index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
mesa
/
shader
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge commit 'origin/master' into gallium-0.2
Alan Hourihane
2009-01-22
2
-0
/
+3
|
\
|
*
glsl: silence unused var warnings
Brian Paul
2009-01-20
1
-0
/
+2
|
*
mesa: silence compiler warning at -O2
Brian Paul
2009-01-20
1
-0
/
+1
*
|
Merge commit 'origin/master' into gallium-0.2
Alan Hourihane
2009-01-16
5
-10
/
+24
|
\
|
|
*
glsl: fix broken sampler assignments
Brian Paul
2009-01-16
1
-1
/
+2
|
*
glsl: use _mesa_sprintf()
Brian Paul
2009-01-15
1
-2
/
+2
|
*
glsl: move declaration before code
Brian Paul
2009-01-15
1
-1
/
+1
|
*
glsl: fix comment
Brian Paul
2009-01-14
1
-1
/
+1
|
*
glsl: minor clean-up for rect sampler test
Brian Paul
2009-01-14
1
-5
/
+18
*
|
mesa: Fix merge conflicts
Jakob Bornecrantz
2009-01-15
1
-15
/
+0
*
|
Merge commit 'origin/master' into gallium-0.2
Alan Hourihane
2009-01-14
15
-68
/
+260
|
\
|
|
*
glsl: propagate pragma info down into compiler from preprocessor
Brian Paul
2009-01-14
7
-21
/
+80
|
*
glsl: simplify IR storage for samplers
Brian Paul
2009-01-14
4
-13
/
+34
|
*
Treat image units and coordinate units differently.
Ian Romanick
2009-01-14
1
-3
/
+28
|
*
glsl: fix regression from sampler arrays commit
Alan Hourihane
2009-01-14
1
-3
/
+1
|
*
mesa: put _NV suffix on a few opcodes
Brian Paul
2009-01-14
1
-5
/
+6
|
*
glsl: fix a comment typo
Alan Hourihane
2009-01-14
1
-1
/
+1
|
*
glsl: support sampler arrays.
Alan Hourihane
2009-01-14
3
-11
/
+49
|
*
glsl: add preprocessor support for #pragma
Brian Paul
2009-01-13
3
-1
/
+74
|
*
glsl: better fix for for-loop scope issue (commit 6333005f7aea3e5d1d86a5c47b3...
Brian Paul
2009-01-12
3
-31
/
+4
|
*
glsl: force creation of new scope for for-loop body
Brian Paul
2009-01-10
1
-0
/
+18
|
*
glsl: replace 0/1 with GL_FALSE/GL_TRUE
Brian Paul
2009-01-10
1
-18
/
+18
|
*
glsl: make minimum struct size = 2, not 1
Brian Paul
2009-01-09
1
-1
/
+8
|
*
glsl: fix typo in the vec2 += operator function
Brian Paul
2009-01-08
2
-2
/
+2
|
*
glsl: fix broken +=, -=, *=, /= operators
Brian Paul
2009-01-08
2
-737
/
+786
|
*
mesa: fix off-by-one bug in _mesa_delete_instructions()
Brian Paul
2009-01-08
1
-1
/
+1
|
*
mesa: additional case in file_string()
Brian Paul
2009-01-07
1
-0
/
+2
|
*
glsl: pass GLcontext::Extension info down into GLSL preprocessor
Brian Paul
2009-01-07
3
-35
/
+65
|
*
glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
Brian Paul
2009-01-07
1
-1
/
+1
|
*
glsl: check that the fragment shader does not write both gl_FragColor and gl_...
Brian Paul
2009-01-07
1
-0
/
+11
|
*
mesa: Add _mesa_snprintf.
José Fonseca
2009-01-07
3
-7
/
+7
|
*
glsl: disable some unused functions (but don't remove just yet)
Brian Paul
2009-01-07
1
-1
/
+8
|
*
glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."
Brian Paul
2009-01-07
1
-24
/
+58
|
*
glsl: remove dead code
Brian Paul
2009-01-07
1
-13
/
+2
|
*
glsl: loop unroll adjustments
Brian Paul
2009-01-06
1
-1
/
+20
|
*
glsl: implement loop unrolling for simple 'for' loops
Brian Paul
2009-01-06
1
-24
/
+205
|
*
mesa: Move var declaration to top of scope.
Brian Paul
2009-01-06
1
-0
/
+8
*
|
glsl: fix regression from sampler arrays commit
Alan Hourihane
2009-01-14
1
-3
/
+1
*
|
glsl: fix a comment typo
Alan Hourihane
2009-01-13
1
-1
/
+1
*
|
glsl: support sampler arrays.
Alan Hourihane
2009-01-13
3
-11
/
+49
*
|
glsl: fix typo in the vec2 += operator function
Brian Paul
2009-01-09
2
-2
/
+2
*
|
glsl: fix broken +=, -=, *=, /= operators
Brian Paul
2009-01-09
2
-737
/
+786
*
|
mesa: fix off-by-one bug in _mesa_delete_instructions()
Brian Paul
2009-01-09
1
-1
/
+1
*
|
mesa: additional case in file_string()
Brian Paul
2009-01-09
1
-0
/
+2
*
|
glsl: pass GLcontext::Extension info down into GLSL preprocessor
Brian Paul
2009-01-09
3
-35
/
+65
*
|
glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
Brian Paul
2009-01-09
1
-1
/
+1
*
|
glsl: check that the fragment shader does not write both gl_FragColor and gl_...
Brian Paul
2009-01-09
1
-0
/
+11
*
|
glsl: disable some unused functions (but don't remove just yet)
Brian Paul
2009-01-09
1
-1
/
+8
*
|
glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."
Brian Paul
2009-01-09
1
-24
/
+58
*
|
glsl: remove dead code
Brian Paul
2009-01-09
1
-13
/
+2
[next]