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path: root/src/mesa/shader
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* reindentBrian Paul2006-11-052-1771/+1822
* Fix for glGetVertexAttribfvNV, bug 8883Brian Paul2006-11-041-3/+18
* fix error msgBrian Paul2006-11-041-1/+1
* fix for glGetVertexAttribfvARB, bug 8883Brian Paul2006-11-041-1/+6
* Fix _mesa_IsProgram() and _mesa_IsShader()Brian Paul2006-11-031-4/+16
* implement _mesa_GetShaderiv()Brian Paul2006-11-031-2/+30
* implement _mesa_GetProgramiv()Brian Paul2006-11-031-3/+40
* Simplify GET_CURRENT_LINKED_PROGRAM() macro and calling code.Brian Paul2006-11-031-34/+29
* Use inlined uniform() helper function in all the glUniform*() function toBrian Paul2006-11-033-270/+193
* Added OpenGL 2.1 glUniformMatrix* functions.Brian Paul2006-11-033-127/+199
* reformat comments in Doxygen styleBrian Paul2006-11-031-44/+71
* reindentBrian Paul2006-11-031-1225/+1264
* s/_mesa_IsProgram2/_mesa_IsProgram/Brian Paul2006-11-022-2/+2
* Rename _mesa_IsProgram() to _mesa_IsProgramARB() to avoid collision with theBrian Paul2006-11-024-31/+32
* OpenGL 2.0 entrypointsBrian Paul2006-11-022-0/+138
* run indent on the codeBrian Paul2006-11-021-865/+821
* minor clean-ups, simplifications and new commentsBrian Paul2006-10-311-26/+21
* code tweaks, remove old commentsBrian Paul2006-10-301-65/+16
* Move gl_vertex_program_machine struct out of mtypes.h and put into nvvertexec.h.Brian Paul2006-10-303-131/+170
* New _mesa_exec_vertex_state_program() function. Start of some re-org.Brian Paul2006-10-293-9/+28
* fix wrong inequalityBrian Paul2006-10-291-1/+1
* Change _mesa_init_instruction() to initialize an array of instructions.Brian Paul2006-10-296-26/+31
* Program instructions are initialized before parsing so no need to setBrian Paul2006-10-291-7/+1
* special case END in _mesa_print_instruction()Brian Paul2006-10-281-0/+3
* Implement _mesa_append_fog_code() for fragment program fog options.Brian Paul2006-10-282-19/+178
* Fix nonportable pointer+unsigned arithmetic. Use pointer+int.Michal Krol2006-10-191-25/+28
* new assertions - one of which is currently failing with arbfslight.cBrian Paul2006-10-171-0/+4
* Indent and cosmetic changes.Michal Krol2006-10-134-694/+772
* added shaderobjects_3dlabs.cBrian Paul2006-10-111-1/+2
* remove 3dlabs.cBrian Paul2006-10-111-2/+1
* List of source (.c) files in each directory.Brian Paul2006-10-113-0/+36
* a step toward moving run-time vertex program state out of GLcontextBrian Paul2006-10-103-31/+32
* Move the fp_machine struct into s_nvfragmprog.c since (except for programBrian Paul2006-10-101-6/+10
* s/GLuint/GLbitfield/Brian Paul2006-10-101-2/+2
* If program is position invariant, set VERT_BIT_POS in InputsRead field.Brian Paul2006-10-101-2/+4
* Add GLSL preprocessor.Michal Krol2006-09-265-17/+1253
* Fix Windows newlines.Michal Krol2006-09-264-1213/+1060
* Add syntax files for expression and directive preprocessor.Michal Krol2006-09-269-28/+1332
* new comments, indentation fixesBrian Paul2006-09-211-11/+25
* Add a new internal program parameter value STATE_TEXRECT_SCALE whichKeith Whitwell2006-09-202-0/+12
* Export _mesa_print_alu_instruction() to allow drivers to roll theirKeith Whitwell2006-09-202-41/+43
* for VERTEX_ATTRIB_WEIGHT, use break, not returnBrian Paul2006-09-061-1/+2
* Hack for Warcraft (bug 8060): allow 'vertex.weight' to be referenced inBrian Paul2006-09-051-0/+10
* fix typo in enable_parser_extensions(): s/point_parameters/vertex_blend/Brian Paul2006-09-051-1/+1
* Consolidate common case of _mesa_set_program_error() followed by _mesa_error()Brian Paul2006-09-051-248/+172
* Check that we don't try to reference more than one target of a texture unit.texmem_0_2_20060912Brian Paul2006-08-301-1/+17
* s/0/VERT_RESULT_HPOS/Brian Paul2006-08-301-1/+1
* Add missing vec4 instructions to the interpreter.Michal Krol2006-08-303-30/+176
* fix initialization of native resource usage of vertex/fragment programsRoland Scheidegger2006-08-301-0/+10
* replace abort with _mesa_problem()Brian Paul2006-08-291-1/+2