeBrian Paul2008-11-131-16/+0
* mesa: fix accidental regression in GLSL built-in texture matrix lookupBrian Paul2008-11-131-0/+1
* mesa: use the tighter definition of GLSL ftransform() from the gallium branchesBrian Paul2008-11-132-31/+40
* mesa: remove unused/obsolete __NormalMatrixTranspose matrixBrian Paul2008-11-133-188/+184
* mesa: fix bug in GLSL built-in matrix state lookupBrian Paul2008-11-131-2/+5
* mesa: tweak program register printing for RelAddr caseBrian Paul2008-11-131-1/+1
* mesa: allow relative indexing into all register files and indirect dst regist...Brian Paul2008-11-113-128/+128
* mesa: track initialization status of uniform variables. Plus, asst clean-ups.Brian Paul2008-11-107-31/+52
* mesa: initial support for uniform variable initializers.Brian Paul2008-11-101-5/+22
* mesa: fix logic error in GLSL linker when looking for main() shadersBrian Paul2008-11-101-5/+10
* mesa: allows 'f' suffix on GLSL float literalsBrian Paul2008-11-102-6/+16
* mesa: remove OPCODE_INT #defineBrian2008-11-081-3/+0
* mesa: add support for 'centroid' qualifier in GLSL 1.20Brian Paul2008-11-0711-2598/+2706
* mesa: add support for 'invariant' keyword for GLSL 1.20Brian Paul2008-11-0711-2609/+2749
* mesa: reformat comments, rewrap lines, etc for a little better readabilityBrian Paul2008-11-072-402/+418
* mesa: forgot sqrt in NRM3/4 instructionsBrian Paul2008-11-071-2/+2
* mesa: fix opcode table order bugBrian Paul2008-11-071-2/+2
* mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted...Brian Paul2008-11-074-3/+18
* mesa: added DP2, DP2A instructionsBrian Paul2008-11-073-2/+32
* mesa: added AND/OR/NOT/XOR instructionsBrian Paul2008-11-073-23/+199
* mesa: include shader/prog_instruction.hBrian Paul2008-11-071-0/+1
* mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization.Brian Paul2008-11-073-0/+45
* mesa: rename OPCODE_INT -> OPCODE_TRUNCBrian Paul2008-11-064-14/+17
* mesa: update the shader programs->TexturesUsed array at link timeBrian Paul2008-11-063-4/+26
* mesa: Fix compiler warnings on Windows.Brian Paul2008-11-051-1/+1
* mesa: fix a GLSL array indexing codegen bugBrian Paul2008-11-052-8/+101
* mesa: remove extra \n from printf stringBrian Paul2008-11-051-1/+1
* mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul2008-11-053-7/+16
* mesa: fix float-valued GLSL vertex attribute variablesBrian Paul2008-11-041-8/+8
* mesa: silence warningsBrian Paul2008-11-011-3/+3
* mesa: do scope replacement for while/for loops tooBrian Paul2008-11-011-3/+7
* mesa: glsl tree print improvementsBrian Paul2008-11-011-1/+17
* mesa: fix assignment / parameter passing of sampler typesBrian Paul2008-11-013-8/+29
* mesa: additional debug flags for glsl debug/disassemblyBrian Paul2008-11-012-23/+25
* mesa: fix some bugs with precision qualifier parsingBrian Paul2008-10-319-2382/+2459
* mesa: do scope replacement for variable initializers tooBrian Paul2008-10-311-0/+11
* mesa: fix copy/paste error in GLSL error msgBrian Paul2008-10-311-1/+1
* mesa: set FRAG_BIT_FOGC bit in InputsUsed if FogOption!=GL_NONEBrian Paul2008-10-061-0/+3
* GLSL: Implement _mesa_get_handleIan Romanick2008-09-291-17/+8
* GLSL: AttachShader returns INVALID_OPERATION for repeated attachIan Romanick2008-09-291-1/+7
* mesa: asst updates for VMSJouk Jansen2008-09-292-4/+7
* mesa: fix assertion in _mesa_reference_program()Brian Paul2008-09-261-1/+5
* mesa: fix function params to match prototypesSam Hocevar2008-09-251-5/+5